quote:
Originally posted by Vid Kid
Nice script Traitor , with little modification to your script it can hook a tow .
If (1) you have reg and ran XiT (XIgTow) <-- pug
and (2)Are Fed Safe.
oh ya (3) made an addition to the script you provided.
Darn good idea for when I cant be around at extern but need to lock tow.
Nice work Traitor [:)]
Um, you don't have to be fedsafe.
You just go to the shipyard and offer to sell the ship you want to be held over extern. Don't sell it, but wait for extern. After extern has passed, THEN you say no.
<Shipyards> Your option (?) ? S
<Sell an old Ship>
You flag down a used ship salesperson and get ready to deal.
--< Available Ships in Orbit >--
Ship Sect Name Fighters Shields Hops Type
-----------------------------------------------------------------------------
5 281 Hold me

Corp 0 0 0 Colonial Transport
Choose which ship to sell (Q=Quit) 5
"Your ship is in decent shape."
"Here's what we'll offer for it":
Ship Hull Value : 22,679
Ship Holds Value : 24,299
Main Drive Value : 899
Computer Value : 9,359
===========
Trade-in Value : 57,236
Still interested ?
You recover 42 of your turns.
The Federation We destroyed your Corp's 1 fighters in sector 3946.
DO NOT deploy fighters on the major Space Lanes!
The Federation We destroyed your Corp's 1 fighters in sector 147.
DO NOT deploy fighters on the major Space Lanes!
The Federation We destroyed your Corp's 1 fighters in sector 2548.
DO NOT deploy fighters on the major Space Lanes!
The Federation We destroyed your Corp's 1 fighters in sector 1538.
DO NOT deploy fighters on the major Space Lanes!
The Federation We destroyed your Corp's 1 fighters in sector 4673.
DO NOT deploy fighters on the major Space Lanes!
The Federation We destroyed your Corp's 1 fighters in sector 579.
DO NOT deploy fighters on the major Space Lanes!
The Federation We destroyed your Corp's 1 fighters in sector 3511.
DO NOT deploy fighters on the major Space Lanes!
Still interested ? No
You have 936,400 credits.
<Shipyards> Your option (?) ? S
<Sell an old Ship>
You flag down a used ship salesperson and get ready to deal.
--< Available Ships in Orbit >--
Ship Sect Name Fighters Shields Hops Type
-----------------------------------------------------------------------------
5 281 Hold me

Corp 0 0 0 Colonial Transport
Choose which ship to sell (Q=Quit) Q
You have 936,400 credits.
<Shipyards> Your option (?) ?
As you can see, the ship survived extern.
It's really simple to add it to the script. A y/n question if you want to hold a ship, and then get the ship number. then it'll just wait in the shipyards, instead of at the stardock prompt.
I'm actually more concerned with handling disconnects better. If you disconnect right BEFORE extern, and then extern runs and you get towed, but then are finally able to reconnect, the script doesn't handle that too well. I'm trying to figure out a way to have it deal with it.