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 SupG scripts re-made for TWX 2.03? 
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I think Oz has one. Not sure if it buys stuff tho. Why would anyone sit at stardock that long if they're not fedsafe?

Class 0's I can see. Just macro it, you'll get good experience doing that. Rather than buying ftrs, if you're in fed... just grab them from a corpie. Is quicker and probably cheaper in most edits.

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Tue Oct 04, 2005 11:06 pm
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True, but the problem using macros is that you can never guarantee the same amount of room for figs that one can buy at a class 0. A macro would have a fixed rate. As a result, I would have to implement five different versions of the same macro which is tedious and tiresome. I know of Oz's Fed-killa, but I need reloads of figs quick wihtout having to twarp out to refill and return when my prey is missing. This script would be good for nailing those afk colly'ers. Which I do quite frequently. LOL that darn macros have fixed rates.... :( But then again I could buffer the rates by half, and have it buy figs twice as often.... hmmmm.... my wheels are going.... lol

Well, I still would prefer Class 0 lift script, anyone got one?

ExCon

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Tue Oct 04, 2005 11:14 pm
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Yea, a macro will only accept "enter" or other fixed values. Wouldn't be tough to write a scripted macro tho to change that. Ever do any scripting? I could take you thru the process, just don't want to write anything like that by myself.

Fed killa doesn't lift from SD. He has an "SD attack" that lifts, but doesn't refill. I just checked, didn't see anything atleast. I'd be worried about carrying that much cash on me while attacking. You'd need a 2nd corpie in sector to bank to, or atleast an option for that.

Of course most colonizing is done by fedsafe people, a lift attack won't hit them very well. The question is going to be "when do I lift?" since you can't see them. Not like a citadel lift where you can scan sector first. I have a "flack" script that sends a burst of attacks that would work better for catching unsafe colonizers.

But no, don't have a class 0 lift script. How are you going to know when to lift exactly? What if someone blows the port? A lot of things to consider here.

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Wed Oct 05, 2005 12:08 am
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quote:Originally posted by Singularity

I think Oz has one. Not sure if it buys stuff tho. Why would anyone sit at stardock that long if they're not fedsafe?

Class 0's I can see. Just macro it, you'll get good experience doing that. Rather than buying ftrs, if you're in fed... just grab them from a corpie. Is quicker and probably cheaper in most edits.



Come to dock said the spider to the fly and you will find out... ;)

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Wed Oct 05, 2005 2:06 am
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quote:Originally posted by Singularity

.....

But no, don't have a class 0 lift script. How are you going to know when to lift exactly? What if someone blows the port? A lot of things to consider here.



Limpet activation or fig hit in the sector.

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Wed Oct 05, 2005 2:31 am
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Wow... ok, hijack city. About the include, EP... any word? That'd be useful to have. If anyone knows how to get ahold of Supg it'd be useful to have a fix on this (and a few others).

Prome, lol... can't put a fig/limpet at dock. ;-) Dock trap, only if you can do it safely methinks. Why waste a red sitting at dock if you can't blockade safely? Why would your victim sit there long enough to get hit? Methinks most unfedsafe people are smart enough to macro into dock anyway. Rylos/Alpha, well... if someone runs to them without density scanning as they go, then yea maybe they'd fall for it. When was the last time you ran to a class 0 without atleast doing a density scan?

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Wed Oct 05, 2005 4:30 am
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quote:Originally posted by Singularity

Wow... ok, hijack city. About the include, EP... any word? That'd be useful to have. If anyone knows how to get ahold of Supg it'd be useful to have a fix on this (and a few others).

Prome, lol... can't put a fig/limpet at dock. ;-) Dock trap, only if you can do it safely methinks. Why waste a red sitting at dock if you can't blockade safely? Why would your victim sit there long enough to get hit? Methinks most unfedsafe people are smart enough to macro into dock anyway. Rylos/Alpha, well... if someone runs to them without density scanning as they go, then yea maybe they'd fall for it. When was the last time you ran to a class 0 without atleast doing a density scan?


Sing , I think you missed the point .. you had said something about class 0's .. My first thought was Rylos & Alpha .. lay limps/fig .. and trap is set .. if you had kill script to jump from port to kill ..

Seems to make alot of sents .. reds SSM/SST and world this or that .. hehehe "Spider to the Fly" syndrom here [:)]

But as far as SD and Tera .. ya use multiple ships or load a few corpies up with figs to grab in your attacks might be good , or have them replenish you.
Don't carry the BANK , let someone safe do that .
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Wed Oct 05, 2005 7:25 am
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No, I do get that... but don't these scripts scan before they move? If not... that really needs fixed. I don't use world SSM/SST tho in most games, very turn intensive with the constant running back and forth. Usually safer and less turnly to self-furb. Exception being solo unlims I guess, very little experience with those. This is an interesting problem tho. How would you best manage the cash concern? If you get podded by corbo, do you lose your cash?

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Wed Oct 05, 2005 8:23 am
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Ok, Singu.... this is what i am seeing, one wouldnt be on Dock at first or on a class 0 at first, they would be in sector, in orbit per se, with their maxed out ship, cash in hand. Say an unsafe enemy appears, or just a plain enemy at a class 0, the script will send waves to attack, the script can set how many figs per wave etc, then when figs are low, at preset value, user will input a range of figs remaining, once the script reaches this range itl land at the class 0 re-fig, get shields if needed, take off and resume attacking till the target is dead. Thats what i am saying.

No I havent doen scripting with TWX code etc, dont know it too well. Sure would like some pointers but thats the script I want. Something of that nature.

ExCon

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Wed Oct 05, 2005 3:23 pm
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I emailed supg (at least the last email address I had for him). I mean, if I really wanted to find him, I know his name and basically where he lives (or used to live), but I don't really want to stalk him :P If anyone still chats with nudo, he would probably know how to get ahold of supg, too.


Wed Oct 05, 2005 6:43 pm
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LOL cant believe no one thought os contacting him in hte first place... hehe

:)

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Wed Oct 05, 2005 7:43 pm
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Recreating his include was easy enough, but the tunnel script that he released as source doesn't seem to put the sectors in the correct order. I'm still investigating.

While he was an extremely talented TWX scripter, SupG wasn't really known for documentation, or for using intuitive variable/trigger names, so it's a bit slow going. The method he uses to locate tunnels is a simple one, and I'm about half-finished with a stand-alone replacement for his... but still want to recreate his include for those interested.

Check back in later tonight or tomorrow.

+EP+

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Wed Oct 05, 2005 9:27 pm
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Hey EP how is your work on TWX comeing? Just woundering. :)

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Wed Oct 05, 2005 10:20 pm
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My replacement script is up on Grimy now. Look for EP_TunnelReport.ts
Give it a whirl, then let me know if anyone's still interested in that missing SupG include.

Hey Desert Fox. Made nice progress with TWX, but been preoccupied with work the last couple of weeks. Could probably have a new beta release ready in a couple of weeks if I focus. Interested in testing it?

+EP+

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Thu Oct 06, 2005 1:47 am
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I would be glad to test it. Just yell at me on ICQ when your ready.

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Thu Oct 06, 2005 7:19 am
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