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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 SysOp Script - proGameOpen on GrimyTrader.com
The script allows the sysOp to open games at a preset time.
Bang a closed game, log in through admin, start the script and select the game(s) to open, set the hour, set the minutes (two digit) and select start.
Eliminate RL from preventing your opening your games at the advertised time.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Mon May 26, 2008 1:38 pm |
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V'Ger
Gameop
Joined: Tue Sep 25, 2007 7:27 pm Posts: 530 Location: Long Island
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 Re: SysOp Script - proGameOpen on GrimyTrader.com
Prom,
This is a great tool, I used the one you sent me to open up my bangs on Saturday night. Worked like a charm.
Thanks.
~V
_________________ If you have a building game, they will come...
Proud Sysop of ICE9 TWGS Home of Building and Non Regulated Games http://www.oregonsouth.com/ice9 telnet://ice9-tw.com:2002
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| Mon May 26, 2008 3:21 pm |
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Y City Connection
Gameop
Joined: Fri Feb 22, 2008 5:39 pm Posts: 252 Location: Southeastern Ohio USA
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 Re: SysOp Script - proGameOpen on GrimyTrader.com
Thanks starting using it today, works great!
_________________ Server: Y-City Connection - telnet://y-city.dyndns.org :2002 Email Sysop Destro @ y_city_connection@columbus.rr.com Website: http://www.freewebs.com/ycityconnection[size=150][color=#FFFF00] (Please Read Game Rules on Website Before Playing)
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| Mon May 26, 2008 7:57 pm |
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Daala
Gameop
Joined: Tue Oct 10, 2006 2:00 am Posts: 112 Location: In my bubble...
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 Re: SysOp Script - proGameOpen on GrimyTrader.com
Thank you Prom for the script. We had one setup here before Thrawn left and it works great. Just passing my thanks to you. Makes it easy for this wife to run the TWGS. 
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| Mon May 26, 2008 10:25 pm |
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V'Ger
Gameop
Joined: Tue Sep 25, 2007 7:27 pm Posts: 530 Location: Long Island
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 Re: SysOp Script - proGameOpen on GrimyTrader.com
Prom- The script does work great, but after some thought two quick tweaks for this script could make it better. The first is putting an option for people who use Local TEDIT passwords. I have it set up on ICE for some reason, and a lot of my scripts are tailored to it, so it would be a pain to change it. If not, this is no big deal, I wrote a little script that waits for the PW prompt and sends the pw anyway, and it works as a work around, but would be nice if it is integrated. The second is if the script would close the instance of TWX since it isn't needed anymore. Someone here helped me with the coding for that, and it is: Code: openMenu TWX_EXIT FALSE
I have a delay trigger in front of it in my scripts for some reason, I think it wasn't working properly without it. But the script cleaning itself up would be nice. Thanks for listening. 
_________________ If you have a building game, they will come...
Proud Sysop of ICE9 TWGS Home of Building and Non Regulated Games http://www.oregonsouth.com/ice9 telnet://ice9-tw.com:2002
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| Sun Jun 01, 2008 10:00 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: SysOp Script - proGameOpen on GrimyTrader.com
V'Ger wrote: Prom- The script does work great, but after some thought two quick tweaks for this script could make it better. The first is putting an option for people who use Local TEDIT passwords. I have it set up on ICE for some reason, and a lot of my scripts are tailored to it, so it would be a pain to change it. If not, this is no big deal, I wrote a little script that waits for the PW prompt and sends the pw anyway, and it works as a work around, but would be nice if it is integrated. The second is if the script would close the instance of TWX since it isn't needed anymore. Someone here helped me with the coding for that, and it is: Code: openMenu TWX_EXIT FALSE
