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pcunite
Gunnery Sergeant
Joined: Mon Jun 14, 2004 2:00 am Posts: 26 Location: USA
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 Tradewars API
I am writing a Tradewars helper. Pretty new to the environment.
My approach for the moment consists of making a socket connection to the TW server. When data from the server is sent to my socket object I parse all the text.
One of the things I implemented was sending all comm-link messages to a separate screen thus keeping the main terminal screen clean.
What I would like to know is there a document that describes all the possible characters that occur when something happens in the game?
Right now it is very much trial and error to see what will show up in the socket object buffer.
As an example when someone sends a Fed-Comm message I look for 'F '.
It would be nice if Tradewars had a separate port that expected some type of an API like the Telnet protocol for developers like me. Parsing text is prone to error and I already see major difference between version 3.11.55 and 3.12.
Thank you.
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| Mon Jun 14, 2004 9:57 pm |
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