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the Fastest macro Ever
https://mail.black-squirrel.com/viewtopic.php?f=14&t=32416
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Author:  Muss [ Wed Oct 19, 2011 5:19 pm ]
Post subject:  the Fastest macro Ever

Im looking for versions of the best macro to get in a sector, killing a fig and then back out of the sector.

Doesnt even have to lay a fig.


Along with some form of timer to let me know how many milliseconds it takes.

any takers?

Author:  the reverend [ Wed Oct 19, 2011 5:54 pm ]
Post subject:  Re: the Fastest macro Ever

just one fig? m1234*za9*<
of course this assumes you don't have really terrible offensive odds. i haven't played in a while, so i'd love to see a faster macro. i suppose transporting out would be faster if that meets your needs.

Author:  Master Blaster [ Wed Oct 19, 2011 6:03 pm ]
Post subject:  Re: the Fastest macro Ever

Nope, transporting out requires extra commands, would be slower. i'd say what you posted is about as fast as it's gonna get.

Author:  T0yman [ Wed Oct 19, 2011 6:16 pm ]
Post subject:  Re: the Fastest macro Ever

Master Blaster wrote:
Nope, transporting out requires extra commands, would be slower. i'd say what you posted is about as fast as it's gonna get.

Depends on the delays in the game, xport out might only be using a 20ms delay vs the 250 to move. All depends on game setup :)

Author:  Muss [ Wed Oct 19, 2011 6:34 pm ]
Post subject:  Re: the Fastest macro Ever

how can we time how many msec's it takes for an xport vs a "<" or a "m"

Author:  T0yman [ Wed Oct 19, 2011 6:42 pm ]
Post subject:  Re: the Fastest macro Ever

I know at one time JP put a listing on the forum of all the timing settings. Would have to look, that was a few months ago. I found them.
http://www.classictw.com/viewtopic.php?f=52&t=32089&hilit=timing
John Pritchett wrote:
It's been awhile since I presented these, so I might as well do it again. Here are the current pacing delays:

ShipMove/attack = 20 ms
EProbe = 20ms
Photon = 15ms
PlanWarp = 20ms
LandTakeoff = 6ms
DockDepart = 12ms
ShipXport = 10 ms
PlanXport = 10ms
KillFig = 15ms
DropTakeFigs = 15ms
DropTakeMines = 15ms
Crime = 20ms
GenTorp = 5ms

CoursePlot = 40ms (from computer, CIM and autopilot)
DensityScan = 20ms
SetAvoid = 20ms
CorpXfers = 20ms
PortReport = 20ms
LaunchBeacon = 20ms
Showroom = 20ms
ShowPlanet = 20ms
Move/TakePlanProd/Cols = 10ms
CitadelOption = 10ms
UserStats (I) = 10ms
WhosPlaying = 5ms
FigListLine = 2ms
MineListLine = 2ms
PlanListLine = 2ms
RankingsLine = 2ms
ShowTime = 2ms

There are others, but these are the ones that are most relevant, and many of these are not very relevant. Just wanted to give a full accounting.

Author:  Muss [ Wed Oct 19, 2011 7:10 pm ]
Post subject:  Re: the Fastest macro Ever

is this for the old version of twgs or the new version?

Author:  T0yman [ Wed Oct 19, 2011 7:35 pm ]
Post subject:  Re: the Fastest macro Ever

Current as of Aug 18, 2011 on the new version.

Author:  Micro [ Wed Oct 19, 2011 10:52 pm ]
Post subject:  Re: the Fastest macro Ever

Those are non-configuable pacing settings. There is also a configurable "Ship Transport" setting in the delay settings.

Author:  T0yman [ Wed Oct 19, 2011 11:37 pm ]
Post subject:  Re: the Fastest macro Ever

Micro wrote:
Those are non-configuable pacing settings. There is also a configurable "Ship Transport" setting in the delay settings.

True, you would have to check the settings on the server to get the fastest. There is really no telling what some sysops will change to mess a few things up.

Author:  the reverend [ Thu Oct 20, 2011 8:42 am ]
Post subject:  Re: the Fastest macro Ever

the reverend wrote:
just one fig? m1234*za9*<
of course this assumes you don't have really terrible offensive odds. i haven't played in a while, so i'd love to see a faster macro. i suppose transporting out would be faster if that meets your needs.

i suppose you could add some spaces in there to abort sector display, but i don't think it will actually improve your real time in the sector (server side), but measurements (client side) will be affected because you would receive less information over the wire and process less data.

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