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| Y CITY CONNECTION https://mail.black-squirrel.com/viewtopic.php?f=14&t=31140 |
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| Author: | Muss [ Sat Mar 12, 2011 8:21 pm ] |
| Post subject: | Y CITY CONNECTION |
Can we get "Interactive Subprompts" turned ON for Y-City ?? Or maybe there is a reason why the Op is keeping them off ? I'm not sure of any reason why though. If so.. please enlighten us. We love to learn. |
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| Author: | Helix [ Sun Mar 13, 2011 12:39 am ] |
| Post subject: | Re: Y CITY CONNECTION |
Muss, Many, many edits have it turned off as a default. So when it is imported, the ISPs are off. H |
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| Author: | Muss [ Sun Mar 13, 2011 1:47 am ] |
| Post subject: | Re: Y CITY CONNECTION |
but it's a easy fix. I was wondering why anyone would Want them on. |
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| Author: | Singularity [ Sun Mar 13, 2011 2:07 am ] |
| Post subject: | Re: Y CITY CONNECTION |
Messes with plocks a bit. |
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| Author: | Muss [ Sun Mar 13, 2011 2:29 am ] |
| Post subject: | Re: Y CITY CONNECTION |
right.. and causes a nice flood of msgs when hangin at certain prompts for awhile. I dont see anything good, yet, from prompts being off. |
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| Author: | Singularity [ Sun Mar 13, 2011 4:04 am ] |
| Post subject: | Re: Y CITY CONNECTION |
It messes with plock. So if, as a sysop, your goal is to make plocks slower (you have to trigger on the decay rather than the fig/limp msg) then ISPs would be one way to do it. Still, in most cases, it's just off by default. I don't know many games where it's off on purpose. |
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