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ProMonitor updated and released
https://mail.black-squirrel.com/viewtopic.php?f=15&t=13186
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Author:  Promethius [ Fri Sep 16, 2005 3:33 pm ]
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I have uploaded version .8 to http://www.grimytrader.com that includes the following:

A page player option that allows your corpies to page you. The alarm is the same as the disconnect alarm so you only have to maintain one sound file for it.

True current sector monitoring. Your current sector is always monitored in regard to distances of fighter hits - the current sector number updates whenever a fighter is hit. The script reads the new current sector whenever you enter a sector or when doing a scan from a citadel.

Author:  Planet Hopper [ Fri Sep 16, 2005 9:29 pm ]
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Suggestion. Ability to resize the windows and a scroll bar for the comm window? Is pretty cool so far....

Author:  Promethius [ Fri Sep 16, 2005 10:44 pm ]
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quote:Originally posted by Planet Hopper

Suggestion. Ability to resize the windows and a scroll bar for the comm window? Is pretty cool so far....


I really wish I could do that, but the windows in TWX seem to be static and non-resizeable once created. River Rat did find a problem in the online monitoring window, and I think I have that fixed and uploaded.

Author:  Planet Hopper [ Fri Sep 16, 2005 10:56 pm ]
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Is that the Fig Hit monitor not working? If it wasn't then the Fig Hit monitor doesn't seem to be working. [:(]

Author:  Promethius [ Fri Sep 16, 2005 11:17 pm ]
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quote:Originally posted by Planet Hopper

Is that the Fig Hit monitor not working? If it wasn't then the Fig Hit monitor doesn't seem to be working. [:(]


It "should" be, however if the hit is by an alien, it won't show up.

Edit: You also have to have a ZTM so TWX can calculate the distances.

Author:  Planet Hopper [ Sat Sep 17, 2005 12:16 am ]
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Thats what it was. Yesterdays version was giving alien hit reports and todays version isn't. Just had a player hit a fig and it worked. Sorry bout that.... :)

Author:  Promethius [ Sat Sep 17, 2005 12:22 am ]
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quote:Originally posted by Planet Hopper

Thats what it was. Yesterdays version was giving alien hit reports and todays version isn't. Just had a player hit a fig and it worked. Sorry bout that.... :)



For some reason I get alien hits sometimes even though they "should" be filtered out. One thing I have not figured out is why some aliens get a plural name and others do not.

Author:  RexxCrow [ Sat Sep 17, 2005 1:23 am ]
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That might have to do with the actual editing of the aliens, in the gold editor there is two references to an alien race in addition to the aliens rank structure. There is the alien "races" title and there is each aliens "individual" title, i.e. Alien Traders, Ferrengi, Borg, etc. (in most cases the same name is used for both fields.) Then again it could have something to do with aliens that are traveling around in packs and happen upon your figs or maybe just those that are assigned a ranking structure?

Author:  Singularity [ Sat Sep 17, 2005 10:37 am ]
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I had to write an alien filter a while back. I found that alien race names seem to have an extra ANSI code in their name in CURRENTANSILINE. Filtering out the normal player ansi and using a getpos allowed me to determine when it's a player and when it's an alien. You can also use a getword loop (convert all 0's to a placeholder first, then replaceText them back) to determine how long a line is and use that to parse more complex names. If you need examples, ICQ me or post on grimy.

Author:  Promethius [ Sat Sep 17, 2005 6:22 pm ]
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I have made a change in the ProMonitor script's fig hit window to include the ship type that the trader is in. I am not sure why it took me so long to figure out that it might be nice to know when that nice easy target in the colt that was hitting fighters is now in a Red Rum and is hunting.

Singularity - thanks for the info on using currentansiline - I haven't tried it yet, but will see what it does.

Author:  Promethius [ Mon Sep 19, 2005 6:10 am ]
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Additional script changes to ProMonitor: option to display an adjacent fighter to the fig hit sector (must be at the sector prompt when the script is started to use this) and added a "logged in" message to the online window. I am about out of ideas for this script so I will be working off of any bug reports and if anyone has ideas that are feasible for a system type script (commands can't interfere with normal game play) I am open for suggestions.

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