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Glitchy output
https://mail.black-squirrel.com/viewtopic.php?f=14&t=31562
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Author:  John Pritchett [ Tue May 10, 2011 11:12 am ]
Post subject:  Glitchy output

Cruncher has reported and provided output caps showing glitchy output (mostly lost linefeed characters). What she's seeing seems inconsistent and differs depending on what she's using (Hyperterminal, which I don't trust at all, plus various helpers and script engines), so I'm not getting a clear picture of what's happening here. Is anyone else on the beta seeing glitchy output, dropped characters or whatever?

Author:  Big D [ Tue May 10, 2011 2:19 pm ]
Post subject:  Re: Glitchy output

John Pritchett wrote:
Cruncher has reported and provided output caps showing glitchy output (mostly lost linefeed characters). What she's seeing seems inconsistent and differs depending on what she's using (Hyperterminal, which I don't trust at all, plus various helpers and script engines), so I'm not getting a clear picture of what's happening here. Is anyone else on the beta seeing glitchy output, dropped characters or whatever?


I'm using ZOC/TWX and everything looks fine from my end.

Author:  Cruncher [ Tue May 10, 2011 9:43 pm ]
Post subject:  Re: Glitchy output

I'm only seeing it in Swath in game M, but since Swath does not have a game log file that I can see, I opened Zoc and had them both on the same TWX login and ran the fig list again.

If I run only Zoc - no glitches. I must run fig list in Swath to see the glitches. I've sent JP both the Zoc and the TWX logs from today.

Author:  John Pritchett [ Tue May 10, 2011 11:12 pm ]
Post subject:  Re: Glitchy output

My confidence level is getting pretty high that there isn't a TW-side bug here. I ran a stress test where I had TW echoing back data at about 600 Kbps for an hour and not a single character was garbled.

Author:  Cruncher [ Wed May 11, 2011 1:28 pm ]
Post subject:  Re: Glitchy output

John Pritchett wrote:
My confidence level is getting pretty high that there isn't a TW-side bug here. I ran a stress test where I had TW echoing back data at about 600 Kbps for an hour and not a single character was garbled.


Cool beans! :D

Author:  Scrat [ Wed May 11, 2011 1:48 pm ]
Post subject:  Re: Glitchy output

The latest version of Swath has a text speed limit under preferences. You might want to check that setting as it can cause text not to be displayed.

Author:  John Pritchett [ Wed May 11, 2011 2:03 pm ]
Post subject:  Re: Glitchy output

That could be what's going on. With TW running at maximum speed, the output is faster than it has been in the past.

Author:  Cruncher [ Wed May 11, 2011 7:30 pm ]
Post subject:  Re: Glitchy output

Scrat wrote:
The latest version of Swath has a text speed limit under preferences. You might want to check that setting as it can cause text not to be displayed.



Found it, it's not checked which I would presume is full speed. I've used Swath in the HVS game which displays full text much faster than TWGS without an issue.

Thanks for showing me a new setting I wasn't ware of.

Author:  Cruncher [ Wed May 11, 2011 7:30 pm ]
Post subject:  Re: Glitchy output

Scrat wrote:
The latest version of Swath has a text speed limit under preferences. You might want to check that setting as it can cause text not to be displayed.



Found it, it's not checked which I would presume is full speed. I've used Swath in the HVS game which displays full text much faster than TWGS without an issue.

Thanks for showing me a new setting I wasn't ware of.

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