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 Trouble with Zoc 
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Warrant Officer

Joined: Fri Mar 16, 2001 3:00 am
Posts: 85
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quote:

You just went way over my head with most of this. (I hate admitting that, but what can I do?) I haven't ever run into any situation where a script slows down during calculations, but this may very well be because of the horsepower of the machine I run TWX on.



Do you have a nearest fig script? All the twx nearest fig scripts I've seen take multiple seconds to return an answer when your nearest fig isn't close (say 7-10 sectors away), compared with the same algorithm in Zoc which'll might take 100ms. Faster hardware will obviously help, but you need to be more than 10 times faster than other people who are running it to make the time taken not noticeable. It might of course be that the algorithms I've seen in twx are crap, compared to good algorithms in Zoc, but I doubt it.

Dr. Bad


Thu Jun 27, 2002 9:09 pm
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Lieutenant J.G.
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Joined: Sun Oct 28, 2001 2:00 am
Posts: 347
Location: USA
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well I dont know about you but when im moving col off a planet in someones sector it is kinda nice to be out of there ten min. faster.


Fri Jun 28, 2002 11:00 pm
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