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 M()m Questions.... 
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Ensign
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Joined: Mon Jul 23, 2007 6:20 pm
Posts: 288
Location: United Kingdom
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Hiya all.
M()mbot.. A few quick questions for you all.

If i wanted M()mbot to load  scripts and/or a few lines of code after loading or relogging where's the best place to put them?? Obviously i dont want to do anything that will alter the Mode i was in. (Relogging only)

Also, i want to edit some scripts to make them work better with m()mbot. In that i want to bypass any menu and/or imputs required.
Im thinking of adding the variables needed to the script instead of the script asking for them.
Am i on the right lines or am i missing something obvious??


Thanx for your time.

NjoY

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Gul D'Tek (The Cardassian Hitman)
ICQ - 446445340

I'm a TW and #SD# ing you was my idea!

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Sat Nov 03, 2007 1:50 pm
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Joined: Wed Jan 04, 2006 3:00 am
Posts: 136
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There is no way currently to automatically run a script or code lines after startup or relog. Some scripts will automatically restart after a relog, but not all have this ability. If you are at the keys when you are relogging, you can have a set of scripts set to hot keys by pressing TAB-q. Here is the explanation from the manual:

Code:
[SCRIPT HOT KEYS]

If you are going to use script hot keys, in your TWX directory you will need the following file: _MOM_HOTKEYSCRIPTS.TXT This file allows you to set paths for quick script loading. The file should be formatted something like this on each line:

[path] [script name]

Example:
scripts/MOM/MOM_PDrop1_88.ts      ""PDROP""
scripts/MOM/MOM_UnlimitedGridder2_07.ts      ""UNLIM GRIDDER""
scripts/MOM/MOM_LoginKiller.ts      ""LOGIN KILLER""
scripts/MOM/MOM_PlanetGridder1_25.ts      ""PLANET GRIDDER""
scripts/MOM/MD_PlanetStripper.ts      ""STRIPPER""
scripts/MOM/World_Planet_Stripper.ts      ""WORLD PLANET STRIPPER""
scripts/2_WorldTrade.ts      ""WORLD TRADE""
scripts/MOM/phx_SectorList.ts      ""PHX SECTOR LIST""
scripts/MOM/MOM_GridClearing1_5.ts      ""LIMP GRID""




When you download the bot, there is a manual and an example script showing how to modify a normal script into a bot module. Here is the code that is included:

Code:
# MD Planet Stripper
     #Turn off logging to speed up script while running
     logging off

     ###STEP 1 - LOAD any bot variables that your bot module will need.###
           #User's bot name#
                loadVar  $bot_name

           #TRUE/FALSE Whether bot is loaded in an unlimited turns game#
                loadVar   $unlimitedGame       &nbs p;  

           #Number of turns that user has put turn limit to#
                loadVar   $bot_turn_limit       &nb sp;  

           #The entire command line as entered by the user ex. "strip all f"#
                loadVar  $user_command_line     

           #The first parameter of the command line ex. "all"#
                loadVar   $parm1                


           #The second parameter of the command line#
                loadVar   $parm2                


           #and so on...#
                loadVar   $parm3                

                loadVar  $parm4
                loadVar  $parm5
                loadVar  $parm6
                loadVar  $parm7
                loadVar  $parm8
     ###END STEP 1###

     #QUIKSTATS grabs current prompt as well as all stats from the / key#
     gosub :quikstats
     setVar $startingLocation $CURRENT_PROMPT
     if (($startingLocation <> "Citadel") AND ($startingLocation <> "Planet"))
           send "'{" $bot_name "} - Planet Stripper must be started from Citadel or Planet prompt*"
           halt
     end
     
     ###STEP 2 - REPLACE menu - Take out any menu code from old script, and replace with bot parameters.###
     
