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 adding haggle to turboSST? 
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Last I checked you can still planet nego to a busted port. I'm pretty sure that still works.

As for cost of gtorps, most people build an area... they find a safer place to SDT, prebuy their furbs and fill it w/ planets. Re-using planets makes SDT a lot more turn efficient.

If you're a solo in a solo game you won't see as much gridding really, getting torped means sure death.

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Thu Jul 05, 2007 10:00 pm
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Lieutenant J.G.

Joined: Fri Apr 05, 2002 3:00 am
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Mantis wrote:
Xentropy wrote:

Does anyone ever use blue turns for the sell part of an SST loop?


Since blues generally have exp under 1000 they won't make as much on the trade. Not sure how much of a difference it is but every little bit helps.

In a "perfect haggle" situation, 2.01%.  Still, it means you can make your blue's turns 49% as valuable as a red turn.  (Red sells at 100% spending one turn to port and sell.  vs.  Red drops product on planet, blue spends one turn picking it up and one turn porting to sell at 97.99%.)  There aren't too many ways to make a blue turn more valuable than that if the reds are out of turns and Terra's out of colos.  Was just an idle thought.
Edit: More accurately, 3 red turns for 100% vs 2 red turns and 2 blue turns for 98%.  Situational, but doesn't sound entirely worthless to me.

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Fri Jul 06, 2007 12:28 am
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Lieutenant J.G.
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Maybe someone else has stated the obvious here and if so I will don my asbestos suit....

Use the correct tool for the task at hand.... TurboSST is NOT a turns based script. NO matter what improvements you make it will not be a good turns based script. The reason TSST is so good is that it it is fast. Because it doesn't check if you have the turns available. Anytime you add a check for whatever whether it is for available cash, turns, # of sectors you are gonna slow the script/program down. ONLY reason TSST is decent as a cashing script is because it DOESN'T make these checks.

Anyone telling you otherwise is either a disciple of UTW or a newbie.

The only thing limiting unlimited games is time. If your script is faster on that particular server your gonna out cash the other one. Nothing can change that, unless you can balance the cash gained vs time lost haggling you're fubared.

And might I suggest the only way to outcash someone else using identical scripts on the same server is to become the person that makes the other one show up in logs as #SD#.

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Fri Jul 06, 2007 12:32 am
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Lieutenant J.G.

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Maniac wrote:
And might I suggest the only way to outcash someone else using identical scripts on the same server is to become the person that makes the other one show up in logs as #SD#.

Or have a lower-latency connection.

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Fri Jul 06, 2007 12:36 am
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