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 Keeping up with planets 
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Commander

Joined: Thu Oct 17, 2002 2:00 am
Posts: 1159
Unread post Keeping up with planets
In a effort to maintain proper levels of planets and keep up with citadel times is there a script that goes off ProMassCitbuilder times and updates the citadel list. Or here maybe a easier way. when building a spreadsheet like so many twarriors do how would i input a formula to minus a day off of a entire list of planets that need upgrades from day to day. ofcourse i can do this manually through excel does not have to be automatic.


Fri Jun 29, 2012 5:48 pm
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Joined: Sat Dec 29, 2007 5:06 pm
Posts: 2059
Location: Oklahoma
Unread post Re: Keeping up with planets
I just run my planet upgrade script daily, only thing it costs is ore and it is not that costly and it doesn't cost turns to land unless it actually does an upgrade. If they are in bubbles it will not save you much if it skips a sector anyway since skipping one uses the same amount of ore.

You could write a script that you run once a day and do a comparison from the previous day and generate a list off of it to feed into the planet upgrader.

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T0yman (Permanently Retired since 2012)
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Fri Jun 29, 2012 5:57 pm
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Commander

Joined: Thu Oct 17, 2002 2:00 am
Posts: 1159
Unread post Re: Keeping up with planets
Yeah, i'm working on that now. trying this scripting thing again lol. Well normalyl I do build inside bubbles however, starting so late in the builders game i tend to jump acorss from sector to sector. uses about 78k fuel =-/ there's half my turns just to fill it back up again :)


Fri Jun 29, 2012 6:12 pm
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