     ###PRE-BOT CODE###
     #      ;:menu_info
     #      ;loadVar $MDProductMoverSaved
     #      ;if ($MDProductMoverSaved)
     #      ;     loadVar  $emptyFuel
     #      ;     loadVar  $emptyOrganics
     #      ;     loadVar  $emptyEquipment
     #      ;     loadVar  $emptyFuelColonists
     #      ;     loadVar  $emptyOrganicColonists
     #      ;     loadVar  $emptyEquipmentColonists
     #      ;else
     #      ;     setVar  $emptyFuel FALSE
     #      ;     setVar  $emptyOrganics FALSE
     #      ;     setVar  $emptyEquipment FALSE
     #      ;     setVar  $emptyFuelColonists FALSE
     #      ;     setVar  $emptyOrganicColonists FALSE
     #      ;     setVar  $emptyEquipmentColonists FALSE
     #      ;     

     #      ;     saveVar  $emptyFuel
     #      ;     saveVar  $emptyOrganics
     #      ;     saveVar  $emptyEquipment
     #      ;     saveVar  $emptyFuelColonists
     #      ;     saveVar  $emptyOrganicColonists
     #      ;     saveVar  $emptyEquipmentColonists
     #      ;     

     #      ;     setVar  $MDProductMoverSaved TRUE
     #      ;     saveVar  $MDProductMoverSaved
     #      ;end
     #
     #      ;addMenu "" "MDProductMover" ANSI_14&"MD Planet Stripper Options"&ANSI_7 "." "" "Main" FALSE
     #      ;addMenu "MDProductMover" "Go" ANSI_15&"Start Mover" "G" :Menu_Go "" TRUE
     #      ;addMenu "MDProductMover" "Fill" ANSI_15&"Planet to  Fill         &n bsp;   " "1" :Menu_Fill "" False
     #      ;addMenu "MDProductMover" "Empty" ANSI_15&"Planet(s) to Empty         " "2" :Menu_Empty "" False
     #      ;addMenu "MDProductMover" "Fuel" ANSI_15&"   Fuel         &n bsp;         &n bsp; " "3" :Menu_Fuel "" FALSE
     #      ;addMenu "MDProductMover" "Organics" ANSI_15&"   Organics        &nbs p;        "  "4" :Menu_Organics "" FALSE
     #      ;addMenu "MDProductMover" "Equipment" ANSI_15&"   Equipment        &nb sp;        " "5" :Menu_Equipment "" FALSE
     #      ;addMenu "MDProductMover" "FuelColonists" ANSI_15&"  Fuel  Colonists        &nb sp;  " "6" :Menu_FuelColonists "" FALSE
     #      ;addMenu "MDProductMover" "OrganicColonists" ANSI_15&"  Organic Colonists        " "7" :Menu_OrganicColonists "" FALSE
     #      ;addMenu "MDProductMover" "EquipmentColonists" ANSI_15&"  Equipment Colonists      " "8" :Menu_EquipmentColonists "" FALSE
     #      ;
     #      ;setMenuHelp "Go" "Starts the script."
     #      ;setVar $fillIndex 1
     #      ;setVar $emptyIndex 0
     #      ;gosub :sub_setmenu
     #      ;setMenuOptions "MDProductMover" FALSE FALSE FALSE
     #      ;echo ANSI_13
     #      ;openMenu "MDProductMover"
     #
     #      ;:Menu_Fill
     #      ;     gosub  :clearScreen
     #      ;     if  ($fillIndex < $planetCount)
     #      ;           ;add $fillIndex 1
     #      ;     else

     #      ;           ;setVar $fillIndex 1
     #      ;     end

     #      ;     if  ($emptyIndex = $fillIndex)
     #      ;     add  $fillIndex 1
     #      ;     if  ($fillIndex > $planetCount)
     #      ;           ;setVar $fillIndex 1
     #      ;     end

     #      ;end
     #      ;gosub :sub_setmenu
     #      ;gosub :clearScreen
     #      ;openMenu "MDProductMover"
     #
     #  .....Etc.
     #  Another 50 lines of old menu code would follow this.
     #  I commented the old code out for illustrative purposes, feel free to delete it.
     ###END PRE-BOT CODE###

     ###BOT COMMAND LINE CODE###

     #If planet number is not a number or the keyword 'all' then quit#
     isNumber $test $parm1
     if (($test = FALSE) AND ($parm1 <> "all"))
           send "'{" $bot_name "} - Invalid planet. Please enter a planet number or 'all'.*"
           halt
     end

