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How much lead time to post a new game?
https://mail.black-squirrel.com/viewtopic.php?f=14&t=32125
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Author:  Master Blaster [ Tue Aug 23, 2011 6:19 pm ]
Post subject:  How much lead time to post a new game?

I'm full of simple questions.

Banging a game:

Whats the best day and time of the week?
How much lead time works best?

Author:  Helix [ Tue Aug 23, 2011 6:23 pm ]
Post subject:  Re: How much lead time to post a new game?

Master Blaster wrote:
I'm full of simple questions.

Banging a game:

Whats the best day and time of the week?
How much lead time works best?


I like Friday nights cause I work a day job, 1 days notice seems to be enough

H

Author:  Promethius [ Tue Aug 23, 2011 7:05 pm ]
Post subject:  Re: How much lead time to post a new game?

Master Blaster wrote:
I'm full of simple questions.

Banging a game:

Whats the best day and time of the week?
How much lead time works best?


Depends on who you talk to on the day and time of week. Some of us can't get in on a week night bang because of work, others can't get in on the weekend. An unlim is over quickly so those that get in can close a game before others stand a chance.

Lead time probably 2-3 days to give people a chance to get a team together.

Author:  Cruncher [ Tue Aug 23, 2011 8:44 pm ]
Post subject:  Re: How much lead time to post a new game?

Master Blaster wrote:
I'm full of simple questions.

Banging a game:

Whats the best day and time of the week?
How much lead time works best?


I think this was one of my beef's. I prefer a long lead time myself.

Busy lifes etc., sometimes we just have to "schedule" fun in, and with a longer lead time I can do that.

Also, now that I'm creating games, I want to take the time to look it over, make sure I have all the settings I want. So I created a game last weekend that's not scheduled to open until Sept. 16th. Kids will be back to school, and those not playing in the tourney may want a fresh game.

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