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| the Fastest macro Ever https://mail.black-squirrel.com/viewtopic.php?f=14&t=32416 |
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| Author: | Muss [ Wed Oct 19, 2011 5:19 pm ] |
| Post subject: | the Fastest macro Ever |
Im looking for versions of the best macro to get in a sector, killing a fig and then back out of the sector. Doesnt even have to lay a fig. Along with some form of timer to let me know how many milliseconds it takes. any takers? |
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| Author: | the reverend [ Wed Oct 19, 2011 5:54 pm ] |
| Post subject: | Re: the Fastest macro Ever |
just one fig? m1234*za9*< of course this assumes you don't have really terrible offensive odds. i haven't played in a while, so i'd love to see a faster macro. i suppose transporting out would be faster if that meets your needs. |
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| Author: | Master Blaster [ Wed Oct 19, 2011 6:03 pm ] |
| Post subject: | Re: the Fastest macro Ever |
Nope, transporting out requires extra commands, would be slower. i'd say what you posted is about as fast as it's gonna get. |
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| Author: | T0yman [ Wed Oct 19, 2011 6:16 pm ] |
| Post subject: | Re: the Fastest macro Ever |
Master Blaster wrote: Nope, transporting out requires extra commands, would be slower. i'd say what you posted is about as fast as it's gonna get. Depends on the delays in the game, xport out might only be using a 20ms delay vs the 250 to move. All depends on game setup |
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| Author: | Muss [ Wed Oct 19, 2011 6:34 pm ] |
| Post subject: | Re: the Fastest macro Ever |
how can we time how many msec's it takes for an xport vs a "<" or a "m" |
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| Author: | T0yman [ Wed Oct 19, 2011 6:42 pm ] |
| Post subject: | Re: the Fastest macro Ever |
I know at one time JP put a listing on the forum of all the timing settings. Would have to look, that was a few months ago. I found them. http://www.classictw.com/viewtopic.php?f=52&t=32089&hilit=timing John Pritchett wrote: It's been awhile since I presented these, so I might as well do it again. Here are the current pacing delays: ShipMove/attack = 20 ms EProbe = 20ms Photon = 15ms PlanWarp = 20ms LandTakeoff = 6ms DockDepart = 12ms ShipXport = 10 ms PlanXport = 10ms KillFig = 15ms DropTakeFigs = 15ms DropTakeMines = 15ms Crime = 20ms GenTorp = 5ms CoursePlot = 40ms (from computer, CIM and autopilot) DensityScan = 20ms SetAvoid = 20ms CorpXfers = 20ms PortReport = 20ms LaunchBeacon = 20ms Showroom = 20ms ShowPlanet = 20ms Move/TakePlanProd/Cols = 10ms CitadelOption = 10ms UserStats (I) = 10ms WhosPlaying = 5ms FigListLine = 2ms MineListLine = 2ms PlanListLine = 2ms RankingsLine = 2ms ShowTime = 2ms There are others, but these are the ones that are most relevant, and many of these are not very relevant. Just wanted to give a full accounting. |
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| Author: | Muss [ Wed Oct 19, 2011 7:10 pm ] |
| Post subject: | Re: the Fastest macro Ever |
is this for the old version of twgs or the new version? |
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| Author: | T0yman [ Wed Oct 19, 2011 7:35 pm ] |
| Post subject: | Re: the Fastest macro Ever |
Current as of Aug 18, 2011 on the new version. |
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| Author: | Micro [ Wed Oct 19, 2011 10:52 pm ] |
| Post subject: | Re: the Fastest macro Ever |
Those are non-configuable pacing settings. There is also a configurable "Ship Transport" setting in the delay settings. |
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| Author: | T0yman [ Wed Oct 19, 2011 11:37 pm ] |
| Post subject: | Re: the Fastest macro Ever |
Micro wrote: Those are non-configuable pacing settings. There is also a configurable "Ship Transport" setting in the delay settings. True, you would have to check the settings on the server to get the fastest. There is really no telling what some sysops will change to mess a few things up. |
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| Author: | the reverend [ Thu Oct 20, 2011 8:42 am ] |
| Post subject: | Re: the Fastest macro Ever |
the reverend wrote: just one fig? m1234*za9*< of course this assumes you don't have really terrible offensive odds. i haven't played in a while, so i'd love to see a faster macro. i suppose transporting out would be faster if that meets your needs. i suppose you could add some spaces in there to abort sector display, but i don't think it will actually improve your real time in the sector (server side), but measurements (client side) will be affected because you would receive less information over the wire and process less data. |
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