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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Blockades and Twarp
Comet wrote: Micro wrote: I wouldn't want to change a long standing rule. It was just an anoyance that I couldn't use Twarp to get my corpie past the fedspace blockade. Completely understand what you mean. You could twarp a ship to fedspace? I think you are allowed to do that, but I decided to tow a ship within transporter range instead. Then my teamate would have been outside the blockade, but I got photoned on the way and ended up behind the blockade with him 
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Thu Nov 10, 2011 3:24 pm |
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Comet
Commander
Joined: Thu Oct 17, 2002 2:00 am Posts: 1159
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 Re: Blockades and Twarp
I was thinking of moving the post as well lol. Ouch!
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| Thu Nov 10, 2011 3:27 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Blockades and Twarp
John Pritchett wrote: True, there have been a lot of bugs over the years related to towing people. Probably still are as far as I know. This isn't a bug, but it is an annoyance when fedspace has been blockaded. Plus the lack of a density scanner, you can't even see the blockade.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Thu Nov 10, 2011 3:32 pm |
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Comet
Commander
Joined: Thu Oct 17, 2002 2:00 am Posts: 1159
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 Re: Blockades and Twarp
Micro wrote: John Pritchett wrote: True, there have been a lot of bugs over the years related to towing people. Probably still are as far as I know. This isn't a bug, but it is an annoyance when fedspace has been blockaded. Plus the lack of a density scanner, you can't even see the blockade. It would be easier to just assume that if your in a Tournament and/or a agressive game that there will be a blockade. Most likely also space debris in sectors leading out of 1.
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| Thu Nov 10, 2011 6:21 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Blockades and Twarp
Comet wrote: It would be easier to just assume that if your in a Tournament and/or a agressive game that there will be a blockade. Most likely also space debris in sectors leading out of 1. Yeah, that's a good asumption. Probably a good idea to drop some ships around in transporter range too, so you can get out.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Thu Nov 10, 2011 6:25 pm |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 801 Location: Iowa
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 Re: Blockades and Twarp
Having a Fedsafe Blue is your best defense against a blockade.
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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| Thu Nov 10, 2011 7:18 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Blockades and Twarp
Crosby wrote: Having a Fedsafe Blue is your best defense against a blockade. How does that help?
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Thu Nov 10, 2011 7:28 pm |
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Comet
Commander
Joined: Thu Oct 17, 2002 2:00 am Posts: 1159
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 Re: Blockades and Twarp
Micro wrote: Crosby wrote: Having a Fedsafe Blue is your best defense against a blockade. How does that help? because then you can have them twarp in a ship to terra and not risk being killed!
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| Thu Nov 10, 2011 7:46 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Blockades and Twarp
Micro wrote: Crosby wrote: Having a Fedsafe Blue is your best defense against a blockade. How does that help? Fed beacon for the blue with a commish. Tow a ship in that has twarp and fuel and have the corpie xport to the new ship and warp out. If you don't have a commish or are red, then things become a bit more complex.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Thu Nov 10, 2011 7:49 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Blockades and Twarp
Cruncher wrote: In this case you have the opton of placing a ship within 10 hops of Terra, that was the start ship transport range in HHT. Yeah, that is what I was trying to do when I got Photoned 
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Thu Nov 10, 2011 8:46 pm |
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-=orion=-
Chief Warrant Officer
Joined: Tue May 25, 2010 10:28 pm Posts: 168
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 Re: Blockades and Twarp
Micro wrote: Cruncher wrote: In this case you have the opton of placing a ship within 10 hops of Terra, that was the start ship transport range in HHT. Yeah, that is what I was trying to do when I got Photoned  If it makes you feel better...i didnt get ANY enjoyment out of it ! 
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| Fri Nov 11, 2011 12:36 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Blockades and Twarp
-=orion=- wrote: If it makes you feel better...i didnt get ANY enjoyment out of it !  ....and why don't I believe you?
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Fri Nov 11, 2011 1:49 am |
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