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 TWX Proxy 
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Joined: Sat Sep 25, 2004 2:00 am
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I've used the open source (precompiled) release, and the pack 2 scripts worked fine for me. My guess is that the authentication server isn't active anymore due to the new version being Free.


Mon Mar 14, 2005 4:40 am
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Chief Warrant Officer
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Joined: Mon Feb 11, 2002 3:00 am
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I also could not get a pack2 script to run, it told me I needed to authenticate first. I guess I need to get the open version, but someone tell me (I am fairly TWX Ignorant) if the scripts from others (CK, Rammar and/or OZ) work on the open version? I could live without the pack 2 stuff as long as the 3rd party scripts work...

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Mon Mar 14, 2005 12:05 pm
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Hummm, funny I just used 2_worldtrade.ts last night it worked fine for me also my ck combat pack would not work if TWX can’t authorize and tough’s scripts are working just fine for me so far. Am I suppose to change over from 2.02 or something?

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Mon Mar 14, 2005 4:27 pm
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Gameop

Joined: Mon Dec 16, 2002 3:00 am
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I have the same problem, Speed. I can use TWXProxy 2.03 just fine, run any script i want, until I try to use one of cherokee's scripts like refresh fig. Then I get the message: sctipt load error: script file is an incorrect version. Then the script terminates. I am going to write Cherokee about this to see what he says.

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Mon Mar 14, 2005 4:50 pm
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Yea, that script needs to be recompiled for 2.03 is all.
I’m at work right now so I can’t try it out to see if it is working or not but I was having no problems last night with the scripts that check to see if TWX is registered or not but I’ll try it again tonight when I get home.

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Speed Demon launched a Photon Missile somewhere!
Speed Demon invaded Mt EverHard!!
Speed Demon captured Farscape's StarMaster!
Speed Demon DESTROYED Farscape's *** Escape Pod ***!
Speed Demon launched a Photon Missile somewhere!


Mon Mar 14, 2005 5:49 pm
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Joined: Sun Mar 30, 2003 3:00 am
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aye, previously compiled .cts scripts don't seem to run in 2.03. It was made clear this was the case with the beta, apparently its the case with this last release as well. I've also gotten some interesting error messages when loading some of my .ts scripts,

i.e.

Script compilation error: IF/WHILE .. END structure mismatch, line 647

However the script is only 646 lines long. The script also runs fine under 2.02 - which is fairly good at catching sloppy code. I'm not really on the up and up wit regards to the finer details of a compiler, so I don't have any insight to offer, except that this seems to make 2.03 slightly impractical for active gameplay in the nearest future.


Mon Mar 14, 2005 6:20 pm
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Joined: Thu Jun 06, 2002 2:00 am
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typhoon, i had that EXACT thing happen long ago.
i don't however recall the fix...
heh.
talk to hoggie, he might remember.

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Mon Mar 14, 2005 6:24 pm
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Joined: Sun Dec 12, 2004 3:00 am
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Typhoon - my guess would be you have an IF or a WHILE statement somewhere in the script without a corresponding END statement and the compiler is checking past the last line looking for the missing END.


Mon Mar 14, 2005 7:00 pm
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Mantis is dead on. 2.02 wasn't as picky about the End statement, allowing some improperly terminated If/While statements to slip through. Xide added a check in 2.03 to ensure that each If/While statement was properly terminated with a corresponding End.

Slim, the fix was to either find the unterminated If/While, or be sloppy and just tack on an End as the last line.

If anyone would like to post the necessary changes to the source .pas files so that it can be compiled with later versions of Delphi, that would be most helpful. The more detail, the better.

+EP+

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Mon Mar 14, 2005 11:43 pm
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Joined: Tue Mar 08, 2005 3:00 am
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EP check the readme file in .\components\ics. That should pretty well explain the changes neccesary.
Kimsanee


Tue Mar 15, 2005 8:15 am
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