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 ProBaseMove v.5 
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Joined: Mon Feb 09, 2004 3:00 am
Posts: 3141
Location: Kansas
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I have released my base move script on [url]grimytrader.com[/url] for download. The description is as follows:

=-=-=-=-=-=-=-=-=-=-=-=-=-=

ProBaseMove will move all of your warpable planets in a
sector to another sector of your choice using Twarp,
Xport, or a combination of xport/twarp if you do not
have enough ships to move the planets.

Limitations of xport range is based on the current ship
you are in, other ships do not matter. Twarp will be used
from the first ship that starts the xport sequence to move
planets when more planets than ships exist.

An option to pickup sector fighters and place on the first
planet in the sector is provided. A single fighter will
be left in the sector.

You MUST have a planet scanner for this version to function.
I may include a no-planet scanner required version for the
future.

This script WILL reset CN9 to SPACE.

NOTE: This is the first release of this script and it is
most likely not ID 10 T proof, but if you have problems
just let me know.

[SubNote]For anyone who has played against me in the last couple of months, this is not the script you were facing - that one will not be released. [/SubNote]

_________________
               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Tue Oct 10, 2006 10:49 pm
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Joined: Fri Aug 20, 2004 2:00 am
Posts: 1801
Location: Outer Rims
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quote:Originally posted by Promethius

I have released my base move script on [url]grimytrader.com[/url] for download. The description is as follows:

=-=-=-=-=-=-=-=-=-=-=-=-=-=

ProBaseMove will move all of your warpable planets in a
sector to another sector of your choice using Twarp,
Xport, or a combination of xport/twarp if you do not
have enough ships to move the planets.

Limitations of xport range is based on the current ship
you are in, other ships do not matter. Twarp will be used
from the first ship that starts the xport sequence to move
planets when more planets than ships exist.

An option to pickup sector fighters and place on the first
planet in the sector is provided. A single fighter will
be left in the sector.

You MUST have a planet scanner for this version to function.
I may include a no-planet scanner required version for the
future.

This script WILL reset CN9 to SPACE.

NOTE: This is the first release of this script and it is
most likely not ID 10 T proof, but if you have problems
just let me know.

[SubNote]For anyone who has played against me in the last couple of months, this is not the script you were facing - that one will not be released. [/SubNote]



Woohoo!!! Once again little tasks made easy by our favorite scripters. Thank you [^]

_________________
-Thrawn

But risk has always been an inescapable part of warfare.

--

Knight to Queen's Bishop 3


Tue Oct 10, 2006 11:51 pm
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Joined: Wed Apr 14, 2004 2:00 am
Posts: 1324
Location: USA
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Thank you Prom, we are grateful for your contributions to this community.

_________________
Infecting others with a Polymorphic Virus since 1975.

Curing ignorance and terminal stupidity since 1999.

Questioning the intellectual abilities of three digit annual salary earners since 2015.


Wed Oct 11, 2006 12:01 am
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quote:Originally posted by Oso

Thank you Prom, we are grateful for your contributions to this community.


Oh big time. If he ever came here, I'd treat him to steak and beer anytime [^]

_________________
-Thrawn

But risk has always been an inescapable part of warfare.

--

Knight to Queen's Bishop 3


Wed Oct 11, 2006 12:05 am
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Joined: Tue Mar 26, 2002 3:00 am
Posts: 1416
Location: Canada
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Heh, That offer up for me?


I'll be off the ferry in 3 hours! [:D]


Wed Oct 11, 2006 12:22 am
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Joined: Sun Nov 07, 2004 3:00 am
Posts: 588
Location: USA
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Thanks pro, thats a script that I wish I had from time to time.. GJ


Wed Oct 11, 2006 1:23 am
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Joined: Sun May 29, 2005 2:00 am
Posts: 234
Location: USA
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Yes, Thank you Pro, I actually used it tonight, since the other guys left some figs and mines right outside my base, hehe. Timely Too!

_________________
Today just proved it again, ETERNALLY NOOB <grin>
IMNSHO and YMMV as always,

Dan

"The greastest lesson in life is to know that even fools are right sometimes" Winston Churchill
"A person who never makes mistakes seldom makes anything else." Christine Friberg
"Above all, remember that you are the master architect. If a chart gives you a result that you don't like, throw the book out the window and make your own choices!"World Builders Guidebook, 1996, TSR Inc., Page 3


Wed Oct 11, 2006 1:28 am
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Location: Outer Rims
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quote:Originally posted by Silence

Heh, That offer up for me?


I'll be off the ferry in 3 hours! [:D]


Sure. You're always welcome. I need to have a drink with someone before I ship out. I hate to drink alone.

_________________
-Thrawn

But risk has always been an inescapable part of warfare.

--

Knight to Queen's Bishop 3


Wed Oct 11, 2006 6:59 am
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Joined: Tue Mar 26, 2002 3:00 am
Posts: 1416
Location: Canada
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I probably wont be over to Van till after new years at least, and even then I dunno when. but if you haven't been shipped over to the flatlands by then, I'll hit ya up :)


Wed Oct 11, 2006 11:52 pm
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Joined: Wed Apr 14, 2004 2:00 am
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Anyone who wants to go to a Canucks game, let me know, and I'll take the ferry north.

_________________
Infecting others with a Polymorphic Virus since 1975.

Curing ignorance and terminal stupidity since 1999.

Questioning the intellectual abilities of three digit annual salary earners since 2015.


Thu Oct 12, 2006 3:14 am
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Joined: Tue Mar 26, 2002 3:00 am
Posts: 1416
Location: Canada
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quote:Originally posted by Oso

Anyone who wants to go to a Canucks game, let me know, and I'll take the ferry north.


The ferry north????

What do you live in some remote island part or richmond that we dont know about?


Thu Oct 12, 2006 6:41 am
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