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| Ship analyzer https://mail.black-squirrel.com/viewtopic.php?f=15&t=17608 |
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| Author: | Scotty_Gun [ Wed Aug 09, 2006 9:24 pm ] |
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I've been using the ship catalog reader and ship anlyzer scripts that are available at grimy. I want to mod the analyzer to make it more useful for comparing turn per warp to hold ratios and other fun stuff. It's a java daemon and all I have is the compiled file. If anyone knows where I can find the source, please let me know. Thanks. |
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| Author: | Singularity [ Thu Aug 10, 2006 12:42 am ] |
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Ask the author? Also... not a nice thing to post, but truth is all java files are source files. The compiled bytecode is trivial to decompile these days. Google it. |
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| Author: | Silence [ Thu Aug 10, 2006 1:08 am ] |
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The once you are done, rewrite the thing for TWX, it will run a billion times faster(props to Xide, and EP) |
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| Author: | MisBehavin [ Thu Aug 10, 2006 2:12 am ] |
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Mind Dagger is the Author of those scripts. You need to get with him. |
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| Author: | ElderProphet [ Thu Aug 10, 2006 4:49 am ] |
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I may have TWX versions of these functions. I could post them if there is enough interest, but probably not before the weekend. They were written as includes, but easily used either way. +EP+ |
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| Author: | Silence [ Thu Aug 10, 2006 6:19 am ] |
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Post them, whenever you have the time. (but hopefully ASAP) |
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| Author: | Gray Lensman [ Thu Aug 10, 2006 1:24 pm ] |
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What Silence said, especially the analyzer and Thank You. |
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| Author: | Scotty_Gun [ Thu Aug 10, 2006 4:10 pm ] |
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I've tried to contact Mind Dagger but have had no luck. I did not realize that I could decompile the bytecode. I am new to java development. I have found some decompilers and I will try using them. Thanks. Also, I am new to TWX but I would be anxious to try your TWX versions, should they become available. Danka. |
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| Author: | Singularity [ Thu Aug 10, 2006 7:50 pm ] |
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You can, but should you? I dunno. Hehe. I think MD is busy with school and work, get Miss here to shoot him a msg... he might actually listen to her (yea, well... I dunno). |
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| Author: | Scotty_Gun [ Thu Aug 10, 2006 7:52 pm ] |
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The decompiler worked. I have the java code now. Has anyone ever used netbeans or another IDE for editing swath scripts? |
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| Author: | Singularity [ Thu Aug 10, 2006 11:36 pm ] |
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Yes. The java developer platform (forget the name) was something I played with about a year ago to write a menu system for swath. You can put your compiler info into swath and it'll do most of the work for you. I found rexx scripting was an easier way to do menus tho and abandoned the java project. |
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| Author: | Silence [ Fri Aug 11, 2006 3:04 am ] |
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Now while what you have suggested here is very cool, I dont see it being that useful, as Sing said. You'll get yourself killed against an at-keys player. |
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| Author: | Silence [ Fri Aug 11, 2006 3:16 am ] |
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Did part of this thread disappear? |
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| Author: | ElderProphet [ Fri Aug 11, 2006 4:46 am ] |
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Dude, did you say REXX scripting was easier? I'd hate to see what the non-REXX solution looked like |
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| Author: | Singularity [ Fri Aug 11, 2006 4:54 am ] |
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Wrong thread, sil... =) And yea EP the non-rexx (java) approach was... BAD. Really, really, really, really, really^dang_near_infinity bad. Was so bad I actually had to compile the script around the configuration I wanted and was not even remotely user-friendly. The rexx version in Swath allows for a quick and easy pull-down, arrow down a few times (or mouse-click) and your script is loaded seamlessly. Editing is as easy as going in and changing the .zrx (yea, that is easy in comparison). |
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