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| SubZero Edit https://mail.black-squirrel.com/viewtopic.php?f=14&t=33426 |
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| Author: | AnonSwift [ Fri Aug 17, 2012 12:16 pm ] |
| Post subject: | SubZero Edit |
Hello, I am currently playing in 3 different unlimited turn subzero edits. I've found there so far my facorite. Minus the 93million to get the redrum, but we all play red now don;t we 2nd question. Do the alien ships still always spawn in the same sector like before where you can planet lock them in? |
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| Author: | deer_buster [ Fri Aug 17, 2012 2:21 pm ] |
| Post subject: | Re: SubZero Edit |
Planet locking respawn points, to me, sounds like an exploit that should be frowned upon. Perhaps when JP gets the alien AI logic upgraded, this won't be an issue...but until then, personally, I wouldn't look kindly on anyone that did that. Just my $0.02...not that it matters |
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| Author: | Comet [ Fri Aug 17, 2012 5:44 pm ] |
| Post subject: | Re: SubZero Edit |
Also, might wanna check and see if the sysop has established pods for these ships. In most instances if there are no pods associated with the ships then your wasting your time... My 2 cents as well. |
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| Author: | Promethius [ Fri Aug 17, 2012 10:37 pm ] |
| Post subject: | Re: SubZero Edit |
What version is the server? If I remember right there is a setting on the new TWGS that could prevent you from capping an alien and would instead blow it up. I think it is an x% of the time it will fail to cap. I would not play a SZ edit if that is set as a blue as the game is weighted to much in a red's favor (pretty much already is with wSST). |
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| Author: | Comet [ Sat Aug 18, 2012 6:05 pm ] |
| Post subject: | Re: SubZero Edit |
Someone also brought this to my attention. Are you on a corp? If you are spamming with 1 fig and your not on a corp ultimately you will end up blowing up your own ship. Thank Vid for that one! |
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