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ProAssetCheck uploaded
https://mail.black-squirrel.com/viewtopic.php?f=15&t=16949
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Author:  Promethius [ Sun Jan 15, 2006 3:07 am ]
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A new version of my corp asset checker has been uploaded to http://www.grimytrader.com The script is in .ts format and the code is ugly.

I have fixed an error that occured due to using setTextTrigger instead of setTextLineTrigger and then using cutText.

Where the code really gets ugly is in the window implementation. I simply duplicated code (yes, the lazy way) for the window instead of rewriting it. The TWX 2.03 window does not use a fixed width font so the display window cannot really be formatted easily. A second limitation is that large numbers of bases/ships may cause the window to not display all assets. It would be nice if the TWX window was truly scrollable and resizeable.

With all that said, the script still works. ;)

Author:  ElderProphet [ Sun Jan 15, 2006 9:36 pm ]
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Heh, sign up for the 2.04 beta already... fixed-width fonts, resizeable windows. w00t!

Check the thread at Grimy, or PM me here.

+EP+

Author:  Promethius [ Thu Jan 19, 2006 10:12 am ]
Post subject: 

A requested change has been made to the asset checking script that was long overdue: a comparision of what a corp has vs the game stats (fighters, planets, citadels).

As most players know, the number of fighters on a planet are rounded and may not display the true number of fighters. Please keep this in mind when running the script as the option to display base details will provide a different fighter count than the display w/o the base details.

Another thing for newer players to be aware of is that fighters on unmanned ships will not show up in the game stats on fighters. You may have more fighters showing for your corp than are shown for everyone in the game.

Author:  Promethius [ Thu Jan 19, 2006 10:14 am ]
Post subject: 

quote:Originally posted by ElderProphet

Heh, sign up for the 2.04 beta already... fixed-width fonts, resizeable windows. w00t!

Check the thread at Grimy, or PM me here.

+EP+


That is something I will be looking forward to seeing/using. I will have to redo the windows and format my script right since I can't blame it on TWX then. ;)

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