     #Determines if a keyword exists in a user command line#

     getWordPos " "&$user_command_line&" " $pos " f "
     if ($pos > 0)
           setVar $emptyFuel TRUE
     else
           setVar $emptyFuel FALSE
     end

     getWordPos " "&$user_command_line&" " $pos " o "
     if ($pos > 0)
           setVar $emptyOrganics TRUE
     else
           setVar $emptyOrganics FALSE
     end

     getWordPos " "&$user_command_line&" " $pos " e "
     if ($pos > 0)
           setVar $emptyEquipment TRUE
     else
           setVar $emptyEquipment FALSE
     end
     
     getWordPos " "&$user_command_line&" " $pos " c1 "
     if ($pos > 0)
           setVar $emptyFuelColonists TRUE
     else
           setVar $emptyFuelColonists FALSE
     end

     getWordPos " "&$user_command_line&" " $pos " c2 "
     if ($pos > 0)
           setVar $emptyOrganicColonists TRUE
     else
           setVar $emptyOrganicColonists FALSE
     end

     getWordPos " "&$user_command_line&" " $pos " c3 "
     if ($pos > 0)
           setVar $emptyEquipmentColonists TRUE
     else
           setVar $emptyEquipmentColonists FALSE
     end
     getWordPos " "&$user_command_line&" " $pos " fc "
     if ($pos > 0)
           setVar $emptyFuelColonists TRUE
     else
           setVar $emptyFuelColonists FALSE
     end
     getWordPos " "&$user_command_line&" " $pos " oc "
     if ($pos > 0)
           setVar $emptyOrganicColonists TRUE
     else
           setVar $emptyOrganicColonists FALSE
     end
     getWordPos " "&$user_command_line&" " $pos " ec "
     if ($pos > 0)
           setVar $emptyEquipmentColonists TRUE
     else
           setVar $emptyEquipmentColonists FALSE
     end
     
     ###END BOT COMMAND LINE CODE###


     ### The rest of this script is essentially the same code as the standalone script.  I added the bot name ###
     ### to all the subspace messages just because I like the bot to be consistent.  It is by no means        ###
     ###  necessary.        &n bsp;         &n bsp;         &n bsp;         &n bsp;         &n bsp;         &n bsp;         &n bsp;         &n bsp;         &n bsp;  ###

     ### All you need to do to make your script a bot module/command is compile it and name it whatever you want it's ###
     ### command to be.  ex.  strip.cts for the command to be strip. Then place it within whatever category folder    ###
        ### makes the most sense.  In this case I put it in  MOMBot/Modes/Resource      &nb sp;         &nb sp;         &nb sp;         &nb sp;   ###

     if ($startingLocation = "Citadel")
           send "q "
     end
     gosub :getPlanetInfo
     send "q ** "
        gosub :quikstats

     if (SECTOR.PLANETCOUNT[$CURRENT_SECTOR] <= 1)
           send "'{" $bot_name "} - This script must be run with at least two planets in the sector*"
           send "l "&$planet&"* "
           if ($startingLocation = "Citadel")
                 send "c "
           end
           halt
     end
     gosub :countPlanets

:startUpMessage
     setVar $planetToFill $PLANET
     if ($parm1 <> "all")
           setVar $planetCount 1
           setVar $planets[1] $parm1
     end
     send "'{" $bot_name "} - Planet Stripper Powering Up!  Filling Planet "&$planetToFill&"*"
     
:startFilling
     setVar $i 1
     setVar $countFuel 0
     setVar $countOrganics 0
     setVar $countEquipment 0
     setVar $countColonists 0
     setVar $coloType 1
     :lookUpPlanetStats
           send "l "&$planetToFill&"*"
           killAllTriggers
           setTextLineTrigger wrongPlanet :badPlanet "That planet is not in this sector."
           setTextLineTrigger badPlanet :badPlanet "Invalid registry number, landing aborted."
           setTextLineTrigger goodPlanet :goodPlanet "Claimed by:"
           pause
     :badPlanet
           killAllTriggers
           send "q*"
           send "'{" $bot_name "} - Planet #"&$planetToFill&" is not valid for this sector*"
           halt     

