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| Anomoly Checker Script https://mail.black-squirrel.com/viewtopic.php?f=15&t=17523 |
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| Author: | Promethius [ Thu Jul 13, 2006 6:00 am ] |
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The script below will list all of your limpeted sectors and then compare it to found anomolies in the TWX database. The anomolies indicated in the database are those "last seen" for a given sector. Mainly used for newbie hunting or to create a list of enemy limpets. Don't expect to find an experienced player very often using this script unless they have been ejected from fed and you have just finished gridding. -------------------------- # anomoly check - compares limpet list to sectors showing anomolies # - to locate a cloaked trader or enemy limpets # Script by: Promethius # Written: January 2006 setVar $totSectors SECTORS setVar $i 11 setVar $sectorCnt 0 while ($i <= $totSectors) if (SECTOR.ANOMOLY[$i]) # delete comments and make part of if statement to check only deadends # and (sector.warpcount[$i] = 1) echo ANSI_11 "* Anamoly in sector: " $i add $sectorCnt 1 setVar $anom[$i] $i end add $i 1 end :buildLimpets killalltriggers send "k2" waitfor "====================================" :buildLimpetList killalltriggers setTextTrigger corpLimp :deployedLimp "Corporate" setTextTrigger persLimp :deployedLimp "Person" setTextTrigger doneLimp :compare "Total" pause :deployedLimp getword currentline $limpetSector 1 setVar $limpet[$limpetSector] $limpetSector goto :buildLimpetList :compare killalltriggers setVar $unknown 0 echo ANSI_12 "** " $sectorCnt " Sectors Found with Anomolies" echo ANSI_12 "* Comparing to Known Limpeted Sectors.." setVar $i 11 while ($i <= $totSectors) if ($anom[$i] > 0) if ($limpet[$i] <> $anom[$i]) echo ANSI_15 "*Unaccounted for anomoly in sector: " $i add $unknown 1 end end add $i 1 end echo ANSI_11 "** " $unknown " discrepancies found" halt |
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| Author: | earth [ Thu Jul 13, 2006 10:12 pm ] |
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ATTAC has a more interesting variant on this. It constantly checks for "attached" limpits and groups and orders the sectors by the number of times they appear. Therefore, the report is the percentage time a user has spent in a sector. More times that not, the player's home sector is in that list. earth. |
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| Author: | Singularity [ Thu Jul 13, 2006 11:34 pm ] |
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If a player brings a limpet to base... they deserve their fate. Many times tho people setup scrub sectors or are just very careful about what they bring back with them. Interestingly tho anoms can reveal patterns in the enemy's limpet coverage. Correlate them w/ port type and amts, proximity to DEs, tunnels and unexplored sectors to reveal what could be an area of upgraded ports or developing bases. Combine it with sector density to filter out common limpet gridding techniques and you might end up shortening that list even more. Now that would be a script worth making... |
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| Author: | Promethius [ Fri Jul 14, 2006 6:28 am ] |
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I like those ideas actually. Datamining is something a lot of players don't do enough of and maybe part of that is due to the unlimited turn games. (I'm not bashing the unlims as I play those mainly). |
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| Author: | Singularity [ Fri Jul 14, 2006 7:37 am ] |
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Well in unlims it's easier to just explore the whole universe. Laff. So what's the point? Turns force you to choose your gridding more specifically. The proximity idea is one I've tossed around. While I have a few ways to consider... I haven't found the holy grail of "cluster" finding yet (groups of sector types) as I haven't really gotten the perfect weighted algo yet. Something to toss around. |
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| Author: | Promethius [ Fri Jul 14, 2006 5:03 pm ] |
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quote:Originally posted by Singularity Well in unlims it's easier to just explore the whole universe. Laff. So what's the point? Turns force you to choose your gridding more specifically. The proximity idea is one I've tossed around. While I have a few ways to consider... I haven't found the holy grail of "cluster" finding yet (groups of sector types) as I haven't really gotten the perfect weighted algo yet. Something to toss around. The main reason I would datamine in an unlimited is due to time constraints, but I agree if you have time it is easier to explore everything. Sadly, time is something I really haven't had much of recently - at least not enough to effectively play. The 2k mile drive to and from AZ this week isn't going to help at all. |
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| Author: | Singularity [ Fri Jul 14, 2006 8:15 pm ] |
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Nice 3 day drive... each direction. Laff. Done that, I feel ya. Why not fly? |
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| Author: | Promethius [ Sat Jul 15, 2006 12:03 am ] |
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quote:Originally posted by Singularity Nice 3 day drive... each direction. Laff. Done that, I feel ya. Why not fly? Have to pull a U-Haul trailer one-way and not looking forward to it. |
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| Author: | Animal [ Sat Jul 15, 2006 12:28 am ] |
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Where in Az? |
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| Author: | Promethius [ Sat Jul 15, 2006 5:15 am ] |
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quote:Originally posted by Animal Where in Az? Tucson |
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| Author: | Animal [ Sat Jul 15, 2006 9:09 am ] |
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oh ok, i'm up by Bullhead city |
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