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 TWX Proxy Scripting Clinic - Bubbles 
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Singularity wrote:
WS, He's talking about really long truce games and the ol' turtle strategy.

As long as the planets are quick enough, the length of a truce doesnt' matter. besides. not many people (still Playing), know how to break past a good 'Door'
I'm not sure who's script it is --Zarkhan (?)-- but there is one out there that will create the setup I've described.

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Wed Oct 17, 2007 4:35 pm
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hmm what set up is that... good "Door" ?
or the one to get by it?

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Wed Oct 17, 2007 7:46 pm
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If a person is appropriately stocked they can use a script to rotate in support planets and keep the door more or less locked. Thing is, that's not a winning strategy... it's a stalemate strategy. And without a truce or insta-mobiles the entire approach is hosed.

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Wed Oct 17, 2007 10:24 pm
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LoneStar wrote:
Singularity wrote:
WS, He's talking about really long truce games and the ol' turtle strategy.

As long as the planets are quick enough, the length of a truce doesnt' matter. besides. not many people (still Playing), know how to break past a good 'Door'
I'm not sure who's script it is --Zarkhan (?)-- but there is one out there that will create the setup I've described.

I've seen the script you are talking about in action, and it was not used for a stalemate game. 

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Thu Oct 18, 2007 3:32 pm
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I know someone who has a script like that. May be my script called Sector relocator.
Someone hits a fig within X hops or your door, you move your entire sector. Figs, planets ships and corpies. Nice for the quick evac.

Stay mobile

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Thu Oct 18, 2007 3:55 pm
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Zarkahn wrote:
hmm what set up is that... good "Door" ?
or the one to get by it?

Think the point is suppose to be: Large Bubble ='s Large Production, which in turn will enable those who, for example, love to play only SubZero edits so they can tutrle themseleves for weeks/months until the competition looses interest, and then the 'Turtler' can eventually claim victory  
 

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Thu Oct 18, 2007 9:07 pm
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