     :goodPlanet
           killAllTriggers
           waiton "Fuel Ore"
           getWord CURRENTLINE $currentFuelColos 3
           stripText $currentFuelColos ","
           setVar $currentFuel $planet_fuel
           waiton "Organics"
           getWord CURRENTLINE $currentOrganicColos 2
           stripText $currentOrganicColos ","
           setVar $currentOrganics $planet_organics
           waiton "Equipment"
           getWord CURRENTLINE $currentEquipmentColos 2
           stripText $currentEquipmentColos ","
           setVar $currentEquipment $planet_equipment
     send "q "

     while ($i <= $planetCount)
           if ($planetToFill <> $planets[$i])
                :tryFuel

                      killAllTriggers
                      if ($emptyFuel)
                            send "l j"&$planets[$i]&"* jt*jt1* x q l j"&$planetToFill&"* jt*jl1* x q "
                           setTextTrigger  fuelSuccess :tryFuel "You load the  "           ;           ;
                           setTextTrigger  fuelEmpty :tryOrganics "There aren't that many "
                           setTextTrigger  fuelFull :emptyFuel "They don't have room for that many "
                            pause
                      end
                :emptyFuel

                      send "jy "
                :tryOrganics

                      killAllTriggers
                      if ($emptyOrganics)
                            send "l j"&$planets[$i]&"* jt*jt2* x q l j"&$planetToFill&"* jt*jl2* x q "
                           setTextTrigger  success :tryOrganics "You load the "
                           setTextTrigger  emptyEmpty :tryEquipment "There aren't that many "
                           setTextTrigger  fullFill :emptyOrganics "They don't have room for that many "
                            pause
                      end
                :emptyOrganics

                      send "jy "
                :tryEquipment

                      killAllTriggers
                      if ($emptyEquipment)
                            send "l j"&$planets[$i]&"* jt*jt3* x q l j"&$planetToFill&"* jt*jl3* x q "
                           setTextTrigger  success :tryEquipment "You load the "
                           setTextTrigger  emptyEmpty :tryFuelColonists "There aren't that many "
                           setTextTrigger  fullFill :emptyEquipment "They don't have room for that many "
                            pause
                      end
                :emptyEquipment

                      send "jy "
                :tryFuelColonists

                      killAllTriggers
                      if ($emptyFuelColonists)
                            send "l j"&$planets[$i]&"* js*jt1* x q l j"&$planetToFill&"* js*jl"&$coloType&"* x q "
                           setTextTrigger  success :tryFuelColonists "The Colonists disembark to "
                           setTextTrigger  emptyEmpty :switchFuel "There isn't room on the planet"
                           setTextTrigger  fullFill :tryOrganicColonists "They don't have room for that many "
                           setTextTrigger  empty :emptyFColonists  "There aren't that many on the planet!"
                            pause
                           :switchFuel

                                 killAllTriggers
                                 add $coloType 1
                                 if ($coloType >= 4)
                                      goto  oneWithThisPlanet
                                 end
                                 goto :tryFuelColonists
                      end
                :emptyFColonists

                      send "jy "
                :tryOrganicColonists

                      killAllTriggers
                      if ($emptyOrganicColonists)
                            send "l j"&$planets[$i]&"* js*jt2* x q l j"&$planetToFill&"* js*jl"&$coloType&"* x q "
                           setTextTrigger  success :tryOrganicColonists "The Colonists disembark to "
                           setTextTrigger  emptyEmpty :switchOrganics "There isn't room on the planet"
                           setTextTrigger  fullFill :tryEquipmentColonists "They don't have room for that many "
                           setTextTrigger  empty :emptyOColonists "There aren't that many on the planet!"
                            pause
                           :switchOrganics

