Mantis wrote:
Xentropy wrote:
Does anyone ever use blue turns for the sell part of an SST loop?
Since blues generally have exp under 1000 they won't make as much on the trade. Not sure how much of a difference it is but every little bit helps.
In a "perfect haggle" situation, 2.01%. Still, it means you can make your blue's turns 49% as valuable as a red turn. (Red sells at 100% spending one turn to port and sell. vs. Red drops product on planet, blue spends one turn picking it up and one turn porting to sell at 97.99%.) There aren't too many ways to make a blue turn more valuable than that if the reds are out of turns and Terra's out of colos. Was just an idle thought.
Edit: More accurately, 3 red turns for 100% vs 2 red turns and 2 blue turns for 98%. Situational, but doesn't sound entirely worthless to me.