I have a delay trigger in front of it in my scripts for some reason, I think it wasn't working properly without it. But the script cleaning itself up would be nice. Thanks for listening.  Thanks for the info on that. I will see what I can do on it.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sun Jun 01, 2008 10:35 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: SysOp Script - proGameOpen on GrimyTrader.com
I added a disconnect and the close of TWX, but I am wondering if it would be that much of an advantage since every time I close TWX, I get the Windows error message and have to close that. Regardless the script code is below for anyone who wants/needs to add additional tweaks. Code: # automatically open closed games # Log into through Admin mode and run # a kludge of a script by Promethius, but it works # proGameOpen.ts
setVar $games "Not Set" setVar $time "Not Set" setVar $close "No"
:menu echo ANSI_11 "**(1) Enter the game(s) to be opened. " ANSI_15 $games echo ANSI_11 "*(2) Enter the time to be opened. " ANSI_15 $time echo ansi_11 "*(3) Disconnect and Close TWX when completed? " ANSI_15 $close echo ANSI_13 "*(S) Start script" echo ANSI_12 "*(Q) Abort script*" getConsoleInput $menuChoice singlekey lowercase $menuChoice
if ($menuChoice = 1) setVar $games "" setVar $i 1 setVar $cnt 1 while ($i <> 0) echo ansi_12 "*Enter Game Letter for game " ANSI_15 $cnt ANSI_12 " to open or" ansi_9 " 0 " ANSI_12 "to finish" echo ansi_12 "*Current game(s) to open: " ANSI_15 $games "*" getConsoleInput $i singlekey add $cnt 1 if ($i <> 0) setVar $games $games & $i & " " else goto :menu end end elseif ($menuChoice = 2) echo "*Enter the hour to open the game and press enter" getConsoleInput $hour echo "*Enter the minutes to open the game in mm (00, 30)" getConsoleInput $minutes echo "*Enter is this AM or PM (a/p)?" getConsoleInput $amPM singlekey setVar $time $hour & ":" & $minutes & " " & $amPM elseif ($menuChoice = 3) if ($close = "No") setVar $close "Yes" else setVar $close "No" end elseif ($menuChoice = "s") and ($time <> "Not Set") and ($games <> "Not Set") send "?" goto :begin elseif ($menuChoice = "q") halt end goto :menu
:begin gettime $now "h mm a/p" getword $now $nowHour 1 getword $now $nowMin 2 getWord $now $nowAP 3 if ($nowhour = $hour) and ($nowMin >= $minutes) and ($nowAP = $amPM) goto :opengames else setDelayTrigger delay :myDelay 10000 pause :myDelay send "?" goto :begin end
:opengames killtrigger myDelay setVar $arrayCnt 1 getword $games $gameLetter $arrayCnt while ($gameLetter <> 0) send $gameLetter setTextTrigger inEdit :inEdit "Trade Wars 2002 Editor" pause :inEdit send "h" waitfor "General Editor Two" send "[" waitfor "Should this be a" send "n" waitfor "General Editor Two" send "q" waitfor "Trade Wars 2002 Editor" send "q" setTextTrigger adminMenu :adminMenu "Selection (?" pause :adminMenu add $arrayCnt 1 getWord $games $gameLetter $arrayCnt end if ($close = "Yes") disconnect openMenu TWX_EXIT FALSE end
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Mon Jun 02, 2008 12:08 am |
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V'Ger
Gameop
Joined: Tue Sep 25, 2007 7:27 pm Posts: 530 Location: Long Island
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 Re: SysOp Script - proGameOpen on GrimyTrader.com
Prom, Weird, its not giving me any error message... wait come to think of it, I think it is because I am using a slightly different version of TWX. Probably in the next release where that error message has been resolved, it shouldn't be a problem. Thanks for looking into it 
_________________ If you have a building game, they will come...
Proud Sysop of ICE9 TWGS Home of Building and Non Regulated Games http://www.oregonsouth.com/ice9 telnet://ice9-tw.com:2002
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| Mon Jun 02, 2008 7:14 am |
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Daala
Gameop
Joined: Tue Oct 10, 2006 2:00 am Posts: 112 Location: In my bubble...
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 Re: SysOp Script - proGameOpen on GrimyTrader.com
I use the same script, and I have been playing with it to add the Local TEDIT pasword, but keep getting errors.
May I ask where I would add the lines to tell it to enter the password? I had the following but got an error:
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send $gameLetter waitfor "Password? " send "*******" setTextTrigger inEdit :inEdit "Trade Wars 2002 Editor"
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I took out the "waitfor" line thinking it would send the password but still nothing. As V'Ger stated, it would be great to incorporate the option. I tried to write a systemscript, but failed at that.
