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 Glossary Clarifications 
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Joined: Sat Jun 18, 2005 2:00 am
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Howdy y'all!! I have been very busy doing work projects and have had really no time for TW so far these last what 6-months? Oh, how time flys!! Anyways I a still busy and is probably only to get busier, if everything goes as planned, which should be a positive.

I still have several TW projects I am working on, each of them are about 3/4 of the way finished and I have been meaning to complete them, I have a few points to clarify on this one. So I was hoping I could get some help on this.

Project A I am still working on my ANSI's, orginally I was almost completely finished with these but during my testing I found some issues with the ASCII I used, (seems SWATH does not like to use some of the characters, so I need to change those), also I found a few other problems I ran into with the scanning and animations, it will take some time to work through as there are sixty somewhat files to work on.

Project B Also the Editor Glossary is about 1/2 of the way completed, I figure the GameOp Sheets portion are completed, maybe make a black and white version as an addition?

Project C Recently I was thinking it would be a good idea to clean up the various documents written about TW and convert them into PDF's for players to save or print as they wished.

Project D A TWXProxy Pro command compendium, this is to include all TWX commands with examples, all related charts and informational material, information and links to other TW related software and internet sites, as well as glossary of terms. Once finished I plan on posting a rough draft to be reviewed by experienced TWX scripters, whom I hope will inform me of corrections, once that it is all up to par, then I will consider that project completed. This project is almost finished, just a few tasks left!

Currently I am working on the glossary portion of Project D, which is mostly a slight revision of the one listed on Traitor's site. I wanted to clarify that the below is correct and was hoping the blanks could be filled in, I searched various web-site, but was unable to confirm things such as what GOTH is actually an acronym for, so I winged it, also was unable to confirm the creaters of some of the utitilies, I thought it would be cool to include their names since most of this is shareware. Also are there any programs/utitlies of importance that are missing?


Helper Refers to a utility program used by players for the purpose of enhancing their game play. These programs offer the ability for the player to automate common tasks, use macro functions, perform ZTM functions, use graphical and database visuals, as we;; as create, access, and manage databases to manage important game data. Poplar Helpers are:

SWATH Special Weapons and Automagic TradeWars 2002 Helper, an advanced terminal program. Created by Stein.

Kokua A TradeWars Assistant terminal program designed for use on Linux Operating Systems.
http://www.twdata.org/kokua/

TWXProxy A TradeWars 2002 helper that uses databases for accessing and managing game information combined with powerful TWX scripting abilities. This is a proxy program designed to run in the background of another functioning terminal or telnet program. Created by: Xide.

GATH GOFF Automagic TradeWars 2002 Helper, a TradeWars 2002 terminal helper. Created by: GOFF Concepts LLC.
http://goffconcepts.com/products/window ... index.html

J-TWAT A Jave based TradeWars 2002 terminal helper. Created by: Badboy and dahammer2 (Are these correct?)
http://sourceforge.net/projects/j-twat

ATTAC A TradeWars 2002 an advanced terminal helper, supports REXX and ZOC scripting. Created by: Earth.
http://www.tw-attac.com

TWAR A TradeWars 2002 terminal helper. Created by: Doug Underwood.
http://webhome.idirect.com/~twar/index.htm

ZOC A telnet program that permits the use of REXX for it’s scripting language. Created by: EmTech Software.
http://www.emtec.com/zoc/index.html

Tera Term Pro Web is an enhanced telnet program. Created by: T. Teranishi.
http://www.ayera.com/teraterm

Qmodem Pro is a telnet program.
TradeWars 2002 terminal programs and helpers for the Macintosh can be located at: http://www.angelfire.com/mac/tradewars/helpers.html


Another thing I would like to clarify is if radiation causes shipboard Photons to detonate? I was thinking it was just the NavHaz, but I can't actually recall. I hope everybody is doing fine and thank you in advance for your assistance

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Mon Apr 17, 2006 5:17 am
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