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| Cannon Damage Script https://mail.black-squirrel.com/viewtopic.php?f=15&t=16991 |
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| Author: | Promethius [ Tue Jan 24, 2006 10:16 am ] |
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I have posted my cannon damage script at Grimytrader - the info on it is: CannonDamage -- Version: 1 Updated: 01/24/2006 Downloads: 0 by 0 Users -------------------------------------------------------------------------------- Description: (Compiled) A cannon damage script for use when mothing. Reports damage on SS and ore used for first moth. Second moth will determine cannon settings, ore remaining and next cannon damage. First moth report on SS: Total blast 2371 points from 2 planet(s). Planet 1 for 1346 points using 4038 units of ore Planet 2 for 1025 points using 3075 units of ore Second moth report on SS: Total blast 2309 points from 2 planet(s). Planet 1 damage: 1305 Cannons 03% Ore Remaining: 126585 Next Blast: 1266 Planet 2 damage: 1004 Cannons 02% Ore Remaining: 147588 Next Blast: 984 Release Notes: Initial Release - Will work with 2.02 and 2.03. ------------------- One thing I forgot to add is that the script must be killed manually or it will continue to run. This allows multiple moths, but something I would not want to leave running after I finish mothing a base. |
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| Author: | Uncle Sam [ Wed Jan 25, 2006 1:03 am ] |
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Hey sounds like a great idea.....saves time and headache of having to wait for corpie to scroll back and find the blast amounts then have them retype that info back and hope they got it right! Not to mention the math...laff I hope to use it soon... |
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