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| Mon Jun 02, 2008 9:40 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: SysOp Script - proGameOpen on GrimyTrader.com
Daala wrote: I use the same script, and I have been playing with it to add the Local TEDIT pasword, but keep getting errors.
May I ask where I would add the lines to tell it to enter the password? I had the following but got an error:
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send $gameLetter waitfor "Password? " send "*******" setTextTrigger inEdit :inEdit "Trade Wars 2002 Editor"
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I took out the "waitfor" line thinking it would send the password but still nothing. As V'Ger stated, it would be great to incorporate the option. I tried to write a systemscript, but failed at that. I really don't know anything about local Tedit. I have set a password on a game, but TWGS still lets me in it w/o the password after I log into the admin port. I always telnet into the server. (Use game passwords is checked and a password is set for the game) If you are using the same password for each game then a: send $gameLetterPword "*" where $gameLetterPword is set to that password would appear to work. If you use different passwords for the games then the script will have to be modified to associate the correct password with the game.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Mon Jun 02, 2008 10:59 am |
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Daala
Gameop
Joined: Tue Oct 10, 2006 2:00 am Posts: 112 Location: In my bubble...
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 Re: SysOp Script - proGameOpen on GrimyTrader.com
Promethius wrote: Daala wrote: I use the same script, and I have been playing with it to add the Local TEDIT pasword, but keep getting errors.
May I ask where I would add the lines to tell it to enter the password? I had the following but got an error:
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send $gameLetter waitfor "Password? " send "*******" setTextTrigger inEdit :inEdit "Trade Wars 2002 Editor"
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I took out the "waitfor" line thinking it would send the password but still nothing. As V'Ger stated, it would be great to incorporate the option. I tried to write a systemscript, but failed at that. I really don't know anything about local Tedit. I have set a password on a game, but TWGS still lets me in it w/o the password after I log into the admin port. I always telnet into the server. (Use game passwords is checked and a password is set for the game) If you are using the same password for each game then a: send $gameLetterPword "*" where $gameLetterPword is set to that password would appear to work. If you use different passwords for the games then the script will have to be modified to associate the correct password with the game. Thank you for the assistance. I had modified my first attempt and had something similar. I forgot to add the line to set the var assigned for the password. Then instead of the $ I had typed the # by mistake. Now it works great. The Local TEDIT allows us to set a password for game-ops. When used, they are limited in what they can access, compared to the Global password access. With using the ScoreKeeper, we like it on the local password access so it can't affect other settings by mistake, as Thrawn's first full run of it had caused. Appreciate your taking time to help me out.
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| Mon Jun 02, 2008 12:21 pm |
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Daala
Gameop
Joined: Tue Oct 10, 2006 2:00 am Posts: 112 Location: In my bubble...
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 Re: SysOp Script - proGameOpen on GrimyTrader.com
I am wondering if this script not only can have the time input, but a date input as well? The reason I am asking is with us automating our site we can have our ScoreKeeper load the script and fill in the date/time and then it will sit until that date/time is reached to open the game. If so, would you be willing to show me exactly where to add?
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| Sun Jun 08, 2008 10:18 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: SysOp Script - proGameOpen on GrimyTrader.com
Daala wrote: I am wondering if this script not only can have the time input, but a date input as well? The reason I am asking is with us automating our site we can have our ScoreKeeper load the script and fill in the date/time and then it will sit until that date/time is reached to open the game. If so, would you be willing to show me exactly where to add? I "think" the following would work: setVar $atDate 0 # menu echo "Enter month mm" getConsoleInput $month echo "Enter day dd (01, 10 etc)" getConsoleInput $dayOfMonth # getTime $dateString "mm dd" # after :begin if ($atDate = 0) getTime $dateString "mm dd" getword $dateString $mm 1 getword $dateString $dd 2 if ($mm = $month) and ($dd = $dayOfMonth) setVar $atDate 1 end end # I added the "and ($atDate = 1)" to the following string if ($nowhour = $hour) and ($nowMin >= $minutes) and ($nowAP = $amPM) and ($atDate = 1)
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
Last edited by Promethius on Mon Jun 09, 2008 12:39 pm, edited 1 time in total.
