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 The Future of CK Combat Scripts 
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Lieutenant

Joined: Sat Mar 03, 2001 3:00 am
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Your code...yes, your code and a cold beer would be excellent! Give it to us CK.


Hey...wheres the beer?


Fri Apr 01, 2005 1:42 am
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Joined: Tue Feb 24, 2004 3:00 am
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Idk, like Alexio said I get the felling someone died :(

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Fri Apr 01, 2005 3:28 am
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Joined: Sat Jan 19, 2002 3:00 am
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Unread post Re: The Future of CK Combat Scripts
Greetings all. In cleaning up my hard drive, I've come across all of my old twx source code. Is there still any interest, or are these so obsolete that they're no longer of interest to anyone?

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Sun May 29, 2011 1:06 am
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Commander

Joined: Sun Feb 25, 2001 3:00 am
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Unread post Re: The Future of CK Combat Scripts
Sure post them on your site or somewhere where people can get a look at them .. there is always an interest in code.

Thanks in Advance

Vid Kid/CareTaker

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Sun May 29, 2011 1:15 am
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Unread post Re: The Future of CK Combat Scripts
Oh yes!! Deffinately interested. Please post here or email if you can: myoptik@yahoo.com. I'll put them on my web site if it's cool with you.

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Sun May 29, 2011 1:23 am
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Unread post Re: The Future of CK Combat Scripts
You can attach files here now. If you just want to zip them up and attach them on your next post, we can do the rest.

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Sun May 29, 2011 2:19 am
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Unread post Re: The Future of CK Combat Scripts
Here's the unencrypted source to the majority of the publicly released CK scripts, and a few scripts that were never released.

I don't remember exactly what was "polished" and what might still have been in development. 2 ship grid I remember was more of a novelty than anything. It goes without saying that I'm providing these "as-is" with absolutely no guarantees that they'll work correctly, that the tactics they employ are still valid, or even that they'll run. I haven't had TWX installed for about 7 years.

Note that the combat scripts make reference to "_ckinc_validate.ts" - this was the authentication subroutine which ensured that the user had a CK License. It should be pretty easy to strip this out.

The last complex script I wrote was "CK Explore Trade" - this was the script that took advantage of the 50 xp from discovering a port due to the aged game in USO 2004, and basically won the game for us on day 1.

I'm providing these because I continue to get requests every so often, and it appears that people are still curious as to how I went about certain things. Frankly, at this point, I've forgotten more about TW2002 and TWX scripting than I remember, so I'm really in no position to answer questions.

Be Gentle - I wrote all of these initially to aid in my own play and that of my corpies - the intention wasn't to produce commercial grade software. Looking back on this all these years later, there are definitely things I'd do differently. Hopefully these can be instructive to some, or at least amusing to others.


Attachments:
File comment: Unencrypted source to the majority of the publicly released CK scripts, and a few never released.
_ck_source.zip [138.98 KiB]
Downloaded 501 times

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Sun May 29, 2011 12:10 pm
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Joined: Sun Jan 29, 2006 3:00 am
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Unread post Re: The Future of CK Combat Scripts
Whoa, Thank you so much! Totally made my weekend, if not year!
Your scripts, and some of the concepts, are what make scripting fun
for me. Too awesome, again, thanks CK, you da man!

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Sun May 29, 2011 12:19 pm
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Unread post Re: The Future of CK Combat Scripts
CK,

What Cros said, Thanks

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Sun May 29, 2011 1:47 pm
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