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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Game Play Suggestion
Vid Kid wrote: I know its late in the game now with all the developments going on ...
I think it might be nice to have J.P. get hooked up with a twx and maybe a Swath ... and play a few games or various sorts.
Maybe start on a older version then move to a newer , then a more resent .. and then current version .. all the while playing each game to the conclusion.
He should do well since he should know the game he is developing right ?
Then I'de like to get his take on the fixes he has added .. did they help him or hurt him ?
What about the anti grid ideas .. how will that effect his next game. How well did he do playing all the other games with grid or did he figure out that he needed that grid to cash and win games ?
These are questions I present as an active player for 20 + years. I know the answers .. but does he .. and what practical playing experiences does he have ...
Anyone up to hosing a game or two for J.P. .. and I'm not talking about truce or builder games ... I'm talking about the type players play , no holds bar. So the only game "players" play is all out war. Little short sighted imo, I play a lot of variations of the game and don't think anyone one style of play is any better than the other. Play all variations to get the best feel for the game or there is no way to make a unbiased decision on game balance across the board. Plus since I know you have played a building game or 2 does that take away from you being a "player" ?  Vid Kid wrote: I'm sure I can get a team up and I think J.P. could ask a few players to help him .. heck I might even help him if he asks .. but he would have to get up to speed with a twx and some scripts to see what real players use and do.
What do you say J.P. .. want to take some time to play your creation and see what things are like as a player ? Cause only "real players" use TWX/Scripts? 
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Fri Sep 09, 2011 4:57 pm |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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 Re: Game Play Suggestion
Not to drain your puddle or anything but have you ever worked on a car? Have you ever wondered what the engineer that designed it were thinking?
Can you image what would happen if the engineers ever tried to .....
Well, never mind........ lol
_________________ twarbase.com:23
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| Fri Sep 09, 2011 6:32 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Game Play Suggestion
T0yman[quote="Vid Kid wrote: I'm sure I can get a team up and I think J.P. could ask a few players to help him .. heck I might even help him if he asks .. but he would have to get up to speed with a twx and some scripts to see what real players use and do.
What do you say J.P. .. want to take some time to play your creation and see what things are like as a player ? Cause only "real players" use TWX/Scripts?  [/quote] TWX and scripts, maybe not, but scripts are used by most. If they use a helper that runs a ppt, they are basically using a script. If they use the helper to find a near fig, same as a TWX script. The helpers simply do not have the offensive/defensive scripts that have been developed for TWX unless they are add-ons. I think SWATH loads 1200+ TWX scripts that I have that covers a lot of different things including special purpose that you don't seen in every game.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Fri Sep 09, 2011 6:37 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Game Play Suggestion
Master Blaster wrote: Not to drain your puddle or anything but have you ever worked on a car? Have you ever wondered what the engineer that designed it were thinking?
Can you image what would happen if the engineers ever tried to .....
Well, never mind........ lol They were thinking if I design it this way, you have to take it to the shop or buy a special tool to fix it. They were also thinking that they (the engineer) would never have to fix it.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Fri Sep 09, 2011 6:38 pm |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 801 Location: Iowa
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 Re: Game Play Suggestion
Quote: So the only game "players" play is all out war. Little short sighted imo, I play a lot of variations of the game and don't think anyone one style of play is any better than the other. I think Vid is trying to suggest a different perspective for JP than the view of 'scripts have killed the game.' I think there are two groups of players that JP is trying to satisfy; the players who have been playing and have adapted their play to current 'levels' and those who wistfully remember how the game felt back in the time they played. The current player base has/had a pretty short list of requests to 'fix' the bugs in TWGS. JP addressed most if not all of these requests in his recent release. So they (current player base) are being addressed. The 'I remember when' crowd is Far harder to please. They want to put in enough settings to tame the current version back to pre- TWGS or at least less combative games. If I interpret their wishes correctly, they want more TRADEwars, and less tradeWARS. Very difficult to make both crowds happy, yet JP is trying.
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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| Fri Sep 09, 2011 8:56 pm |
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Thorindude
Warrant Officer
Joined: Sun Jun 26, 2011 5:29 am Posts: 70
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 Re: Game Play Suggestion
That is a very excellent synopsis of the current cultural climate, well spoken. I am more confident that it will work out positively than some are. But that's okay. Most of the changes that have been implemented this summer are for the best IMO. Creating a hybrid move delay, giving the option to limit logins in certain ways, a game enforced truce mode, and maybe some kind of gridding limitations are all good changes. As long as they're all optional, which so far it all has been. There needs to be a way to play at keys (or at least MORESO) and more battlebots style, where you program your dude to go through the universe doing its thing, and the best programmer wins. Well I guess that style of play is already pretty well supported. 
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| Fri Sep 09, 2011 9:48 pm |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 801 Location: Iowa
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 Re: Game Play Suggestion
Quote: Creating a hybrid move delay, giving the option to limit logins in certain ways, a game enforced truce mode, and maybe some kind of gridding limitations are all good changes. As long as they're all optional, which so far it all has been. I agree this will, at least temporarily, slow down the aggressive players. Unfortunately, it could also 'splinter' the current player base, where the ultimate result (no pun intended) is one player per server.... Another unintended consequence is the 'dumbing down' of the player base; take away competition and people get even more lax about base security and gridding. I actually like some of the options being added, but have some concerns regarding where it will end and how it will affect the community.
