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 Good World SSM and World SST scripts? 
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Ensign

Joined: Wed Nov 06, 2002 3:00 am
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Can anyone recommend good World SSM and World SST scripts, along with where to find them? And good red scripts like SSM and SST in general? I keep hearing about these scripts that make like 40 or 140 Million per 1K turns or per hour, something like that, and I want some of that hehe


Thu Jun 28, 2007 7:15 pm
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Sergeant

Joined: Thu Mar 23, 2006 3:00 am
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Location: USA
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I would also be interested in these scripts.  Pack 2's WSSM seems to fake bust an awful lot, but can make a ton of cash in good time.  That's per hour, not per 1k turns. 


Thu Jun 28, 2007 7:23 pm
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Lieutenant

Joined: Sat Nov 06, 2004 3:00 am
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not sure on turn value... Rammer's Team SDT would prolly be best in a turn game... but requires 2 reds and 1 blue.
Turbo is in TWX... sorta hidden... its in the extras folder of twx... requires 2 ships or more and u need to statrt in one of them i think...
the best ones, I'm sure are private.. I don't do red much anymore.. as on dialup... anyone can outcash me...

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Thu Jun 28, 2007 7:58 pm
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Joined: Mon Feb 09, 2004 3:00 am
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SteveH_66 wrote:
Can anyone recommend good World SSM and World SST scripts, along with where to find them? And good red scripts like SSM and SST in general? I keep hearing about these scripts that make like 40 or 140 Million per 1K turns or per hour, something like that, and I want some of that hehe


Most WSSM scripts turn 60-80M per hour that I am aware of. WSST scripts can go between 125M on up. Some such as turboSST are good in truce games or where players are non-aggressive. The best scripts in regard to running safely are private - and even then "safe" is not a guarantee.

Cashing per hour depends on the ships, edits (steal setting), ping times, and cpc. This would mean that 250 hold ships + 150 ping times, 20+ cpc and a steal setting of 70% = cashing. Rob delay + ship delay = CBY.

For 1k turns cashing depends on if you are corped, the edits, your experience and you and your corpies ability to conserve turns. Someone else will have to tell you the amount you can steal in 1k turns as I am an unlim player for the most part. Seems like 5M comes to mind for 1k, but I may be way off.

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Fri Jun 29, 2007 3:07 am
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Joined: Fri Apr 05, 2002 3:00 am
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Try ck sst it is pretty good.
I have one that I am thinking about releasing in .ts so you good scripters can take it apart and make it great. I hope.

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Fri Jun 29, 2007 4:06 pm
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Lieutenant J.G.

Joined: Fri Apr 05, 2002 3:00 am
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Quote:
Seems like 5M comes to mind for 1k, but I may be way off.

5k a turn is very low.  You can pretty safely make 10k a turn with SST even as a solo red "wasting" turns self-furbing.  Up to 15k is doable in a corp.  With really good bust luck in a given day you can make more, but of course the average over time is what really matters.

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Fri Jun 29, 2007 8:39 pm
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Sergeant

Joined: Thu Mar 23, 2006 3:00 am
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Zarkahn wrote:
Turbo is in TWX... sorta hidden... its in the extras folder of twx... requires 2 ships or more and u need to statrt in one of them i think...

Which script in TWX exactly is this turboSST?  In the includes, there's a worldSST, but that appears to be used by another script.  I tried to run it anyway and just went for a trip around the universe, where it seemed to go straight to a good xxB port, then onto the next, without starting SST sequence.  If this is in fact the right script, perhaps I didn't start it properly?
Thanks
*edit*
I'm using TWX 2.04, if that matters.


Tue Jul 03, 2007 10:20 pm
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Sergeant Major

Joined: Thu Mar 22, 2007 6:36 pm
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Look in the "Extras" folder.


Tue Jul 03, 2007 10:36 pm
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Sergeant

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_bob_ wrote:
Look in the "Extras" folder.

 
Extras ???  In TWX 2.04?


Tue Jul 03, 2007 10:58 pm
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Sergeant Major

Joined: Thu Mar 22, 2007 6:36 pm
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Not sure about that, it was in the twx 2.04 beta release is all I know, and its where I got it . . . . there was a release of the source code a while back, it's in there . .  . if you cannot find it I can email it to you.


Tue Jul 03, 2007 11:10 pm
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Sergeant

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_bob_ wrote:
Not sure about that, it was in the twx 2.04 beta release is all I know, and its where I got it . . . . there was a release of the source code a while back, it's in there . .  . if you cannot find it I can email it to you.

 
I'm guessing "extras" was not included in 2.04 final, as I do not see it.  If I got a bad archive, someone please let me know.


Tue Jul 03, 2007 11:40 pm
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It's in the source release.

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Tue Jul 03, 2007 11:50 pm
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Sergeant

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Singularity wrote:
It's in the source release.

 
Ok, thanx.  I'll go grab it now.
 


Tue Jul 03, 2007 11:57 pm
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Sergeant

Joined: Thu Mar 23, 2006 3:00 am
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_bob_ wrote:
Not sure about that, it was in the twx 2.04 beta release is all I know, and its where I got it . . . . there was a release of the source code a while back, it's in there . .  . if you cannot find it I can email it to you.

 
I got it now...from source release. 
Thank you both.  Now I get to read and ponder on break from work!


Wed Jul 04, 2007 12:14 am
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For those still seeking the source release that has turboSST:
http://twxproxy.com/SourceRelease_203.zip
 
 

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Wed Jul 04, 2007 10:18 am
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