                                 killAllTriggers
                                 add $coloType 1
                                 if ($coloType >= 4)
                                      goto  oneWithThisPlanet
                                 end
                                 goto :tryOrganicColonists
                      end
                :emptyOColonists

                      send "jy "
                :tryEquipmentColonists

                      killAllTriggers
                      if ($emptyEquipmentColonists)
                            send "l j"&$planets[$i]&"* js*jt3* x q l j"&$planetToFill&"* js*jl"&$coloType&"* x q "
                           setTextTrigger  success :tryEquipmentColonists "The Colonists disembark to "
                           setTextTrigger  emptyEmpty :switchEquipment "There isn't room on the planet"
                           setTextTrigger  fullFill oneWithThisPlanet "They don't have room for that many "
                           setTextTrigger  empty oneWithThisPlanet "There aren't that many on the planet!"
                            pause
                           :switchEquipment

                                 killAllTriggers
                                 add $coloType 1
                                 if ($coloType >= 4)
                                      goto  oneWithThisPlanet
                                 end
                                 goto :tryEquipmentColonists
                      end
                     
                oneWithThisPlanet
           end
                
           add $i 1
     end
     :lookUpPlanetStats2
           send "l "&$planetToFill&"*"
           killAllTriggers
           setTextLineTrigger wrongPlanet :badPlanet2 "That planet is not in this sector."
           setTextLineTrigger badPlanet :badPlanet2 "Invalid registry number, landing aborted."
           setTextLineTrigger goodPlanet :goodPlanet2 "Claimed by:"
           pause
     :badPlanet2
           killAllTriggers
           send "q*"
           send "'{" $bot_name "} - Planet #"&$planetToFill&" is not valid for this sector*"
           halt     

     :goodPlanet2
           killAllTriggers
           waiton "Fuel Ore"
           getWord CURRENTLINE $newFuelColos 3
           stripText $newFuelColos ","
           getWord CURRENTLINE $newFuel 6
           stripText $newFuel ","
           waiton "Organics"
           getWord CURRENTLINE $newOrganicColos 2
           stripText $newOrganicColos ","
           getWord CURRENTLINE $newOrganics 5
           stripText $newOrganics ","
           waiton "Equipment"
           getWord CURRENTLINE $newEquipmentColos 2
           stripText $newEquipmentColos ","
           getWord CURRENTLINE $newEquipment 5
           stripText $newEquipment ","
          
           send "q "
     gosub :endReport
     send "/"
     waitOn #179
     send "'{" $bot_name "} - Planet Stripper Shutting Down*"
     halt

:clearScreen
     echo #27 & "[2J"
     return



:countPlanets

     setVar $planetCount 0
     killalltriggers
     setTextLineTrigger planetGrabber lanetline "   <"
     setTextLineTrigger beDone one "Land on which planet "
     send "lq*"
     pause
     lanetline
           killalltriggers
           setVar $line CURRENTLINE
           replacetext $line "<" " "
           replacetext $line ">" " "
           striptext $line ","
           add $planetCount 1
           getWord $line $planets[$planetCount] 1
           setTextLineTrigger getLine2 lanetline "   <"
           setTextLineTrigger getEnd one "Land on which planet "
           pause
     one
return

:quikstats


           setVar $CURRENT_PROMPT             "Undefined"
     killtrigger noprompt
     killtrigger prompt1
     killtrigger prompt2
     killtrigger prompt3
     killtrigger prompt4
     killtrigger statlinetrig
     killtrigger getLine2
     setTextLineTrigger       prompt           :allPrompts  & nbsp;        #145 & #8
     setTextLineTrigger      statlinetrig      :statStart             #179
     send #145&"/"
     pause

     :allPrompts
           getWord CURRENTLINE $CURRENT_PROMPT 1
           stripText $CURRENT_PROMPT #145
           stripText $CURRENT_PROMPT #8
           #getWord currentansiline $checkPrompt 1
           #getWord currentline $tempPrompt 1
           #getWordPos $checkPrompt $pos ""
           #if ($pos > 0)
           #      ;setVar $CURRENT_PROMPT $tempPrompt
           #end
           setTextLineTrigger       prompt           :allPrompts  & nbsp;        #145 & #8
           pause

