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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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I have almost finished a ZTM script I have been playing with for a while and was wanting to get some feedback on acceptable accuracy and times to achieve that accuracy.
I have not really done time tests on my script yet (testing on my home server would not reflect an accurate amount of time), but the accuracy is as follows:
500 sector game found 1601 out of 1614 warps (99.2%)
20k sector Sub Zero edit found 52,537 our of 52,595 (99.9%)
5k sector Greek Gods edit found 13,501 out of 13525 (99.9%)
What amount of time is acceptable to add for the other .1%?
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Fri Aug 26, 2005 2:47 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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In general? Don't know. I might spend an extra 15 minutes to a half-hour,
but 99.9% is good enough for my needs. Am curious tho, what did that other
.1% end up being? 1-ways?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Fri Aug 26, 2005 5:34 am |
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GodZilla
Lieutenant
Joined: Sun May 09, 2004 2:00 am Posts: 630 Location: USA
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Hay Prome, if you nede a BETA tester to test your ZTM script
ill test it.
_________________ The Last Honest player in Tradewars!
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| Fri Aug 26, 2005 3:11 pm |
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Zarkahn
Lieutenant
Joined: Sat Nov 06, 2004 3:00 am Posts: 600 Location: USA
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heh heh, and who wouldn't volenteer...lol
_________________ Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed Average: 421
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| Fri Aug 26, 2005 3:12 pm |
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Zarkahn
Lieutenant
Joined: Sat Nov 06, 2004 3:00 am Posts: 600 Location: USA
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do the edits really affect the time or amount of warps, or does it have to do with the max warp path? Should a 20k universe have close to same # of warps no matter the edit?
_________________ Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed Average: 421
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| Fri Aug 26, 2005 3:15 pm |
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Psion
Ensign
Joined: Tue Jan 11, 2005 3:00 am Posts: 297 Location: USA
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EP and Traitor are the people to really talk to about ZTMs, but I've picked up enough from them that I feel comfortable commenting.
Unless the sysop has edited the warp breakdown or course length, all universes of a given size will have roughly the same number of warps.
The last .1-.2% (assuming your ZTM strategy is sound) will basically always be bubble weirdness. Its difficult to describe using straight text, but I'll do my best. Look at this diagram
GATE - sector1
|......./
sector2
Now say you're trying to plot out from sector1. GATE will be the first sector, so you avoid it and try again to plot out. This time you get a no paths found error. So the ZTM moves on. But what it didn't realize is that sector1 is NOT a de, it's in fact linked to sector2. But a standard ZTM will show sector1 and sector2 as being dead ends when they're actually 2ways in a small bubble.
There is no realistic way to get a 100% ZTM without having 100% explored. It would take at least as long as the rest of the ZTM (and maybe longer) to map that remaining .2%. The calcs and tests involved to do the plotting are tortuous.
Thats just one example, theres others, but if you're really that interested, take it up with Traitor or EP, heh. The really weird problems they deal with and the really weird ways they deal with them give me a headache, heh. Have some aspirin and plenty of free time before you start asking these kinds of questions
Promethius, I'm curious. What method are you using for your ZTM? Rev's method?
_________________ --==[The Outfit]==--
Member of The Foundation
Hereby it is manifest, that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war, as is of every man, against every man. For WAR, consisteth not in battle only, or the act of fighting; but in a tract of time, wherein the will to contend by battle is sufficiently known.
--Hobbes, Leviathan
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| Fri Aug 26, 2005 3:47 pm |
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Zarkahn
Lieutenant
Joined: Sat Nov 06, 2004 3:00 am Posts: 600 Location: USA
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heh another WOW brainwashed and still checks in. lol
Nice to see u again Psi.
_________________ Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed Average: 421
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| Fri Aug 26, 2005 3:52 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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Psion, you are correct that there are issues that make a 100% plot about as attainable as hitting 5 exp for each trade. The issue you described is one of the major problems in gaining that 100%.
I am using a method similar to what SupG uses, but with a couple of different twists. If this ZTM works out, I will post the method - really don't want to lead someone on a bad path if it doesn't work out.
When I get closer to completing the script - hopefully very soon, I will post here that is is on Grimy for anyone wanting to try it.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sat Aug 27, 2005 2:25 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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I have uploaded my ZTM to http://www.grimytrader.com. The script was initially tested using 500, 5000, and 20k sector games and ran w/o any problems. I have finished the menu and windowing systems and ran a test on that.
If you decide to test the script, please let me know the results and hopefully the time required to finish the ZTM (times are recorded after each pass in a window and the finish time will also display).
When the ZTM is complete, the script will continue to run sending a "#" whenever inactivity is detected and the window will remain visible. Sorry if this post is rambling but it is 6 AM and the lack of sleep is showing.
I will try and correct any found issues, however if the general consensus of users is that it is not a viable script, I will pull it.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sat Aug 27, 2005 8:05 am |
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Zarkahn
Lieutenant
Joined: Sat Nov 06, 2004 3:00 am Posts: 600 Location: USA
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cool Prom, I got a test game for my new script, will check urs too, and compare warps found to what Rev's found and let u know.
_________________ Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed Average: 421
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| Sat Aug 27, 2005 3:16 pm |
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ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
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quote:...there are issues that make a 100% plot about as attainable as hitting 5 exp for each trade.
Is that a challenge? [;)]
You know I've had a 100% accurate ZTM ~90% complete for months. I may have to revisit it now.
+EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
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| Sat Aug 27, 2005 7:34 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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quote: Originally posted by ElderProphet
quote:...there are issues that make a 100% plot about as attainable as hitting 5 exp for each trade.
Is that a challenge? [;)]
You know I've had a 100% accurate ZTM ~90% complete for months. I may have to revisit it now.
+EP+
EP, if I can get you to post a 100% accurate ZTM script, then you know it is, and I would be more than happy to use it if you put it out for public use.  I have heard of another scripter that has a private ZTM that is 100% accurate, but I've never seen it.
Challenges are always good - to me it was just getting a relatively accurate ZTM written. I know I have not addressed one major issue - Vader had a game about a year ago that had warps longer than what the game indicated.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sat Aug 27, 2005 10:12 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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EP - I have no doubt that I could design a universe that would be nearly impossible for you to ztm.
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| Sat Aug 27, 2005 10:38 pm |
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ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
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Now you're just pushing buttons. [:D]
You're probably talking about edits where the max course length has been changed after BigBang... and I have never tried to write a ZTM for that. Otherwise... I might take that bet. A one-way universe might prove challenging though.
Then again, I've never known K3 to not know what he's talking about.
+EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
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| Sun Aug 28, 2005 2:02 am |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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I was thinking about manually editting warps. Mad Hatter did a game like that once that ran on eleq's server. Was really a pain to get anywhere. Lots of one ways and corridors that led only one place.
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| Sun Aug 28, 2005 2:52 am |
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