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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 801 Location: Iowa
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 To Grid, or Not to Grid?
Cruncher wrote: Not all game edits are suited for a network of grid fighters. I.E. classic games with gold aliens and ferrengi. You've spent the time/turns/energy in the sector, unless it's in an MSL...why not put down a fighter? You can use it for twarp, bwarp, pwarp. It'll hollar when your enemies come by. Your enemies will spend more than one fighter destroying it. It blocks e-probes looking for your sectors. It blocks checks by enemies looking for port reports. Sorry, other than some spam if there are aliens? What's the downside to a grid?
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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| Sun Mar 25, 2012 9:17 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: To Grid, or Not to Grid?
Absolutely nothing. There are games where gridding is done with toll figs but those are building games. Unless its an unlimited turn game a grid is an indispensable part of turn management. Might as well wish for no transwarp.
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Mar 25, 2012 9:56 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: To Grid, or Not to Grid?
Crosby wrote: Cruncher wrote: Not all game edits are suited for a network of grid fighters. I.E. classic games with gold aliens and ferrengi. You've spent the time/turns/energy in the sector, unless it's in an MSL...why not put down a fighter? You can use it for twarp, bwarp, pwarp. It'll hollar when your enemies come by. Your enemies will spend more than one fighter destroying it. It blocks e-probes looking for your sectors. It blocks checks by enemies looking for port reports. Sorry, other than some spam if there are aliens? What's the downside to a grid? When aggressive ferrengi are involved, they kill that one fig and leave behind many. I do lay figs for all the reasons you mentioned. I just don't see a need to have the universe 100% gridded when #1 it's a builders game and limits are set by the sysop, and #2 ferrengi are replacing player single grid figs with many ferrengi figs. I do realize that a lot of games today have the "critters" turned off, but I like the "critters". 
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Mar 25, 2012 10:42 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: To Grid, or Not to Grid?
It depends on the edit, but if an alien hits a fighter, then that ship is mine to use or sell.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sun Mar 25, 2012 11:57 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: To Grid, or Not to Grid?
Promethius wrote: It depends on the edit, but if an alien hits a fighter, then that ship is mine to use or sell. Grin Prom. Stock alien & ferrengi ships aren't worth the figs to cap'em.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sun Mar 25, 2012 5:02 pm |
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SpecialK
Civilian
Joined: Tue Mar 27, 2012 6:49 pm Posts: 0
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 Re: To Grid, or Not to Grid?
New players have a really, really difficult time making their way through gridded space. (30 fighters? 1000 credits? Someone was nice enough to drop 5,000 fighters on every sector with a port outside of fedspace? Can't get to the StarPort? Yeah.)
I honestly consider gridding a form of griefing, not an 'essential part of turn management'. It completely locks new players out of entire sections of space.
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| Tue Mar 27, 2012 6:56 pm |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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 Re: To Grid, or Not to Grid?
SpecialK wrote: New players have a really, really difficult time making their way through gridded space. (30 fighters? 1000 credits? Someone was nice enough to drop 5,000 fighters on every sector with a port outside of fedspace? Can't get to the StarPort? Yeah.)
I honestly consider gridding a form of griefing, not an 'essential part of turn management'. It completely locks new players out of entire sections of space. Hi Special K and welcome to the forums. Regarding locking new players out, isnt that kinda the point? Are you just returning btw, any good games out there and do you need a corpie?
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Thu Mar 29, 2012 3:45 pm |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: To Grid, or Not to Grid?
SpecialK wrote: I honestly consider gridding a form of griefing, not an 'essential part of turn management'. It completely locks new players out of entire sections of space. One of the problems with most games these days is that you really have to get in on the day they open. It comes down to how many turns your opponents have played before you joined. It's tough joining a game that's had more than a couple thousand turns played.
_________________ Suddenly you're Busted!
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| Thu Mar 29, 2012 6:20 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: To Grid, or Not to Grid?
SpecialK wrote: New players have a really, really difficult time making their way through gridded space. (30 fighters? 1000 credits? Someone was nice enough to drop 5,000 fighters on every sector with a port outside of fedspace? Can't get to the StarPort? Yeah.)
I honestly consider gridding a form of griefing, not an 'essential part of turn management'. It completely locks new players out of entire sections of space. You may have more luck on my server. I have some settings that discourage heavy script play, and therefore the "need" for grid-wars. I keep an eye on games and try to reset one each month with at least a week's notice. One of the really cool things we can do now is to rebang a game and set it to open at a specific date and time.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Thu Mar 29, 2012 10:54 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: To Grid, or Not to Grid?
