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 ProZTM 
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Just a note to anyone that is using the beta version of my ZTM script - suggest that you use SupG's script until I can rework parts of it and even then I am not sure I can match the speed of SupG's script.

I did head-to-head testing of the two scripts on a 20k sector game and SupG's script completed in 5 hrs 16 min and found 52,611 warps. My script required an additional hour and found 18 less warps.

Back to the drawing board.

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Thu Sep 15, 2005 9:27 pm
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you have a 7 warp text file and dead end,, can you add a 6 warp too?
in not saying who is beter or not, but I seem to have probs useing SupG. have the time somthing locks up, I dont know, and have to run it all over. I have ran yours in 3 dif games and no lock-ups. and
Im assuming its working?

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Fri Sep 16, 2005 1:39 am
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quote:Originally posted by GodZilla

you have a 7 warp text file and dead end,, can you add a 6 warp too?
in not saying who is beter or not, but I seem to have probs useing SupG. have the time somthing locks up, I dont know, and have to run it all over. I have ran yours in 3 dif games and no lock-ups. and
Im assuming its working?


I am glad that it is working for you w/o problems. I know the pass completion display had an issue that has been resolved. The additional data gathering that you are wanting is also implemented in another version. I am still working the script and will post it when I am closer on the speed issue.

<--- The next paragraph is my opinion and I have not tested it --->
One thing that people can do to speed up their ZTM (depending on the ZTM script being used) is to do a ^i command prior to running the ZTM. This will give a warp report for all explored sectors and their adjacent sectors which I believe will be imported into TWX. The main use for this is if you have eprobed part of the game.

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Fri Sep 16, 2005 2:45 am
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quote:Originally posted by Promethius

<--- The next paragraph is my opinion and I have not tested it --->
One thing that people can do to speed up their ZTM (depending on the ZTM script being used) is to do a ^i command prior to running the ZTM. This will give a warp report for all explored sectors and their adjacent sectors which I believe will be imported into TWX. The main use for this is if you have eprobed part of the game.



It definately has the potential to speed up your ztm. Not just from probing but also from holo scanning sectors but never entering them. I think every ztm script should do that at startup.


Fri Sep 16, 2005 6:21 am
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Sheesh, you mean people have written ZTM scripts that DON'T do that first?!?

Heh. That was one of the very first changes I made to SupG's.

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Fri Sep 16, 2005 5:09 pm
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quote:Originally posted by Traitor

Sheesh, you mean people have written ZTM scripts that DON'T do that first?!?

Heh. That was one of the very first changes I made to SupG's.


lol, sad to say I hadn't added that to my script until last night and thought it was probably a good idea. I didn't know how many people thought to do that before running a ZTM.

I did release another version of my ZTM on http://www.grimytrader.com that should have a speed improvement in addition to grabbing the info from the ^i command. I also put in two options for file output that I had not included in my previous public release: 6-warp sectors and sectors with backdoors (along with what those sectors are).

Edit: You can now also run the ZTM from StarDock or a Planet, but you also have to clear any avoids manually prior to running it.

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Fri Sep 16, 2005 6:54 pm
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