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| Sun Jun 08, 2008 10:39 pm |
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Daala
Gameop
Joined: Tue Oct 10, 2006 2:00 am Posts: 112 Location: In my bubble...
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 Re: SysOp Script - proGameOpen on GrimyTrader.com
Promethius wrote: Daala wrote: I am wondering if this script not only can have the time input, but a date input as well? The reason I am asking is with us automating our site we can have our ScoreKeeper load the script and fill in the date/time and then it will sit until that date/time is reached to open the game. If so, would you be willing to show me exactly where to add? I "think" the following would work: setVar $atDate 0 # menu echo "Enter month mm" getConsoleInput $month echo "Enter day dd (01, 10 etc)" getConsoleInput $dayOfMonth getTime $dateString "mm dd" # after :begin if ($atDate = 0) getword $dateString $mm 1 getword $dateString $dd 2 if ($mm = $month) and ($dd = $dayOfMonth) setVar $atDate 1 end end # I added the "and ($atDate = 1)" to the following string if ($nowhour = $hour) and ($nowMin >= $minutes) and ($nowAP = $amPM) and ($atDate = 1) Thank you. It worked perfectly. I slid the "# menu" code you supplied in the "($menuChoice = 2)" right after entering the time section and ran it. When you enter the variables and are ready to run the script, it shows the time you input, the game(s), but does not show the date. No big issue. This script also uses the LOCAL TEDIT password option. If interested, here is the code: ----- Code: # automatically open closed games # Log into through Admin mode and run # a SysOp script by Promethius
setVar $games "Not Set" setVar $time "Not Set" setVar $atDate 0
:menu echo ANSI_11 "**(1) Enter the game(s) to be opened. " ANSI_15 $games echo ANSI_11 "*(2) Enter the time to be opened. " ANSI_15 $time echo ANSI_13 "*(S) Start script" echo ANSI_12 "*(Q) Abort script*" getConsoleInput $menuChoice singlekey lowercase $menuChoice
if ($menuChoice = 1) setVar $games "" setVar $i 1 setVar $cnt 1 while ($i <> 0) echo ansi_12 "*Enter Game Letter for game " ANSI_15 $cnt ANSI_12 " to open or" ansi_9 " 0 " ANSI_12 "to finish" echo ansi_12 "*Current game(s) to open: " ANSI_15 $games "*" getConsoleInput $i singlekey add $cnt 1 if ($i <> 0) setVar $games $games & $i & " " else goto :menu end end elseif ($menuChoice = 2) echo "*Enter the hour to open the game and press enter" getConsoleInput $hour echo "*Enter the minutes to open the game in mm (00, 30)" getConsoleInput $minutes echo "*Enter is this AM or PM (a/p)?" getConsoleInput $amPM singlekey setVar $time $hour & ":" & $minutes & " " & $amPM echo "Enter month mm" getConsoleInput $month echo "Enter day dd (01, 10 etc)" getConsoleInput $dayOfMonth getTime $dateString "mm dd" elseif ($menuChoice = "s") and ($time <> "Not Set") and ($games <> "Not Set") send "?" goto :begin elseif ($menuChoice = "q") halt end goto :menu
:begin gettime $now "h mm a/p" getword $now $nowHour 1 getword $now $nowMin 2 getWord $now $nowAP 3 if ($atDate = 0) getword $dateString $mm 1 getword $dateString $dd 2 if ($mm = $month) and ($dd = $dayOfMonth) setVar $atDate 1 end end if ($nowhour = $hour) and ($nowMin >= $minutes) and ($nowAP = $amPM) and ($atDate = 1) goto :opengames else setDelayTrigger delay :myDelay 10000 pause :myDelay send "?" goto :begin end
:opengames killtrigger myDelay setVar $arrayCnt 1 setVar $gameLetterPword "*****" getword $games $gameLetter $arrayCnt while ($gameLetter <> 0) send $gameLetter waitfor "Password?" send $gameLetterPword "*" setTextTrigger inEdit :inEdit "Trade Wars 2002 Editor" pause :inEdit send "h" waitfor "General Editor Two" send "[" waitfor "Should this be a" send "n" waitfor "General Editor Two" send "q" waitfor "Trade Wars 2002 Editor" send "q" setTextTrigger adminMenu :adminMenu "Selection (?" pause :adminMenu add $arrayCnt 1 getWord $games $gameLetter $arrayCnt end
