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 Traitor's Macro Manager v2.3.2 released on Grimy! 
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Lieutenant Commander
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Joined: Thu Mar 21, 2002 3:00 am
Posts: 890
Location: USA
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Changes from version 2.0.1:
Fixed: Crash when delete key pressed at beginning of Macro
Add: Looping.
Add: Hotkeys.
Add: Insert Key to store a macro without executing it.
Fixed: Improper macro storage from Tab Key.
Change: Instructions for clarification/spelling.

This script is a macro manager that works like DOSKEY.

Instructions:
This script is designed to be loaded from any prompt, or even off-line.
To start, press any arrow key. This will recall the last macro, if any.
Press the up and down arrows to cycle through the last 15 macros.
Press the right or left arrows to move the cursor.
Type in whatever text you want, and it will insert it at the cursor location.
Use the '*' key for enters, just like in a regular Burst or Send command.
Press 'Delete' to delete the character under the cursor.
Press 'Backspace' to delete the character to the left of the cursor.
Press 'Tab' to show the last 15 macros. If you enter the corresponding
number from there, it will select that macro.
Press 'Home' to clear the current macro and start fresh.
Press 'End' to cancel and return to your last game prompt.
Press 'Enter' to RUN the macro. (i.e. send it to the TWGS )
Press 'Insert' to just ADD the macro to the macro list without sending it.
(This is so you can prepare to run a macro at a later time.)

This script also has a MACRO RECORDING feature!
Press '{' to begin recording. Then play as normal.
When finished recording, press '}' to stop recording.
The new recorded macro will be added to your macro list.

This script also has a LOOPING feature!
At the end of your macro, you have the option to tell it how many times
you want the macro to run. Just add a ':' followed by a number to the
end of your macro. The number is how many loops you want.
For example: 's n t 1 * q j y l :100' would run that colo jet 100 times.

This script also has a HOT KEY feature!
This script can store up to 21 hotkeys. Hotkeys are accessed by pressing
'Ctrl' + 'a'. This brings up the hot key menu. Simply select a hotkey
from the list by pressing it. Then choose a macro to bind to it. From
that point on, whenever you press that hotkey, it sends that macro.
Hotkeys are always saved between sessions too.
The hotkeys are always 'Ctrl' + <alpha character> .
'Ctrl' + 'a', 'h', 'i', 'm', and 'v' are not allowed because they emulate
other keyboard functions. (like Enter, Tab, Delete, etc...)
You can press ' Ctrl ' + ' a ' at any time to change your hotkeys.
You can also import and export hotkeys for use between different games.

NOTE: Macros and Hotkeys are saved for each game, but are not shared between
different games! You can import and export hotkeys to a file, however.
NOTE: Macros longer than one line of text will work, but editing them is
difficult and not recommended! Seriously, at that point, use notepad
or something and paste them in instead.
NOTE: THIS IS A SYSTEM SCRIPT! Press '$ s i k' and select the corresponding
number to halt it!

It is not encrypted, so feel free to take a look under the hood.

Designed and tested under version 2.04 and with ZOC. It may not work with 2.03.

ATTENTION SWATH USERS! You can't use this script because Swath has
remapped the arrow keys. I e-mailed Stein to make the remap optional.
But for now, Sorry :(
8/11/06 update: Still no word back from Swath Developers.

Get it at http://www.grimytrader.com!

Please place any feedback here or on Grimy!

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Fri Aug 11, 2006 8:55 pm
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
Posts: 2371
Location: USA
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Now with a fresh lemon scent!!

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Fri Aug 11, 2006 9:27 pm
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Lieutenant Commander
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Joined: Thu Mar 21, 2002 3:00 am
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quote:Originally posted by Slim Shady

Now with a fresh lemon scent!!

Heh.

I wanted the yellow to be on one section, but somehow it got all over. Now I'm not going to bother changing it.

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Fri Aug 11, 2006 9:35 pm
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
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traitor, hit me up on icq asap :P

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Fri Aug 11, 2006 9:37 pm
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Lieutenant Commander
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OK,
with a rating of 2.33333, that means that some people think this script sucks. In fact, they think it sucks to the point of putting in TWO ONES.

I would like to know who thinks that, and why.

If it's beacause it doesn't work with Swath, that's one thing. Bug Stein, not me. I can't help it if the helper intercepts the arrow keys. I've asked him to make that optional, and he said that he'll look into it. I DOUBT he'll change things to accomidate my request tho, since it only encourages people to use TWX, and not his helper.

If it's some other reason, let me know, and I'll work with you.

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Man, I gotta quit showing up here...next thing you know i'll get dragged back in.


Thu Aug 24, 2006 9:41 pm
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Commander

Joined: Tue Mar 26, 2002 3:00 am
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It wasn't me, I swear.


Fri Aug 25, 2006 12:44 am
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Joined: Wed Apr 14, 2004 2:00 am
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Traitor, your scripts rock, and I want to thank you for your contribution to the scripting illiterate side of the TW community.
Either they thought 1 was best, or they were UTW players...

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Fri Aug 25, 2006 3:14 am
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Captain
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Joined: Sat Jun 18, 2005 2:00 am
Posts: 2214
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Oh well look who could not resist themselves from enjoying a lil’ UTW bashing, hahaaa SNAP! [:P]

But really though, would not only UTW players be the only ones to actually consider 1 as in-fact the best, yup, yup! I mean that whole 1st, 2nd, and 3rd place thing is confusing enough to learn, then you want to go and throw a ranking system on their plate to!! OMG, what are you guys thinking about?!?!

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Fri Aug 25, 2006 3:35 am
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Commander

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We're thinking about introducing them to the real world.


Fri Aug 25, 2006 3:46 am
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Lieutenant Commander
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Well, seriously I'm very interested in knowing. Call it vanity or whatever. I would think that if you were gonna give something a 1, one would also follow up with a comment or something. The suspense is killing me.

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Fri Aug 25, 2006 5:22 am
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