     :statStart
           killtrigger prompt
           killtrigger prompt2
           killtrigger prompt3
           killtrigger prompt4
           killtrigger noprompt
           setVar $stats ""
           setVar $wordy ""


     :statsline
           killtrigger statlinetrig
           killtrigger getLine2
           setVar $line2 CURRENTLINE
           replacetext $line2 #179 " "
           striptext $line2 ","
           setVar $stats $stats & $line2
           getWordPos $line2 $pos "Ship"
           if ($pos > 0)
                goto :gotStats
           else
                 setTextLineTrigger getLine2 :statsline
                 pause
           end

     :gotStats
           setVar $stats $stats & " @@@"

           setVar $current_word 0
           while ($wordy <> "@@@")
                 if ($wordy = "Sect")
                      getWord $stats  $CURRENT_SECTOR       &nb sp;($current_word + 1)
                elseif ($wordy = "Turns")
                      getWord $stats $TURNS                   ($current_word + 1)
                elseif ($wordy = "Creds")
                      getWord $stats $CREDITS              ($current_word + 1)
                elseif ($wordy = "Figs")
                      getWord $stats $FIGHTERS               ($current_word + 1)
                elseif ($wordy = "Shlds")
                      getWord $stats $SHIELDS              ($current_word + 1)
                elseif ($wordy = "Hlds")
                      getWord $stats $TOTAL_HOLDS               ($current_word + 1)
                elseif ($wordy = "Ore")
                      getWord $stats $ORE_HOLDS                ($current_word + 1)
                elseif ($wordy = "Org")
                      getWord $stats  $ORGANIC_HOLDS       &nbs p; ($current_word + 1)
                elseif ($wordy = "Equ")
                      getWord $stats  $EQUIPMENT_HOLDS       &n bsp; ($current_word + 1)
                elseif ($wordy = "Col")
                      getWord $stats  $COLONIST_HOLDS       &nb sp; ($current_word + 1)
                elseif ($wordy = "Phot")
                      getWord $stats $PHOTONS               ($current_word + 1)
                elseif ($wordy = "Armd")
                      getWord $stats $ARMIDS               ($current_word + 1)
                elseif ($wordy = "Lmpt")
                      getWord $stats $LIMPETS               ($current_word + 1)
                elseif ($wordy = "GTorp")
                      getWord $stats $GENESIS              ($current_word + 1)
                elseif ($wordy = "TWarp")
                      getWord $stats $TWARP_TYPE              ($current_word + 1)
                elseif ($wordy = "Clks")
                      getWord $stats $CLOAKS               ($current_word + 1)
                elseif ($wordy = "Beacns")
                      getWord $stats $BEACONS             ($current_word + 1)
                elseif ($wordy = "AtmDt")
                      getWord $stats $ATOMIC              ($current_word + 1)
                elseif ($wordy = "Corbo")
                      getWord $stats $CORBO               ($current_word + 1)
                elseif ($wordy = "EPrb")
                      getWord $stats $EPROBES               ($current_word + 1)
                elseif ($wordy = "MDis")
                      getWord $stats  $MINE_DISRUPTORS       &n bsp;($current_word + 1)
                elseif ($wordy = "PsPrb")
                      getWord $stats $PSYCHIC_PROBE              ($current_word + 1)
                elseif ($wordy = "PlScn")
                      getWord $stats $PLANET_SCANNER       ($current_word + 1)
                elseif ($wordy = "LRS")
                      getWord $stats $SCAN_TYPE                ($current_word + 1)
                elseif ($wordy = "Aln")
                      getWord $stats $ALIGNMENT                ($current_word + 1)
                elseif ($wordy = "Exp")
                      getWord $stats $EXPERIENCE                ($current_word + 1)
                elseif ($wordy = "Corp")
                      getWord $stats $CORP                    ($current_word + 1)
                elseif ($wordy = "Ship")
                      getWord $stats $SHIP_NUMBER               ($current_word + 1)
                 end
                add $current_word 1
                 getWord $stats $wordy $current_word
           end
     oneQuikstats
           killtrigger prompt1
           killtrigger prompt2
           killtrigger prompt3
           killtrigger prompt4
           killtrigger statlinetrig
           killtrigger getLine2

return
# ============================== END QUICKSTATS SUB==============================