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| Mon Jun 09, 2008 9:47 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: SysOp Script - proGameOpen on GrimyTrader.com
Daala wrote: Promethius wrote: Daala wrote: I am wondering if this script not only can have the time input, but a date input as well? The reason I am asking is with us automating our site we can have our ScoreKeeper load the script and fill in the date/time and then it will sit until that date/time is reached to open the game. If so, would you be willing to show me exactly where to add? ----- # automatically open closed games # Log into through Admin mode and run # a SysOp script by Promethius
setVar $games "Not Set" setVar $time "Not Set" setVar $atDate 0
:menu echo ANSI_11 "**(1) Enter the game(s) to be opened. " ANSI_15 $games echo ANSI_11 "*(2) Enter the time to be opened. " ANSI_15 $time if ($time <> "Not Set") echo " on " $month "/" $dayOfMonth end echo ANSI_13 "*(S) Start script" echo ANSI_12 "*(Q) Abort script*" getConsoleInput $menuChoice singlekey lowercase $menuChoice
if ($menuChoice = 1) setVar $games "" setVar $i 1 setVar $cnt 1 while ($i <> 0) echo ansi_12 "*Enter Game Letter for game " ANSI_15 $cnt ANSI_12 " to open or" ansi_9 " 0 " ANSI_12 "to finish" echo ansi_12 "*Current game(s) to open: " ANSI_15 $games "*" getConsoleInput $i singlekey add $cnt 1 if ($i <> 0) setVar $games $games & $i & " " else goto :menu end end elseif ($menuChoice = 2) echo "*Enter the hour to open the game and press enter" getConsoleInput $hour echo "*Enter the minutes to open the game in mm (00, 30)" getConsoleInput $minutes echo "*Enter is this AM or PM (a/p)?" getConsoleInput $amPM singlekey setVar $time $hour & ":" & $minutes & " " & $amPM echo "Enter month mm" getConsoleInput $month echo "Enter day dd (01, 10 etc)" getConsoleInput $dayOfMonth # getTime $dateString "mm dd" elseif ($menuChoice = "s") and ($time <> "Not Set") and ($games <> "Not Set") send "?" goto :begin elseif ($menuChoice = "q") halt end goto :menu
:begin gettime $now "h mm a/p" getword $now $nowHour 1 getword $now $nowMin 2 getWord $now $nowAP 3 if ($atDate = 0) getTime $dateString "mm dd" getword $dateString $mm 1 getword $dateString $dd 2 if ($mm = $month) and ($dd = $dayOfMonth) setVar $atDate 1 end end if ($nowhour = $hour) and ($nowMin >= $minutes) and ($nowAP = $amPM) and ($atDate = 1) goto :opengames else setDelayTrigger delay :myDelay 10000 pause :myDelay send "?" goto :begin end
:opengames killtrigger myDelay setVar $arrayCnt 1 setVar $gameLetterPword "*****" getword $games $gameLetter $arrayCnt while ($gameLetter <> 0) send $gameLetter waitfor "Password?" send $gameLetterPword "*" setTextTrigger inEdit :inEdit "Trade Wars 2002 Editor" pause :inEdit send "h" waitfor "General Editor Two" send "[" waitfor "Should this be a" send "n" waitfor "General Editor Two" send "q" waitfor "Trade Wars 2002 Editor" send "q" setTextTrigger adminMenu :adminMenu "Selection (?" pause :adminMenu add $arrayCnt 1 getWord $games $gameLetter $arrayCnt end ---- I missed the line to update the date string in the example I used. The getTime $dateString "mm dd" needed to be in the if ($atdate = 0) check to update the date. I added it to your code above along with displaying the month and day of month in the menu the game will be opened. Changes are in red.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Mon Jun 09, 2008 12:37 pm |
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