View unanswered posts | View active topics It is currently Sat Apr 25, 2026 9:50 pm



Reply to topic  [ 17 posts ]  Go to page 1, 2  Next
 ZTM Performance / Time 
Author Message
Ambassador
User avatar

Joined: Mon Feb 09, 2004 3:00 am
Posts: 3141
Location: Kansas
Unread post 
I have almost finished a ZTM script I have been playing with for a while and was wanting to get some feedback on acceptable accuracy and times to achieve that accuracy.

I have not really done time tests on my script yet (testing on my home server would not reflect an accurate amount of time), but the accuracy is as follows:

500 sector game found 1601 out of 1614 warps (99.2%)
20k sector Sub Zero edit found 52,537 our of 52,595 (99.9%)
5k sector Greek Gods edit found 13,501 out of 13525 (99.9%)

What amount of time is acceptable to add for the other .1%?

_________________
               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Fri Aug 26, 2005 2:47 am
Profile ICQ
Veteran Op
User avatar

Joined: Thu Jun 02, 2005 2:00 am
Posts: 5558
Location: USA
Unread post 
In general? Don't know. I might spend an extra 15 minutes to a half-hour,
but 99.9% is good enough for my needs. Am curious tho, what did that other
.1% end up being? 1-ways?

_________________
May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
Image


Fri Aug 26, 2005 5:34 am
Profile ICQ WWW
Lieutenant

Joined: Sun May 09, 2004 2:00 am
Posts: 630
Location: USA
Unread post 
Hay Prome, if you nede a BETA tester to test your ZTM script
ill test it.

_________________
The Last Honest player in Tradewars!


Fri Aug 26, 2005 3:11 pm
Profile ICQ YIM
Lieutenant

Joined: Sat Nov 06, 2004 3:00 am
Posts: 600
Location: USA
Unread post 
heh heh, and who wouldn't volenteer...lol

_________________
Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed   Average: 421
          


Fri Aug 26, 2005 3:12 pm
Profile ICQ WWW
Lieutenant

Joined: Sat Nov 06, 2004 3:00 am
Posts: 600
Location: USA
Unread post 
do the edits really affect the time or amount of warps, or does it have to do with the max warp path? Should a 20k universe have close to same # of warps no matter the edit?

_________________
Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed   Average: 421
          


Fri Aug 26, 2005 3:15 pm
Profile ICQ WWW
Ensign

Joined: Tue Jan 11, 2005 3:00 am
Posts: 297
Location: USA
Unread post 
EP and Traitor are the people to really talk to about ZTMs, but I've picked up enough from them that I feel comfortable commenting.

Unless the sysop has edited the warp breakdown or course length, all universes of a given size will have roughly the same number of warps.

The last .1-.2% (assuming your ZTM strategy is sound) will basically always be bubble weirdness. Its difficult to describe using straight text, but I'll do my best. Look at this diagram

GATE - sector1
|......./
sector2

Now say you're trying to plot out from sector1. GATE will be the first sector, so you avoid it and try again to plot out. This time you get a no paths found error. So the ZTM moves on. But what it didn't realize is that sector1 is NOT a de, it's in fact linked to sector2. But a standard ZTM will show sector1 and sector2 as being dead ends when they're actually 2ways in a small bubble.

There is no realistic way to get a 100% ZTM without having 100% explored. It would take at least as long as the rest of the ZTM (and maybe longer) to map that remaining .2%. The calcs and tests involved to do the plotting are tortuous.

Thats just one example, theres others, but if you're really that interested, take it up with Traitor or EP, heh. The really weird problems they deal with and the really weird ways they deal with them give me a headache, heh. Have some aspirin and plenty of free time before you start asking these kinds of questions ;)

Promethius, I'm curious. What method are you using for your ZTM? Rev's method?

_________________
--==[The Outfit]==--

Member of The Foundation

Hereby it is manifest, that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war, as is of every man, against every man. For WAR, consisteth not in battle only, or the act of fighting; but in a tract of time, wherein the will to contend by battle is sufficiently known.
--Hobbes, Leviathan


Fri Aug 26, 2005 3:47 pm
Profile ICQ
Lieutenant

Joined: Sat Nov 06, 2004 3:00 am
Posts: 600
Location: USA
Unread post 
heh another WOW brainwashed and still checks in. lol
Nice to see u again Psi.

