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| Glitchy output https://mail.black-squirrel.com/viewtopic.php?f=14&t=31562 |
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| Author: | John Pritchett [ Tue May 10, 2011 11:12 am ] |
| Post subject: | Glitchy output |
Cruncher has reported and provided output caps showing glitchy output (mostly lost linefeed characters). What she's seeing seems inconsistent and differs depending on what she's using (Hyperterminal, which I don't trust at all, plus various helpers and script engines), so I'm not getting a clear picture of what's happening here. Is anyone else on the beta seeing glitchy output, dropped characters or whatever? |
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| Author: | Big D [ Tue May 10, 2011 2:19 pm ] |
| Post subject: | Re: Glitchy output |
John Pritchett wrote: Cruncher has reported and provided output caps showing glitchy output (mostly lost linefeed characters). What she's seeing seems inconsistent and differs depending on what she's using (Hyperterminal, which I don't trust at all, plus various helpers and script engines), so I'm not getting a clear picture of what's happening here. Is anyone else on the beta seeing glitchy output, dropped characters or whatever? I'm using ZOC/TWX and everything looks fine from my end. |
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| Author: | Cruncher [ Tue May 10, 2011 9:43 pm ] |
| Post subject: | Re: Glitchy output |
I'm only seeing it in Swath in game M, but since Swath does not have a game log file that I can see, I opened Zoc and had them both on the same TWX login and ran the fig list again. If I run only Zoc - no glitches. I must run fig list in Swath to see the glitches. I've sent JP both the Zoc and the TWX logs from today. |
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| Author: | John Pritchett [ Tue May 10, 2011 11:12 pm ] |
| Post subject: | Re: Glitchy output |
My confidence level is getting pretty high that there isn't a TW-side bug here. I ran a stress test where I had TW echoing back data at about 600 Kbps for an hour and not a single character was garbled. |
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| Author: | Cruncher [ Wed May 11, 2011 1:28 pm ] |
| Post subject: | Re: Glitchy output |
John Pritchett wrote: My confidence level is getting pretty high that there isn't a TW-side bug here. I ran a stress test where I had TW echoing back data at about 600 Kbps for an hour and not a single character was garbled. Cool beans! |
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| Author: | Scrat [ Wed May 11, 2011 1:48 pm ] |
| Post subject: | Re: Glitchy output |
The latest version of Swath has a text speed limit under preferences. You might want to check that setting as it can cause text not to be displayed. |
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| Author: | John Pritchett [ Wed May 11, 2011 2:03 pm ] |
| Post subject: | Re: Glitchy output |
That could be what's going on. With TW running at maximum speed, the output is faster than it has been in the past. |
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| Author: | Cruncher [ Wed May 11, 2011 7:30 pm ] |
| Post subject: | Re: Glitchy output |
Scrat wrote: The latest version of Swath has a text speed limit under preferences. You might want to check that setting as it can cause text not to be displayed. Found it, it's not checked which I would presume is full speed. I've used Swath in the HVS game which displays full text much faster than TWGS without an issue. Thanks for showing me a new setting I wasn't ware of. |
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| Author: | Cruncher [ Wed May 11, 2011 7:30 pm ] |
| Post subject: | Re: Glitchy output |
Scrat wrote: The latest version of Swath has a text speed limit under preferences. You might want to check that setting as it can cause text not to be displayed. Found it, it's not checked which I would presume is full speed. I've used Swath in the HVS game which displays full text much faster than TWGS without an issue. Thanks for showing me a new setting I wasn't ware of. |
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