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twgs 2.19 at home
https://mail.black-squirrel.com/viewtopic.php?f=14&t=32986
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Author:  Comet [ Sun Mar 04, 2012 1:19 pm ]
Post subject:  twgs 2.19 at home

I've recently downloaded twgs v 2.19 for my own personal use. With it being on my local connection. am I able to play with 2 id's. I want to try out a few things and currently am having a issue finding a crash dummy. Unless someone wants to volunteer here :)

Author:  Cruncher [ Sun Mar 04, 2012 1:35 pm ]
Post subject:  Re: twgs 2.19 at home

Put one or a few charators on world trade scripts, then go try to kill them.

Be your own "crash dummy"! :)

This is also a good way to learn how to "bot" another player, safely at home with both of your charactors.

Author:  T0yman [ Sun Mar 04, 2012 1:38 pm ]
Post subject:  Re: twgs 2.19 at home

Comet wrote:
I've recently downloaded twgs v 2.19 for my own personal use. With it being on my local connection. am I able to play with 2 id's. I want to try out a few things and currently am having a issue finding a crash dummy. Unless someone wants to volunteer here :)

The free version only allows one player on the server at a time.

Author:  Comet [ Sun Mar 04, 2012 1:40 pm ]
Post subject:  Re: twgs 2.19 at home

T0yman wrote:
Comet wrote:
I've recently downloaded twgs v 2.19 for my own personal use. With it being on my local connection. am I able to play with 2 id's. I want to try out a few things and currently am having a issue finding a crash dummy. Unless someone wants to volunteer here :)

The free version only allows one player on the server at a time.


That's what I thought. So in theory if I was to buy the full version and play with my own crash dummies. How would i set up twx to do this. As I would have to connect to 127.0.0.1:23 correct? WOuld I just set up twx like normal with 2 or 3 games going have it listen to different ports to connect but have them all connecting to 127.0.0.1

Author:  Cruncher [ Sun Mar 04, 2012 1:40 pm ]
Post subject:  Re: twgs 2.19 at home

T0yman wrote:
Comet wrote:
I've recently downloaded twgs v 2.19 for my own personal use. With it being on my local connection. am I able to play with 2 id's. I want to try out a few things and currently am having a issue finding a crash dummy. Unless someone wants to volunteer here :)

The free version only allows one player on the server at a time.


I think it allows 4.

Author:  T0yman [ Sun Mar 04, 2012 1:44 pm ]
Post subject:  Re: twgs 2.19 at home

Comet wrote:
That's what I thought. So in theory if I was to buy the full version and play with my own crash dummies. How would i set up twx to do this. As I would have to connect to 127.0.0.1:23 correct? WOuld I just set up twx like normal with 2 or 3 games going have it listen to different ports to connect but have them all connecting to 127.0.0.1

127.0.0.1 would be if your on the local machine. Or you could just open a port on your router and invite some "crash dummies" to come test games / scripts with you. Set it up as normal, the lowest paid version I think is still 4 nodes, and JP will sell more nodes if you want or you can buy the complete 100 node 25 game for a set price. I forget the exact pricing but if you PM JP I am sure he could explain it all.

Here is the break down I just located. http://www.eisonline.com/order/

Author:  Comet [ Sun Mar 04, 2012 1:49 pm ]
Post subject:  Re: twgs 2.19 at home

Thanks guys, appreciate the feedback!

Author:  Mongoose [ Sun Mar 04, 2012 3:55 pm ]
Post subject:  Re: twgs 2.19 at home

Cruncher wrote:
I think it allows 4.


4 nodes/4 games is the "free" upgrade for those who registered the BBS door. Without any license key, TWGS is just 1/1.

Author:  John Pritchett [ Sun Mar 04, 2012 5:37 pm ]
Post subject:  Re: twgs 2.19 at home

Correct. Then it's $3/connection node and $2/game slot, so you can get a few nodes going pretty cheaply. The minimum order is $10, and the average order is $12. It used to cost $60 to get TW with Gold with 4 games and 4 nodes, so that's a big improvement.

BTW, you can run unlimited connections to the game with the Command Center shell. It's just TCP/IP connections that are limited.

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