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| ProZTM https://mail.black-squirrel.com/viewtopic.php?f=15&t=17813 |
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| Author: | Promethius [ Thu Sep 21, 2006 10:24 pm ] |
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I have placed ver 1.3 on Grimytrader for download. This includes two bug fixes. Thanks to Uncle Sam and Mad Hatter for finding these. |
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| Author: | Promethius [ Thu Sep 21, 2006 11:23 pm ] |
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quote:Originally posted by Promethius I have placed ver 1.3 on Grimytrader for download. This includes two bug fixes. Thanks to Uncle Sam and Mad Hatter for finding these. k, was in a fog and uploaded version .07 instead. Fixed that now. |
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| Author: | Vulcan [ Thu Sep 21, 2006 11:26 pm ] |
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What were you somking Prome? I want some. Hehe, J/K |
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| Author: | Vulcan [ Thu Sep 21, 2006 11:27 pm ] |
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BTW what were the bugs? |
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| Author: | Promethius [ Fri Sep 22, 2006 12:30 am ] |
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quote:Originally posted by Vulcan What were you somking Prome? I want some. Hehe, J/K Just a cigar w/o any additives - this time. I have an idea for a new ZTM that I will start working on tonight - might as well script since my ISP makes playing extremely difficult with ping times in the 250 - 350 range. |
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| Author: | Kavanagh [ Fri Sep 22, 2006 12:46 am ] |
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quote:Originally posted by Promethius quote:Originally posted by Vulcan What were you somking Prome? I want some. Hehe, J/K Just a cigar w/o any additives - this time. I have an idea for a new ZTM that I will start working on tonight - might as well script since my ISP makes playing extremely difficult with ping times in the 250 - 350 range. You might be interested in checking out the method used by twassist. It is very accurate and fast,usually ~45/50 minutes for 5k. http://web.archive.org/web/200503060828 ... WAST23.ZIP |
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| Author: | Promethius [ Fri Sep 22, 2006 1:03 am ] |
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quote:Originally posted by Vulcan BTW what were the bugs? One was a simple typo in a label - not good when TWX can't find the label to go to. The other was a return command in the wrong place - at least that is what I am hoping on that - never had the error that was described. The return "should" never have been hit but was. |
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| Author: | Singularity [ Fri Sep 22, 2006 1:31 am ] |
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Rev's method is still the most accurate. If you cache the plots it works very fast. Considered interjecting a 2nd pass that plots to most distance first, not sure if that would really reduce the plot count all that much tho. |
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| Author: | the reverend [ Fri Sep 22, 2006 3:01 am ] |
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/bow |
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| Author: | Promethius [ Fri Sep 22, 2006 3:23 am ] |
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quote:Originally posted by Singularity Rev's method is still the most accurate. If you cache the plots it works very fast. Considered interjecting a 2nd pass that plots to most distance first, not sure if that would really reduce the plot count all that much tho. I've never seen the method that Rev uses, although I thought SupG's ztm was based off of it. I will have to find those scripts and take a look at it. I've messed with REXX a little - just enough to figure that TWX was easier and just as fast. |
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| Author: | Singularity [ Fri Sep 22, 2006 4:32 am ] |
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Yes, CK and Supg's use the same approach. |
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