:endReport
     setVar $formattedCountFuel ""
     setVar $countFuel ($newFuel - $currentFuel)
     getLength $countFuel $length
     while ($length > 3)
           cutText $countFuel $snippet $length-2 9999
           cutText $countFuel $countFuel 1 $length-3
           getLength $countFuel $length
           setVar $formattedCountFuel ","&$snippet&$formattedCountFuel
     end
     setVar $formattedCountFuel $countFuel&$formattedCountFuel
     
     setVar $formattedCountOrganics ""
     setVar $countOrganics ($newOrganics - $currentOrganics)
     getLength $countOrganics $length
     while ($length > 3)
           cutText $countOrganics $snippet $length-2 9999
           cutText $countOrganics $countOrganics 1 $length-3
           getLength $countOrganics $length
           setVar $formattedCountOrganics ","&$snippet&$formattedCountOrganics
     end
     setVar $formattedCountOrganics $countOrganics&$formattedCountOrganics



MD


Last edited by Mind Dagger on Tue Dec 18, 2007 5:34 pm, edited 1 time in total.



Sat Nov 03, 2007 11:03 pm
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Joined: Sat Nov 06, 2004 3:00 am
Posts: 600
Location: USA
Unread post 
heh Njoy... be a little more specfic in what ur wanting...
I've modded a few scripts for the bot and added some...
Best way i found to have them keep going is a seperate area for when disconnected... wait for the mombot messages to finish... then it needs to decide where u are and if on the right planet...

ex.
:conlost
killalltriggers
settexttrigger momnoplan :mom "No Planet in Sector!"
settexttrigger momplan :mom "- In Cit - Planet"
settexttrigger momwrongplan :mom "Incorrect Planet Number"
pause

:mom
killalltriggers
send "'Mombot Override Engaged, Resuming*"
waitfor "Message sent"
goto :main


now thats not spoof proof or nothing, just a basic way to wait for mombot to finish relogging in...
You can always add a SS radio check and a word count to help against spoofing..

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Mon Nov 05, 2007 9:16 am
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Joined: Mon Jul 23, 2007 6:20 pm
Posts: 288
Location: United Kingdom
Unread post 
Mind Dagger wrote:
 ###STEP 1 - LOAD any bot variables that your bot module will need.###

           #User's bot name#

                loadVar $bot_name



           #TRUE/FALSE Whether bot is loaded in an unlimited turns game#

                loadVar   $unli mitedGame       &nbs p;  



           #Number of turns that user has put turn limit to#

                loadVar   $bot_ turn_limit       &nb sp;  



           #The entire command line as entered by the user ex. "strip all f"#

                loadVar $user_command_line     



           #The first parameter of the command line ex. "all"#

                loadVar   $parm 1                



           #The second parameter of the command line#

                loadVar   $parm 2                



           #and so on...#

                loadVar   $parm 3                

                loadVar $parm4

                loadVar $parm5

                loadVar $parm6

                loadVar $parm7

                loadVar $parm8

     ###END STEP 1###



Thats exactly what i wanted. Many thanx.


Zark, i cant be too specific...  most of the info i need will be used against u

laff

by separate area do you mean a separate script??
Thats what i was thinking of but i wanted it to autorun every time i relogged or started m()m
I've got 1 already that i have to run manually that has some security and help scripts... but nothing to monitor connection or anything. it is a systemscript so it doesnt shut off that much.

I got some scripts i want to add....
One i was thinking of is to warp a planet away whilst ur erm.. i mean.. the other player is killing the planet figs. Therefor taking them away from  their reloader planet. Then citkill them.
I had a few issues with that... especially when all the planets are named the same. <any ideas any1?? without landing on each planet in the sector>
Still playing with that. But still not sure if thats the best method for defending  planets will be funny tho lol.

Thanx both of you for ya help.

PS MD... I'd love to see YOUR m()m laff

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Wed Nov 14, 2007 5:34 pm
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