SpecialK wrote: New players have a really, really difficult time making their way through gridded space. (30 fighters? 1000 credits? Someone was nice enough to drop 5,000 fighters on every sector with a port outside of fedspace? Can't get to the StarPort? Yeah.)
I honestly consider gridding a form of griefing, not an 'essential part of turn management'. It completely locks new players out of entire sections of space. That’s the game, It's called Trade Wars Look in game play q and a for a list of builder and/or new and returning player game available. if you want a specific edit just ask. Choose a game that is just starting not one hours, days or weeks old. Join a corp. If you want to get to dock, then wait until extern to mow there. Most any op will bang an edit for you, set it to closed and let you knock the rust off if that is what you are looking to do. Expecting to enter an on-going game and expecting to thrive is unrealistic. Its up to you. H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Thu Mar 29, 2012 11:05 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: To Grid, or Not to Grid?
Helix wrote: SpecialK wrote: New players have a really, really difficult time making their way through gridded space. (30 fighters? 1000 credits? Someone was nice enough to drop 5,000 fighters on every sector with a port outside of fedspace? Can't get to the StarPort? Yeah.)
I honestly consider gridding a form of griefing, not an 'essential part of turn management'. It completely locks new players out of entire sections of space. That’s the game, It's called Trade Wars Look in game play q and a for a list of builder and/or new and returning player game available. if you want a specific edit just ask. Choose a game that is just starting not one hours, days or weeks old. Join a corp. If you want to get to dock, then wait until extern to mow there. Most any op will bang an edit for you, set it to closed and let you knock the rust off if that is what you are looking to do. Expecting to enter an on-going game and expecting to thrive is unrealistic. Its up to you. H Let's back the train up and #1 make certain this player knows how to see how old the game is. I had one returning who was so rusty he forgot the "V" screen to find SD. Let's hold their hands a bit and stop throwing returning players under the bus. This thread was started because I asked script writters to make certain that they give players a choice to lay figs or not when running some of the more modern trading scripts. Not everyone wants to play grid wars, so if you do find like-minded players, let's give them the opportunity to play the game the way they enjoy playing it.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Fri Mar 30, 2012 6:58 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: To Grid, or Not to Grid?
Cruncher wrote: This thread was started because I asked script writers to make certain that they give players a choice to lay figs or not when running some of the more modern trading scripts. You do have a choice with each of the pack 2 scripts. Drop figs, dont drop figs. BTW, if they can setup twxproxy to run those pack 2 scripts then they can probably find the v screen. Now if you are talking about some OTHER more modern trading scripts you might want to mention which one's you are talking about specifically. I don't minds read well. The title of the topic says "To Grid or not to grid?" Thats a question not a statement so you got a bunch of answers. Go figure. H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Fri Mar 30, 2012 8:17 am |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 801 Location: Iowa
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 Re: To Grid, or Not to Grid?
Quote: It comes down to how many turns your opponents have played before you joined. It's tough joining a game that's had more than a couple thousand turns played. Time or turns...if I've invested time in a game, be it an hour or a week, I resent the sentiment that I should let some new player waltz in. I don't care if they are total noobs vs. old timers, I'll be bringing it. I will chat a bit on Fed, and will happily give game advice, even invited a few to play in a different game on my corp. I wouldn't expect any different. Live and let die. Quote: Not everyone wants to play grid wars, so if you do find like-minded players, let's give them the opportunity to play the game the way they enjoy playing it. If you come into a game with a grid and you don't like playing 'gridwars' just leave and find a different game... Some people want to win the game, why can't you respect that?
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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| Fri Mar 30, 2012 5:15 pm |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: To Grid, or Not to Grid?
Crosby wrote: Time or turns...if I've invested time in a game, be it an hour or a week, I resent the sentiment that I should let some new player waltz in. I'm not implying that you should. I'm just advising the newbie/returner that games more than a few thousand turns old are usually not worth joining.
_________________ Suddenly you're Busted!
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| Fri Mar 30, 2012 6:27 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: To Grid, or Not to Grid?
Crosby wrote: If you come into a game with a grid and you don't like playing 'gridwars' just leave and find a different game... Some people want to win the game, why can't you respect that? We don't really want to get into this "flame war" again!  Because Mombot is soon to undergo a "face-lift" I wanted to let the authors know that it would be nice if every script in that public pack had the option to lay figs or not. It's a simple request really, no need to debate the merits of gridding or not gridding. Sometimes we simply need to agree to disagree. And sometimes we do need to bring back a bit of sportsmanship, and NOT play every game as if it were a tournament, but to ease up and have some more casual fun games. I think that's what returning players are asking for.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sat Mar 31, 2012 7:52 am |
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