|
|
Register •
FAQ
• Search • Login
|
|
Page 1 of 1
|
[ 6 posts ] |
|
Pwarp Explore Script To Catch Wandering Planet?
| Author |
Message |
|
Heisenberg
Civilian
Joined: Fri Feb 24, 2012 11:59 pm Posts: 0
|
 Pwarp Explore Script To Catch Wandering Planet?
Hi,
Has anyone seen a script that will pwarp to every sector in the universe (or a defined list of sectors) and just scan the sector from the citadel and sound the alarm if it finds something?
I'm currently playing in a game with a wandering planet. Unfortunately it's a turn game so finding it and invading it is extremely tricky (especially considering it #SD#'s you in one shot instead of podding).
I was able to grid the entire universe because I've already "taken care of" the other players in the game and the aliens in this build are non-aggressive so they don't hit figs. Unfortunately that didn't help because this particular type of wandering planet doesn't disrupt figs when it moves so you can't track it that way.
There's only 10k turns in a 20k universe so even in a 1 TPW ship, with unattainable 100% efficiency in courses you'd still only be able to cover half the territory in one day, and the planet moves randomly, can be minutes or hours.
I'm playing a solo game, so I can't have a corpie ride the shields once it's located. Basically have to find it, survive an attack, and then pound the planet into submission before it moves. I figure the best way to do this is to pdrop into the sector with a 400k fig ship, land, lift back to my planet, reload figs, and repeat until it's done.
After reviewing my script collection I was planning on using RammaR's Pwarp Density Scout which will go to every sector in a list and DScan, and set an alarm off if it detects 500 or above. Unfortunately though when it read my figlist it popped up with a "What's the point?" message when it compared it to the target list since all sectors in target list are already figged.
That script is in .cts and can't find source for it anywhere to try and modify it. I'd use a WorldPTrade or Pgrid script but I think it'd be too slow to have much success in finding a moving target.
Any ideas?
|
| Sun Feb 26, 2012 2:15 am |
|
 |
|
Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
|
 Re: Pwarp Explore Script To Catch Wandering Planet?
The source for rammars stuff is here viewtopic.php?f=15&t=32727
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
|
| Sun Feb 26, 2012 4:54 am |
|
 |
|
Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
|
 Re: Pwarp Explore Script To Catch Wandering Planet?
Try this one , let me know if it does the trick for you. Might I also suggest Rammers eprobe script with a background script to trigger on the trophy planet name , the background script should terminate the eprobe script and sound an alarm as well.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
|
| Sun Feb 26, 2012 5:04 am |
|
 |
|
The Bounty Hunter
Gameop
Joined: Mon Jan 15, 2007 2:41 am Posts: 342
|
 Re: Pwarp Explore Script To Catch Wandering Planet?
I know that not many people use this anymore but eprobe will do what you need. It will write anything it finds to a file. Easy to go back and check the file.
_________________ Where Chaos Reigns TW Server chaos-twgs.com:23
|
| Mon Feb 27, 2012 4:37 pm |
|
 |
|
Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
|
 Re: Pwarp Explore Script To Catch Wandering Planet?
to : TBH ; the reason I suggested that an alarm sound and script stop is because just writing the info where you seen it to a file for later is only good for nostalgia sake , the planet may be gone by the time you read the file to look for it.
You need to be at keys ready to pounce to get that planet.
So I stand by my suggestion .. Use Rammers Eprober & a background script to terminate the erober and sound an alarm.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
|
| Mon Feb 27, 2012 6:00 pm |
|
 |
|
The Bounty Hunter
Gameop
Joined: Mon Jan 15, 2007 2:41 am Posts: 342
|
 Re: Pwarp Explore Script To Catch Wandering Planet?
Vid Kid wrote: to : TBH ; the reason I suggested that an alarm sound and script stop is because just writing the info where you seen it to a file for later is only good for nostalgia sake , the planet may be gone by the time you read the file to look for it.
You need to be at keys ready to pounce to get that planet.
So I stand by my suggestion .. Use Rammers Eprober & a background script to terminate the erober and sound an alarm. Thought it was like the Wanderer in Yankee Trader where it was there the whole day.
_________________ Where Chaos Reigns TW Server chaos-twgs.com:23
|
| Mon Feb 27, 2012 11:36 pm |
|
 |
|
|
Page 1 of 1
|
[ 6 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 12 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|