_________________
Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed   Average: 421
          


Fri Aug 26, 2005 3:52 pm
Profile ICQ WWW
Ambassador
User avatar

Joined: Mon Feb 09, 2004 3:00 am
Posts: 3141
Location: Kansas
Unread post 
Psion, you are correct that there are issues that make a 100% plot about as attainable as hitting 5 exp for each trade. The issue you described is one of the major problems in gaining that 100%.

I am using a method similar to what SupG uses, but with a couple of different twists. If this ZTM works out, I will post the method - really don't want to lead someone on a bad path if it doesn't work out.

When I get closer to completing the script - hopefully very soon, I will post here that is is on Grimy for anyone wanting to try it.

_________________
               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Sat Aug 27, 2005 2:25 am
Profile ICQ
Ambassador
User avatar

Joined: Mon Feb 09, 2004 3:00 am
Posts: 3141
Location: Kansas
Unread post 
I have uploaded my ZTM to http://www.grimytrader.com. The script was initially tested using 500, 5000, and 20k sector games and ran w/o any problems. I have finished the menu and windowing systems and ran a test on that.

If you decide to test the script, please let me know the results and hopefully the time required to finish the ZTM (times are recorded after each pass in a window and the finish time will also display).

When the ZTM is complete, the script will continue to run sending a "#" whenever inactivity is detected and the window will remain visible. Sorry if this post is rambling but it is 6 AM and the lack of sleep is showing.

I will try and correct any found issues, however if the general consensus of users is that it is not a viable script, I will pull it.

_________________
               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Sat Aug 27, 2005 8:05 am
Profile ICQ
Lieutenant

Joined: Sat Nov 06, 2004 3:00 am
Posts: 600
Location: USA
Unread post 
cool Prom, I got a test game for my new script, will check urs too, and compare warps found to what Rev's found and let u know.

_________________
Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed   Average: 421
          


Sat Aug 27, 2005 3:16 pm
Profile ICQ WWW
Commander
User avatar

Joined: Tue Oct 07, 2003 2:00 am
Posts: 1134
Location: Augusta, GA
Unread post 
quote:...there are issues that make a 100% plot about as attainable as hitting 5 exp for each trade.

Is that a challenge? [;)]

You know I've had a 100% accurate ZTM ~90% complete for months. I may have to revisit it now.

+EP+

_________________
Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.


Sat Aug 27, 2005 7:34 pm
Profile WWW
Ambassador
User avatar

Joined: Mon Feb 09, 2004 3:00 am
Posts: 3141
Location: Kansas
Unread post 
quote:Originally posted by ElderProphet

quote:...there are issues that make a 100% plot about as attainable as hitting 5 exp for each trade.

Is that a challenge? [;)]

You know I've had a 100% accurate ZTM ~90% complete for months. I may have to revisit it now.

+EP+


EP, if I can get you to post a 100% accurate ZTM script, then you know it is, and I would be more than happy to use it if you put it out for public use. :) I have heard of another scripter that has a private ZTM that is 100% accurate, but I've never seen it.

Challenges are always good - to me it was just getting a relatively accurate ZTM written. I know I have not addressed one major issue - Vader had a game about a year ago that had warps longer than what the game indicated.

_________________
               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Sat Aug 27, 2005 10:12 pm
Profile ICQ
Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
Unread post 
EP - I have no doubt that I could design a universe that would be nearly impossible for you to ztm.


Sat Aug 27, 2005 10:38 pm
Profile ICQ
Commander
User avatar

Joined: Tue Oct 07, 2003 2:00 am
Posts: 1134
Location: Augusta, GA
Unread post 
Now you're just pushing buttons. [:D]

You're probably talking about edits where the max course length has been changed after BigBang... and I have never tried to write a ZTM for that. Otherwise... I might take that bet. A one-way universe might prove challenging though.

Then again, I've never known K3 to not know what he's talking about.

+EP+

_________________
Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.


Sun Aug 28, 2005 2:02 am
Profile WWW
Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
Unread post 
I was thinking about manually editting warps. Mad Hatter did a game like that once that ran on eleq's server. Was really a pain to get anywhere. Lots of one ways and corridors that led only one place.


Sun Aug 28, 2005 2:52 am
Profile ICQ
Display posts from previous:  Sort by  
Reply to topic   [ 17 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users and 44 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by wSTSoftware.