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Team SST
https://mail.black-squirrel.com/viewtopic.php?f=15&t=13006
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Author:  peaca [ Sun Mar 14, 2004 2:28 pm ]
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Quick question: If you are busted at a port does your copie clear your bust when they are busted?

If these is correct you can write a script which would communicate between two corpies, then they could switch ports when ever somebody is busted. In an unlimited turn game this could make tons.

Author:  Harley Nuss [ Sun Mar 14, 2004 8:25 pm ]
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Yes. In an unlimited turn game, you're better off just using new ports all the time, instead of waiting for your corpie to bust. It's a difference between 2 people cashing all the time instead of just 1 person cashing.

Author:  Boss [ Mon Mar 15, 2004 5:41 pm ]
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And there are scripts out there like this already. J-twat uses one. TWX has several similar to that but they are either very closely guarded or you have to buy them from the writer.

Author:  Cherokee-TLTT [ Tue Mar 16, 2004 1:40 pm ]
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RammaR has released a Team SDT script for free. It's posted at Scripter's Tavern -- http://www.scripterstavern.com

Author:  Orion_Blastar [ Tue Mar 16, 2004 4:40 pm ]
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quote:Originally posted by Cherokee-TLTT

RammaR has released a Team SDT script for free. It's posted at Scripter's Tavern -- http://www.scripterstavern.com


Does it handle SST as well as SDT?

Our corp tried the Team SDT in a .58 game and the blue doing the furbs got caught in the seedy space bar instead of buying the furb and lost half his money. We had to switch to the standard TWX SDT script instead for 0.58 SDTing and do furbing by hand.

Author:  Cherokee-TLTT [ Tue Mar 16, 2004 6:34 pm ]
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Version .58 has lots of issues -- As far as I know RammaR's Team SDT works fine on .55

I don't believe it does SST.

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