Vid Kid wrote:
One of the biggest problems with scripts and the new TWGS is the way they are written.
Case in point , an old public favorite that has worked flawlessly for years is
just now beginning to show its ugly fangs ....
_ck_buydown
mainly the includes are the issue
_ckinc_CNsettings.ts
_ckinc_getInfo.ts
they were written to work with slower connections , but now that things work nicely
these scripts show their flaws.
Presuming your correct, the solution Vid is not to "rewrite all these scripts" it's just not realistic.
A plausible solution is to include more flavor text or restrict the setting so sysop's (who are often not players) are aware; "Hey we might be breaking our client's helpers/scripts". V2's mission as I understand it is to help cox fresh meat, *cough* "new players" to the game while support that game in its current state for existing while minimizing issues.
Vid Kid wrote:
I re-wrote my 2 includes to work exactly like the original
with the exception of looping back and killing all the triggers as it went
down the list.
Your among the minority of player who:
a) Actively script
b) Has the time to fix these issues
Vid Kid wrote:
Now the only other real problem is the differences in TWX , the win7
version rounds up while the twx xp version rounds down.
I am still experimenting with a thought that may have fixed that too , but
till I get confirmation that this has been fixed I will not share that yet.
You have the fix but won't share it? Thxs
Vid Kid wrote:
So with this info I hope to put J.P.'s mind to rest .. he has been chasing his tail for so long even with my advise , trying to get him to include a 10 or 12 step questioning to the user who reports a so called broken script or bug ..
Glad we have you to put JP's mind to rest. It's unbelievable hes been chasing his tail at all with you helping him solo. It must be a incredible weight on your shoulder being the only bug-tester that... wait... this isn't a bug at all it's a feature.
It's a feature I purpose we re-look at, guess I lost you there.