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 Auto extern logon script released on Grimy 
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You know all those times when you knew you were gonna be AFK for extern, but wanted to be sure your cloak didn't fail or that you didn't get towed? This script is the answer!

Just load up TWX Proxy, select the game you want, and then load the script. Don't connect. Just answer the questions, then at a pre-determined time, this script auto connects you to your game, logs you in, ports at stardock, makes sure you have cloaks, then waits the number of minutes you specify, and finally cloaks out. All macroed. If you don't have cloaks, it will buy one from your cash or your bank. If you still don't have enough, asks over SubSpace if a corpie can give you cash in your bank. Once you have enough cash, it gets a cloak.

If you get disconnected, it will try to auto log back in. If you are a red, you are probably dead anyway, but it will still try.

If it can't connect to the server, it will try for a few times, but then it eventually gives up.

This script isn't the safest one in the world to use, but if you KNOW you won't be avaliable at extern, and you NEED to be on-line during extern, this may be just the thing.

YOU MUST HAVE PREVIOUSLY LOGGED OFF AT AT STARDOCK for this script to work!

If you have no corpies, make sure that you have cloaks or cash before you log out. Or you will stay logged on begging for cash till you return to keys. heh.

Future releases will have the option to hold on to a spare ship at dock, so if you are solo or whatever, you can keep at least 1 ship at dock through extern.

Not compiled, so feel free to take a peek at it.

Find it at http://www.grimytrader.com

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Tue Sep 13, 2005 8:45 pm
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lol Traitor... but the script does sound good

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Wed Sep 14, 2005 1:34 am
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Nice script Traitor , with little modification to your script it can hook a tow .
If (1) you have reg and ran XiT (XIgTow) <-- pug
and (2)Are Fed Safe.
oh ya (3) made an addition to the script you provided.

Darn good idea for when I cant be around at extern but need to lock tow.

Nice work Traitor [:)]

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Wed Sep 14, 2005 4:52 am
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You rock bro. :)


Wed Sep 14, 2005 11:24 am
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quote:Originally posted by Vid Kid

Nice script Traitor , with little modification to your script it can hook a tow .
If (1) you have reg and ran XiT (XIgTow) <-- pug
and (2)Are Fed Safe.
oh ya (3) made an addition to the script you provided.

Darn good idea for when I cant be around at extern but need to lock tow.

Nice work Traitor [:)]


Um, you don't have to be fedsafe.
You just go to the shipyard and offer to sell the ship you want to be held over extern. Don't sell it, but wait for extern. After extern has passed, THEN you say no.


<Shipyards> Your option (?) ? S
<Sell an old Ship>

You flag down a used ship salesperson and get ready to deal.

--< Available Ships in Orbit >--
Ship Sect Name Fighters Shields Hops Type
-----------------------------------------------------------------------------
5 281 Hold me :) Corp 0 0 0 Colonial Transport

Choose which ship to sell (Q=Quit) 5



"Your ship is in decent shape."
"Here's what we'll offer for it":

Ship Hull Value : 22,679
Ship Holds Value : 24,299
Main Drive Value : 899
Computer Value : 9,359
===========
Trade-in Value : 57,236

Still interested ?
You recover 42 of your turns.
The Federation We destroyed your Corp's 1 fighters in sector 3946.
DO NOT deploy fighters on the major Space Lanes!
The Federation We destroyed your Corp's 1 fighters in sector 147.
DO NOT deploy fighters on the major Space Lanes!
The Federation We destroyed your Corp's 1 fighters in sector 2548.
DO NOT deploy fighters on the major Space Lanes!
The Federation We destroyed your Corp's 1 fighters in sector 1538.
DO NOT deploy fighters on the major Space Lanes!
The Federation We destroyed your Corp's 1 fighters in sector 4673.
DO NOT deploy fighters on the major Space Lanes!
The Federation We destroyed your Corp's 1 fighters in sector 579.
DO NOT deploy fighters on the major Space Lanes!
The Federation We destroyed your Corp's 1 fighters in sector 3511.
DO NOT deploy fighters on the major Space Lanes!

Still interested ? No

You have 936,400 credits.

<Shipyards> Your option (?) ? S
<Sell an old Ship>

You flag down a used ship salesperson and get ready to deal.

--< Available Ships in Orbit >--
Ship Sect Name Fighters Shields Hops Type
-----------------------------------------------------------------------------
5 281 Hold me :) Corp 0 0 0 Colonial Transport

Choose which ship to sell (Q=Quit) Q

You have 936,400 credits.
<Shipyards> Your option (?) ?


As you can see, the ship survived extern.

It's really simple to add it to the script. A y/n question if you want to hold a ship, and then get the ship number. then it'll just wait in the shipyards, instead of at the stardock prompt.

I'm actually more concerned with handling disconnects better. If you disconnect right BEFORE extern, and then extern runs and you get towed, but then are finally able to reconnect, the script doesn't handle that too well. I'm trying to figure out a way to have it deal with it.

