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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Is there a defense against Photons?
Is there a defense against Photons?
You can't move or even attack, because all your turns are gone.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Sat Nov 05, 2011 1:33 am |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: Is there a defense against Photons?
You can create a planet and land on it. If someone else lands on it, you can blow it up.
You can deploy offensive fighters. If the attacker is carrying another photon, you might make them photon themselves.
_________________ Suddenly you're Busted!
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| Sat Nov 05, 2011 3:31 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Is there a defense against Photons?
As a sysop, you do have options now. General editor H, option ";" - Photons Disable Players - Yes/No Another option I really like is having the ability to delay the photon wave. Delay settings Option Z, Photon Blast 6 - Set it to none, Default on is 1 sec. or you can set it from 2 - 5000 ms. What this does is gives the player time to react. You get the message that a photon has been fired into your sector and if you have a delay that give you time to get out of the way, if you're fast enough typing. And with the delay on, photons will still take turns if you are carrying one and hit mines, nav haz or cannon blasts. 
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sat Nov 05, 2011 7:17 am |
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-=orion=-
Chief Warrant Officer
Joined: Tue May 25, 2010 10:28 pm Posts: 168
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 Re: Is there a defense against Photons?
Cruncher wrote: As a sysop, you do have options now. General editor H, option ";" - Photons Disable Players - Yes/No Another option I really like is having the ability to delay the photon wave. Delay settings Option Z, Photon Blast 6 - Set it to none, Default on is 1 sec. or you can set it from 2 - 5000 ms. What this does is gives the player time to react. You get the message that a photon has been fired into your sector and if you have a delay that give you time to get out of the way, if you're fast enough typing. And with the delay on, photons will still take turns if you are carrying one and hit mines, nav haz or cannon blasts.  Yep the best solution to beat a photon in T-EDIT.... Maybe just avoiding others figs while that corp is on...that seems like the most logical way to defend against photons...
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| Sat Nov 05, 2011 8:41 am |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: Is there a defense against Photons?
There are those who would say your best defense is to remain in fedspace. But your best defense against photons is "MORE SPEED CAPTAIN!"
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Sat Nov 05, 2011 9:07 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Is there a defense against Photons?
-=orion=- wrote: .... Maybe just avoiding others figs while that corp is on...that seems like the most logical way to defend against photons... That's how I avoid them! 
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sat Nov 05, 2011 9:40 am |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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 Re: Is there a defense against Photons?
Runaway Proton wrote: There are those who would say your best defense is to remain in fedspace. But your best defense against photons is "MORE SPEED CAPTAIN!" That's incorrect. The phrase is "I NEED MORE SPEED MR. SCOTT!
_________________ twarbase.com:23
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| Sat Nov 05, 2011 10:11 am |
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Muss
Veteran Op
Joined: Mon Jun 16, 2003 2:00 am Posts: 639 Location: USA
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 Re: Is there a defense against Photons?
Photons actually working correctly has made gridding in Unlims slightly more fun & interesting.
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| Sat Nov 05, 2011 10:24 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Is there a defense against Photons?
Cruncher wrote: As a sysop, you do have options now. General editor H, option ";" - Photons Disable Players - Yes/No Another option I really like is having the ability to delay the photon wave. Delay settings Option Z, Photon Blast 6 - Set it to none, Default on is 1 sec. or you can set it from 2 - 5000 ms. What this does is gives the player time to react. You get the message that a photon has been fired into your sector and if you have a delay that give you time to get out of the way, if you're fast enough typing. And with the delay on, photons will still take turns if you are carrying one and hit mines, nav haz or cannon blasts.  You could also just turn photons off, make all ships carry 0 figs and 0 mines, but max shields to protect against nav haz. I think Micro was talking about after getting hit. If the ships are equal then you are about to be podded or SD. All you can do is make it cost as much as possible to take you out. You might get lucky with a flood attack against some players.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sat Nov 05, 2011 11:13 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Is there a defense against Photons?
Are you talking about Photons as used in player hunting, or as used in attacking your base?
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sat Nov 05, 2011 11:25 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Is there a defense against Photons?
John Pritchett wrote: Are you talking about Photons as used in player hunting, or as used in attacking your base? I'm talking about player hunting. From the other responses here, it seems the only defense against them is a good offence. Surround your cashing area with figs and mines, and don't attack enemy figs or do anything else your opponent can use to track your location. Unfortunately, if I trade at a port they can track me, and they can easily dismantle any defenses. I don’t have the resources to setup proper defenses, and I can’t cash with them monitoring the game 24/7. I guess I will just play hide and seek :/
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Sat Nov 05, 2011 1:42 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Is there a defense against Photons?
Promethius wrote: You could also just turn photons off, make all ships carry 0 figs and 0 mines, but max shields to protect against nav haz.
I think Micro was talking about after getting hit. If the ships are equal then you are about to be podded or SD. All you can do is make it cost as much as possible to take you out. You might get lucky with a flood attack against some players. Make the ships attack with smaller waves, with the newest version you could manually get away since the attack wave is slower than in previous versions.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sat Nov 05, 2011 2:42 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Is there a defense against Photons?
Micro wrote: John Pritchett wrote: Are you talking about Photons as used in player hunting, or as used in attacking your base? I'm talking about player hunting. From the other responses here, it seems the only defense against them is a good offence. Surround your cashing area with figs and mines, and don't attack enemy figs or do anything else your opponent can use to track your location. Unfortunately, if I trade at a port they can track me, and they can easily dismantle any defenses. I don’t have the resources to setup proper defenses, and I can’t cash with them monitoring the game 24/7. I guess I will just play hide and seek :/ They can't track ports that have your fig under it. That is one reason a grid is important. If you have a ship that has ptorp capability, then setup a trap for them if they are charging into sectors where you are trading. Total resources don't necessarily win the game.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sat Nov 05, 2011 5:09 pm |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Is there a defense against Photons?
T0yman wrote: Make the ships attack with smaller waves, with the newest version you could manually get away since the attack wave is slower than in previous versions. I don't understand. I can't "get away" if I have no turns and can't move. Promethius wrote: They can't track ports that have your fig under it. That is one reason a grid is important. If you have a ship that has ptorp capability, then setup a trap for them if they are charging into sectors where you are trading. Total resources don't necessarily win the game. As soon as you drop a fig, the port drops off of CIM. They can detect that and will come replace your fighter with their own fighter.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Sat Nov 05, 2011 6:17 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Is there a defense against Photons?
Micro wrote: T0yman wrote: Make the ships attack with smaller waves, with the newest version you could manually get away since the attack wave is slower than in previous versions. I don't understand. I can't "get away" if I have no turns and can't move. I was referring to this: Promethius wrote: You might get lucky with a flood attack against some players.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sat Nov 05, 2011 6:23 pm |
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