View unanswered posts | View active topics It is currently Thu Apr 23, 2026 6:51 pm



Reply to topic  [ 9 posts ] 
 ATTAC v4.1.8 Released!!!! 
Author Message
Ambassador
User avatar

Joined: Fri Feb 23, 2001 3:00 am
Posts: 331
Location: USA
Unread post 
New features are...

* TWXSync Server Released!! http://www.tw-attac.com/twxsync.html

* Integration with TWXSync Server for realtime data synchronization
* Support for TWX file format version 2 using XML
* Upgraded the telnet engine to PuTTY .56
* Upgraded version of REGINA to 3.3 (REXX parsing engine)
* Fixed "phantom" sector bug that ports/sectors were randomly showing up in the wrong sectors
* Fixed bug with WorldTrade that gave you an error that the port was a class 0 port
* Fixed a bug in ZocWaitMux that occured very rarely
* Fixes to world Trade
* Fixed colonizer when planet was 1 hop from Terra
* Modified ZocWaitMux so if it accepts only one string, it will break it into N parts delimited by a pipe sign (|)
* Added ZocListFiles to the REXX API
* Added Ability to Reset Games
* Changed Auto Explorer to better detect enemy fighters
* Changed Message if you are unregistered and the scripts stops due to that
* Moved ATTAC data files to a datafiles directory
* Moved ATTAC scripts files to a scripts directory
* Using the menus no longer locks the display window
* Using Microsoft Visual C++ as the compiler instead of GCC
* Fixed bug in CIM parsing when telnet BINARY Sub-negotiation was enabled.
* World Trade/World SSM no longer drop figs if they belong to you
* Messages greater than the length of the message center window are now placed on multiple lines
* Added Tradewars Notes. Keep notes about all your games.
* Real time data syncronization enabled
* Other bug fixes

Go to http://www.tw-attac.com to download the newest version

_________________
ATTAC TCP/IP Helper
http://www.tw-attac.com

TWXSync Server (realtime data synchronization)
http://www.tw-attac.com/twxsync.html


Wed Jan 19, 2005 4:59 am
Profile ICQ WWW
Gameop
User avatar

Joined: Fri Sep 03, 2004 2:00 am
Posts: 2041
Location: Acworth, Georgis USA
Unread post 
For all to know the new attac is a really now helper and its new features ad a new zing to the game, take it from someone that knows.

Vulcan [:D]

_________________
Vulcan's Forge
v1 TWGS telnet://vulcansforge.homeip.net:2002
v2 TWGS telnet://vulcansforge.homeip.net:23
Forum and site down for now.
my Email is vulcan219@comcast.net now


Wed Jan 19, 2005 11:33 pm
Profile ICQ YIM
Lieutenant J.G.

Joined: Sat Apr 10, 2004 2:00 am
Posts: 449
Location: USA
Unread post 
Actually I think ATTAC still lags far behind Swath in many areas. The Comm window is terrible, only allowing fedcomm/sub space chatter into the screen if your CNA settings is set to LONG, however most scripts use CNA set to Compact...there by if you have it in, it's easy to miss any chatter in game. Attac is limited to 4 names you have regestered. The Visual Map is not as good. The Worldtrade script in the game only goes to ports in your CIM and does not explore as it worldtrades (of course twx's 2 worldtrade script is faster anyways). I can't recall any other stuff off the top of my head.

I don't wanna sound like i'm bashing attac. I have it registered myself, and I know many people like it over swath. But looking at the ne version, I don't believe it's going to make a big difference. Would be nice if the Sync was included with the upgraded version so we don't have to buy something else, but I understand all the work that must have gone into it allowing for a price increase.


Thu Jan 20, 2005 1:13 am
Profile ICQ YIM WWW
Gameop

Joined: Thu Jun 06, 2002 2:00 am
Posts: 2371
Location: USA
Unread post 
well coke, no swath or attac script in any fashion is gonna compare to a TWX script written by God himself (Xide stole the code, heh)
earth,
"World Trade/World SSM no longer drop figs if they belong to you"
which means they check to see who they belong to, which means its slower, and will get you killed.
i advise having it burst enter every sector the exact same. that's what i'd prefer in my world trade/wssm script anyway.