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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| Sat Sep 10, 2011 12:39 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Game Play Suggestion
Crosby wrote: I agree this will, at least temporarily, slow down the aggressive players. Unfortunately, it could also 'splinter' the current player base, where the ultimate result (no pun intended) is one player per server....
Another unintended consequence is the 'dumbing down' of the player base; take away competition and people get even more lax about base security and gridding.
I actually like some of the options being added, but have some concerns regarding where it will end and how it will affect the community. From my perspective the game was already splintered when I returned. With the highly scripted/bot games at one end of the spectrum and the truce/builers games at the other. I feel the style that was missing falls somewhere in the middle of that pack and was how we played in the 90's. Now that I have a server I can create games that will startout near stock, plenty of ports and easy to defend Gold bubbles, and each edit will become progressively a little more challenging. I'm going to re-bang the lobby game today. This one has new player planets that go L5 in one day, and the same delays that are going to be standard on all my games. This way you can bring your scripts and test them. I want players to try to planet drop each other here to see what the settings allow now. Planet drops are still possible, but now even players at the keys can get out of the way fast enough. I want them to feel comfortable testing this before they commit to a full game.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sat Sep 10, 2011 6:47 am |
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LoRD TaLoN
Chief Warrant Officer
Joined: Sat Dec 22, 2001 3:00 am Posts: 127 Location: Ashland, Ky, USA
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 Re: Game Play Suggestion
Well to be honest and no offense to JP but the twgs server itself splintered and fragmented the community. Back before twgs i remember playing 2-3 games and while there were several there was only usually 1 game per MBBS and a crapton more players.
Once twgs came around and especially recently with 5,10,20 games per server. Hell you die in one game you just go into another of the 15 games on that server or another server. There are by far more running games then players probably 10 fold as many active games as players.
No real way to fix that.
I think most servers that host more then 5 games do an injustice to the pool of players. I know I may get flamed for this but less games more people in each game. Just say'n.
_________________ -99.9% retired from tradewars unless a very special occasion arises- --Will still be around though to interact socially with my old friends-- ---You may contact me via icq, or email, both listed in my profile---
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| Sat Sep 10, 2011 11:20 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Game Play Suggestion
LoRD TaLoN wrote: Just say'n. What's up with this phrase? Is this a new fad? Remindes me of the song, "I'm so much cooler online."
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| Sun Sep 11, 2011 12:35 am |
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Kewlbreeze
Commander
Joined: Sun Aug 27, 2006 2:00 am Posts: 1419 Location: USA
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 Re: Game Play Suggestion
Big D wrote: LoRD TaLoN wrote: Just say'n. What's up with this phrase? Is this a new fad? Remindes me of the song, "I'm so much cooler online." is it "cooler" or "Kewler"
_________________

 Founding Member of: Flying Ace's
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| Sun Sep 11, 2011 12:41 am |
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LoRD TaLoN
Chief Warrant Officer
Joined: Sat Dec 22, 2001 3:00 am Posts: 127 Location: Ashland, Ky, USA
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 Re: Game Play Suggestion
Big D wrote: LoRD TaLoN wrote: Just say'n. fad? fad sure is a interesting word isn't it? [decided to completely ignore the entire content of your post as well and concentrate on one word]. As for that one of my youtubers says it all the time in videos so it kinda of got thrown into my lexicon.
_________________ -99.9% retired from tradewars unless a very special occasion arises- --Will still be around though to interact socially with my old friends-- ---You may contact me via icq, or email, both listed in my profile---
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| Sun Sep 11, 2011 12:50 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Game Play Suggestion
Lord Talon, no offense taken, and your point is certainly valid, that there are too many games for the player base. However, there was no limit on the number of games that an op could run on a BBS, so the decision was always in the hands of the op, not the author. Recently I've created an artificial limitation on the number of games per server by charging a per-slot cost, with the hope that this will encourage more sites with fewer games.
I also would point out that about 30K BBSs licensed TradeWars (probably closer to 90K actually ran it) back in the day, and I think we're at about 2500 total TWGSs in existence since 1998.
The MBBS example is an anomaly. That game was sold for about $500 per license to a very small pool of MBBSs, and this tended to drive up the player count. If I wanted to achieve such a result today, I think there would need to be maybe 3 sites with everyone gathering there, and I'd have to charge about $20K per license to make it worthwhile. Another alternative would be to discontinue sales and support of public TW servers/games at all and just provide one site where everyone plays. Or maybe just one game and make everyone play there?
I'm not convinced that's a better approach, however, because a big part of this game has been smaller, private games for groups of friends. I've never felt that the public game site is the backbone of the community. It's just the most visible.
Vid, most heart surgeons I know haven't had a heart attack themselves. What I see is a thousand different perspectives, and I take them all into account. Yours is but one.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Tue Sep 13, 2011 4:00 pm |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: Game Play Suggestion
Crosby wrote: Another unintended consequence is the 'dumbing down' of the player base; take away competition and people get even more lax about base security and gridding. Yeah. But the flip side is that the learning curve can't be too steep. Too much competition and there won't be any newbies to replenish the player base. I just started playing again a month or two ago, after being away since 2003. Even though a lot has changed, I still have a foundation to build on going back to the BBS days. Without that, I would probably be too intimidated to play at all. My first game was a week old when I joined, and I got totally destroyed. If I didn't already expect that based on the game age and fighter count, I'd probably have given up right then and there.
_________________ Suddenly you're Busted!
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| Tue Sep 13, 2011 6:03 pm |
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