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Wed Sep 14, 2005 1:11 pm
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quote:Originally posted by Traitor



YOU MUST HAVE PREVIOUSLY LOGGED OFF AT AT STARDOCK for this script to work!



Do you mean that you must be at SD or that you must have actually logged off there? IE, if you are cloak towed to SD, does that work still?


Wed Sep 14, 2005 4:40 pm
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quote:Originally posted by Harley Nuss (teamEIS)

quote:Originally posted by Traitor



YOU MUST HAVE PREVIOUSLY LOGGED OFF AT AT STARDOCK for this script to work!



Do you mean that you must be at SD or that you must have actually logged off there? IE, if you are cloak towed to SD, does that work still?


Oops. That is unclear.
You just have to be at dock. How you get there is irrelevant. So, yes it works if you were cloak towed to SD.
I will correct the documentation when I get home to clear it up.
thanks!

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Wed Sep 14, 2005 9:04 pm
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Wow, you can hold a ship from the shipyard... that's SWEET.

That's seriously thinking outside the box. Excellent job.

+EP+

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Wed Sep 14, 2005 10:40 pm
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I didn't come up with that one. I learned it from Guardian. Donno who originally came up with it.

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Wed Sep 14, 2005 11:28 pm
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Used to be you could hold two ships, one in tow, one in the shipyards. However, that was changed a few versions back. There are actually difference to holding ships in shipyards or in tow. If you hold a ship in tow, a corpie can take the tow away from you or xport into the ship if needed. If you hold it in the ship yard, the ship is unavailable to everyone. If you worry about your corpies being dumb, ship yards is the way to go. If you think your corpies can be smart, it's nice to lock tow so someone can take it if needed. Additionally, when preparing for extern, ships that other players have locked in tow do not show up as available to sell in the shipyards. That is a good way to make sure everything is held for extern.


Thu Sep 15, 2005 3:01 am
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Kemp, how in the **** do you know all this?

Dude, you're a tanker of information [:)]


Thu Sep 15, 2005 9:01 pm
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Sil,
http://www.tw-cabal.com/tips.html tip #4.

And I'm sure that K3 didn't learn about it from my site either.

Kemper just does what all good players do, he took the information and figured out all the ramifications of it, and how each little bit could be used to maximum advantage.

Kemper is one of the very few players out there that hasn't really benefitted from my site, other than it's a convienient place for him to direct players too when he gets tired of answering the same questions. Kemper was a great player before he ever joined this community. I'm sure he feels he was a noob back then, but I have yet to meet another player that figured out as much as he did totally on his own. I dimly remember when I first told him about my site. The conversation went something like this: "Hmmm. I'll have to check it out." Then later that evening, "OK, the following things are wrong..." and I would reply something like "Dangit!"

We still have those same conversations today. heh.

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Thu Sep 15, 2005 10:08 pm
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I still disagree with some of your tips, too :P

For example, tip 2. Blue turns should be worth as much as red turns, otherwise the blue player should be playing red. So if it takes more turns for a blue to tow a red than it does for the red to just move themselves, it's wasted turns and wasted money.

Tip 7, I prefer to use reds as banks. Too many times I've had a blue as a bank, they see someone hitting figs and go off chasing them before ofloading the 50 million cash they're carrying. It requires coordination, but if you use your reds as banks you can just make sure the cash is off of them before any risky times arise, such as game entry or extern.

Tip 22: Kill a corpie on a port. If I remember right, that's a 100% align swing as opposed to 33% on a planet.

Tip 23: You don't need to worry about blocking the sector with a fig. Self podding on your own corbo returns you to previous sector. Fig placement has no effect on this.

Tip 24: Depending on your ore, it's sometimes better to have your first planet shoot high. The goal in general is to make it so a corp can not enter your sector in one day's worth of mothing. If they can survive your cannon blasts at any point, they can invade. This being the case, it isn't always best to set the first cannon to just barely shoot.

Tip 26: The class 0's aren't really safe unless you have all surrounding sectors (including the back door) limpeted. There have been many times I have snuck up on reds who thought they were "safe" using a class 0.

Tip 41: The citadel % is figured by taking the total number of citadels and dividing that by the total number of planets and truncating the results. So if you figure it like traitor says, you will probably get the right answer, but with over 100 planets, you may not get all the answers. For example, if V says there are 233 planets in the game and 23% have citadels, it means that there are 54 or 55 citadels in the game. Additionally, citadels do not all show up on the V screen immediately after midnight. Just from casual observation it seems that they tend to show up at the same time of day that they were originally started upgrading. Moral of the story is that if you want a truly accurate count of citadels in the game, check the V screen as close to midnight as possible. Also note that the V screen will only update at most once/hour. It updates when V is pressed so long as at least one hour has passed since the last time it was checked.


Fri Sep 16, 2005 6:43 am
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heh heh u had to say something traitor....
Get em K

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Fri Sep 16, 2005 10:42 am
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Well, at least he did'nt shoot down his version of tip #4. [;)] Hey thought if is was not for TCSHO, I would still be dumb as a brick!

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Fri Sep 16, 2005 12:15 pm
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