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New game types...
https://mail.black-squirrel.com/viewtopic.php?f=14&t=31922
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Author:  Ender [ Mon Jul 25, 2011 8:04 am ]
Post subject:  New game types...

Just a quick thought, would it be intresting to have certian "achievements" or "rewards" based off certian milestones in a game? For example first player to 10 kills receives 500k figgies, or first corp to lvl 6 planet recives 100k ore, some type of simi-automated bot in game that would respond in certian situations based off game type when certian achievments are made... just a thought, already seen something similiar in play via sysop scrip, might be cool to see built in and standard...

Author:  mob [ Mon Jul 25, 2011 5:46 pm ]
Post subject:  Re: New game types...

I like this idea...

Author:  John Pritchett [ Mon Jul 25, 2011 9:32 pm ]
Post subject:  Re: New game types...

I'm really chomping at the bit to add a set of game modes, things like Capture the Flag, King of the Hill, etc, creating a set of goals that would really change the focus of the games away from what is essentially usually just a "last man standing" style of play. One of the most important benefits of this would be the ability to create games that run for a finite time before naming a winner. For example, King of the Hill could name the winner as the team who controls a particular sector after 6 days.

This is definitely something I want to do, and I believe it would breath new life into the game.

Author:  Ender [ Mon Jul 25, 2011 9:59 pm ]
Post subject:  Re: New game types...

I agree JP, I would love to see some of this in action!!

Author:  mob [ Mon Jul 25, 2011 10:03 pm ]
Post subject:  Re: New game types...

Dont discount your idea though Ender. I think even with game modes, an admin bot to administer special bonuses would be really cool...

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