Slim

_________________
Ask Slim!

--==[The Outfit]==--


Thu Jan 20, 2005 2:54 am
Profile ICQ WWW
Gameop
User avatar

Joined: Fri Sep 03, 2004 2:00 am
Posts: 2041
Location: Acworth, Georgis USA
Unread post 
not all players have to get the Sync server. The sysops can get it and set it up. Or one of the players of a corp and work with a sysop to put it up on the server, and really both will benefit from it. And if I recall Stein is putting the capability for it in SWATH

Vulcan

_________________
Vulcan's Forge
v1 TWGS telnet://vulcansforge.homeip.net:2002
v2 TWGS telnet://vulcansforge.homeip.net:23
Forum and site down for now.
my Email is vulcan219@comcast.net now


Thu Jan 20, 2005 3:54 am
Profile ICQ YIM
Lieutenant
User avatar

Joined: Tue Feb 24, 2004 3:00 am
Posts: 676
Location: USA
Unread post 
If a sysop were running a public copy what would stop the other corps from downloading all the info your corp has gathered.

_________________
Speed Demon launched a Photon Missile somewhere!
Speed Demon invaded Mt EverHard!!
Speed Demon captured Farscape's StarMaster!
Speed Demon DESTROYED Farscape's *** Escape Pod ***!
Speed Demon launched a Photon Missile somewhere!


Thu Jan 20, 2005 3:53 pm
Profile ICQ
Lieutenant J.G.
User avatar

Joined: Fri Sep 12, 2003 2:00 am
Posts: 352
Location: USA
Unread post 
From what i understand you'll have to make a pasword for your corp to use the program

_________________
It's a game. Have fun!
Desert Fox / Tommy Gunn
Member of Phoenix Rising


Thu Jan 20, 2005 5:21 pm
Profile ICQ
Ambassador
User avatar

Joined: Fri Feb 23, 2001 3:00 am
Posts: 331
Location: USA
Unread post 
When a admin/sysop/head of corp create a game on the TWXSync server, you need to specify a password.
ScreenShot from TWXSync Server
Image

When you use your helper to connect to a game... you need to specify the password that was used when the game was created.
ScreenShot from TWXSync Server
Image

Hope that answers the question.
earth.

_________________
ATTAC TCP/IP Helper
http://www.tw-attac.com

TWXSync Server (realtime data synchronization)
http://www.tw-attac.com/twxsync.html


Thu Jan 20, 2005 6:09 pm
Profile ICQ WWW
Commander

Joined: Sun Feb 25, 2001 3:00 am
Posts: 1838
Location: Guam USA
Unread post 
Yes , swath is being tested for the TWX Sync feature also ..to be released soon I'm told by Stein.
In swath 1.8.xx it is also password protected , made to be used by
a corp using Swath.
I dont know if players on same team can share TWX Sync with Attac and Swath users.
This has not been tested by me (also a Attac reg. player).
I prefer Swath and TWX .. what a combo [:)]
As for player names to reg .. well Cherokee has all my cash [:)]

Hope this helps ...

_________________
TWGS V2 Vids World on Guam Port 2002
Telnet://vkworld.ddns.net:2002
Discord @ DiverDave#8374
Vid's World Discord

Founding Member -=[Team Kraaken]=- Ka Pla

Image
Winners of Gridwars 2010
MBN Fall Tournament 2011 winners Team Kraaken
Undisputed Champions of 2019 HHT Just for showing up!

The Oldist , Longist Running , Orginal Registered Owner of a TWGS server :
Vids World On Guam


Fri Jan 21, 2005 2:03 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 9 posts ] 

Who is online

Users browsing this forum: No registered users and 34 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by wSTSoftware.