
Re: ProZTMSpeed 2.0 (4 hr ZTM) released on GrimyTrader.com
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yea, it can output it.. well what ur DB has seen, but it doesn't write a file.
TWX proxy can write the DB data to a file that resembles warpspec. You can then import that into rev's stuff I believe. You can also import warpspec from rev's stuff into TWXproxy... so I'm not entirely sure of the issue. It can do whatever level of datamining you want if you write a script to output the results.
Ram's is always vulnernable to torping, so it's only "safe" in an unlim if you're single hopping and using a limpet filter to filter out hitsecs with a bad JP.
I use "distance from terra" and "distance from figs" as my most common criteria. If you're always gridding furthest distance from figs you'll naturally find a lot of stuff like enemy bubbles and ports. Altho occasionally ppl get smart enough to build adj to your figs... that ends up being cheaper to solve during a good grid run than if they hadn't.
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i think he's talking about the other reports. pmap2.exe creates a mess of reports based on cim/ztm/fighits/figlist/etc. its all pretty handy but i got to the point where i didn't really use the reports so much. if i get back into tw again i'd want to make a database.
Ah. There's a lot of ways you can use that kind of data, but as soon as you start thinking about them you realize another half-dozen ways to use it. A database with dynamic reporting ability would be the way to go, so you can call up those wierd 3am "I need fig hits in dead ends within 5 hops of a low traffic SXS port that has been visited since the last lunar cycle" kind of reports that always seem to have exactly 1 use for 1 game that'll promptly be rebanged the next week.