Mind Dagger wrote:
###STEP 1 - LOAD any bot variables that your bot module will need.###
#User's bot name#
loadVar $bot_name
#TRUE/FALSE Whether bot is loaded in an unlimited turns game#
loadVar $unli mitedGame &nbs p;
#Number of turns that user has put turn limit to#
loadVar $bot_ turn_limit &nb sp;
#The entire command line as entered by the user ex. "strip all f"#
loadVar $user_command_line
#The first parameter of the command line ex. "all"#
loadVar $parm 1
#The second parameter of the command line#
loadVar $parm 2
#and so on...#
loadVar $parm 3
loadVar $parm4
loadVar $parm5
loadVar $parm6
loadVar $parm7
loadVar $parm8
###END STEP 1###
Thats exactly what i wanted. Many thanx.
Zark, i cant be too specific... most of the info i need will be used against u
laff
by separate area do you mean a separate script??
Thats what i was thinking of but i wanted it to autorun every time i relogged or started m()m
I've got 1 already that i have to run manually that has some security and help scripts... but nothing to monitor connection or anything. it is a systemscript so it doesnt shut off that much.
I got some scripts i want to add....
One i was thinking of is to warp a planet away whilst ur erm.. i mean.. the other player is killing the planet figs. Therefor taking them away from their reloader planet. Then citkill them.
I had a few issues with that... especially when all the planets are named the same. <any ideas any1?? without landing on each planet in the sector>
Still playing with that. But still not sure if thats the best method for defending planets will be funny tho lol.
Thanx both of you for ya help.
PS MD... I'd love to see YOUR m()m laff