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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Next Tourney Edit
I would like to see it crafted so that a team cannot turtle after the first 2 weeks and win. I think that would mean an invader ship with greater than 1.5 offensive odds that can land. Any thoughts? H Custom Pirates - SettingsGlobal (server) settings -------------------------------------------------------------------------------- Ship Delay: 0 s/TPW Probe Movement Delay: 0 s/sector Command Limitation: 50 cmds / 1s Output Segment Size: Unlim bytes Days Until Deletion: 30 days Ack Interval: 300 s Daily Log Length: 800 bytes Inactivity Timeout: 300 s Local Display On? false Local Beeper On? true User Aliases? true Aliens Sleep? false
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Game A - Custom Pirates - 20000 sectors - 1500 turns -------------------------------------------------------------------------------- Tournament mode is ON. Days to enter: 0 days Max deaths: 50 Age of Game: 0 days Game banged on: Fri Mar 11 2011 Closed game? false Extern last ran on: Thu Mar 10 2011 Sectors: 20,000 Max users: 200 Max ships: 800 Max ports: 16,000 Max planets: 4000 New player planets? false Turns per day: 1500 Turn bank: 1 days Time limit per day: Unlim min Time penalty: 0 min/logon Starting credits: 10,000cr Starting holds: 50 Starting figs: 1000 Death delay? false Radiation duration: 1 days NavHaz clear rate: 25% / day Times Class0/9 Blown: 0 Cloak failure rate: 0% Port regen: 50% / day Port regen max: 100% / visit Max product: 32,760 units Built port density: 95% One-way warp density: 3% Two-way warp density: 30% Max course length: 45 Fighter lock decay: 1440s Terra max colos:100,000,000 Terra regen rate: 50,000 colos/day Squatters: 2 ships/sec Corp size: 6 users/corp Planetary nego: 100% Planets per sector: 3 Photon duration: 3s Fedsafe Photons? true Multi photons? true Photon cost: 100,000cr Gold mode? true MBBS mode? true Steal from buy? true Steal delay? false Steal Factor: 70% Rob factor: 50% Busts clear every: 1 days Last bust clear: Fri Mar 11 2011 Bubbles: 6 Min size: 100 Max size: 3316 Min links: 1 Max links: 4 Min tunnel depth: 0 Max tunnel depth: 0 Ship reregistry cost: 5000cr Cloak cost: 25,000cr Armid mine cost: 500cr Limpet mine cost: 40,000cr Beacon cost: 100cr Limpet removal cost: 5000cr Genesis torp cost: 25,000cr Atomic det cost: 15,000cr Density scanner cost: 2000cr Holo scanner cost: 50,000cr Corbomite cost: 1000cr Planet scanner cost: 30,000cr Ether probe cost: 3000cr Mine disruptor cost: 6000cr Planet xport cost: 50,000cr Plnt xport upg cost: 25,000cr TWarp I drive cost: 50,000cr TWarp II drive cost: 80,000cr Twarp upgrade cost: 40,000cr Psychic probe cost: 10,000cr Internal aliens? false Internal Ferrengi? false -------------------------------------------------------------------------------- Custom Pirates - Ships******************************************************************************************************** .................................................Ships.................................................. ******************************************************************************************************** 0 */====\/====\* (Pescador) Deployment: General : Max Holds: 25 Start Holds: 25 Max Shields: 2500 Hold Value: 24000 Turns/Warp: 2 XPort Range: 5 Mines: 0 Mine Disrpt: 10 Drive Value: 9999 Max Figs: 1000 Figs / Wave: 1000 Off Odds: 1 Def Odds: 4 Comp Value: 4700 Photon Miss: 0 EtherProbes: 25 Beacons: 0 Cloaks: 5 Hull Value: 5000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 1500 Total Price: 43699
DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate !HasPod IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 1 Merchant Galleon () Deployment: General : Max Holds: 125 Start Holds: 20 Max Shields: 5000 Hold Value: 10000 Turns/Warp: 3 XPort Range: 5 Mines: 50 Mine Disrpt: 10 Drive Value: 1000 Max Figs: 20000 Figs / Wave: 750 Off Odds: 1 Def Odds: 1 Comp Value: 20300 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 10000 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 3000 Total Price: 41300
DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 2 Sloop of War (Le Richelieu) Deployment: General : Max Holds: 50 Start Holds: 10 Max Shields: 500 Hold Value: 5000 Turns/Warp: 1 XPort Range: 1 Mines: 10 Mine Disrpt: 10 Drive Value: 3000 Max Figs: 1000 Figs / Wave: 1000 Off Odds: 2 Def Odds: 2 Comp Value: 5200 Photon Miss: 0 EtherProbes: 25 Beacons: 10 Cloaks: 5 Hull Value: 22000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 3000 Total Price: 35200
DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate !HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 3 French Redoutable () Deployment: General : Max Holds: 100 Start Holds: 12 Max Shields: 16000 Hold Value: 6000 Turns/Warp: 3 XPort Range: 5 Mines: 5 Mine Disrpt: 10 Drive Value: 1000 Max Figs: 10000 Figs / Wave: 5000 Off Odds: 1.3 Def Odds: 2.5 Comp Value: 82800 Photon Miss: 10 EtherProbes: 25 Beacons: 5 Cloaks: 5 Hull Value: 35000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 4000 Total Price: 124800
DensityScan !HoloScan !Transwarp !PlanetScan !Interdictor CanLand CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 4 Battle Brig (Axis Industries) Deployment: General : Max Holds: 100 Start Holds: 16 Max Shields: 1500 Hold Value: 38000 Turns/Warp: 4 XPort Range: 10 Mines: 100 Mine Disrpt: 10 Drive Value: 9999 Max Figs: 25000 Figs / Wave: 5000 Off Odds: 2 Def Odds: 2 Comp Value: 61500 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 18000 XP Needed: 0 Gen Torps: 1 Atomic Dets: 5 Corbomite: 3000 Total Price: 127499
DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 5 Flag BattleFrigate (4 Dragons Ltd) Deployment: General : Max Holds: 200 Start Holds: 60 Max Shields: 16000 Hold Value: 1000000 Turns/Warp: 2 XPort Range: 25 Mines: 200 Mine Disrpt: 25 Drive Value: 75000 Max Figs: 75000 Figs / Wave: 25000 Off Odds: 3 Def Odds: 4 Comp Value: 120000 Photon Miss: 2 EtherProbes: 100 Beacons: 100 Cloaks: 5 Hull Value: 90000 XP Needed: 0 Gen Torps: 10 Atomic Dets: 10 Corbomite: 6000 Total Price: 1285000
DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod Guardian !ReqCommish ReqCorp ReqCEO !Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 6 English Prison Barge (Mainstay Ltd) Deployment: General : Max Holds: 250 Start Holds: 100 Max Shields: 1000 Hold Value: 27000 Turns/Warp: 6 XPort Range: 10 Mines: 5 Mine Disrpt: 10 Drive Value: 1000 Max Figs: 500 Figs / Wave: 500 Off Odds: 1 Def Odds: 1 Comp Value: 10400 Photon Miss: 0 EtherProbes: 25 Beacons: 10 Cloaks: 5 Hull Value: 54000 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 1500 Total Price: 92400
DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 7 Slaver () Deployment: General : Max Holds: 255 Start Holds: 50 Max Shields: 1000 Hold Value: 27000 Turns/Warp: 3 XPort Range: 5 Mines: 50 Mine Disrpt: 10 Drive Value: 1000 Max Figs: 10000 Figs / Wave: 125 Off Odds: 1.5 Def Odds: 2 Comp Value: 11050 Photon Miss: 0 EtherProbes: 25 Beacons: 20 Cloaks: 5 Hull Value: 58000 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 1500 Total Price: 97050
DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 8 Merchant Marines () Deployment: General : Max Holds: 65 Start Holds: 63 Max Shields: 500 Hold Value: 15000 Turns/Warp: 2 XPort Range: 5 Mines: 2 Mine Disrpt: 10 Drive Value: 2000 Max Figs: 300 Figs / Wave: 100 Off Odds: 0.8 Def Odds: 0.8 Comp Value: 9600 Photon Miss: 0 EtherProbes: 25 Beacons: 20 Cloaks: 5 Hull Value: 6800 XP Needed: 0 Gen Torps: 2 Atomic Dets: 5 Corbomite: 1500 Total Price: 33400
DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 9 Admiralty (Dzerhinsky) Deployment: General : Max Holds: 225 Start Holds: 75 Max Shields: 10000 Hold Value: 1000000 Turns/Warp: 2 XPort Range: 25 Mines: 250 Mine Disrpt: 40 Drive Value: 1000000 Max Figs: 100000 Figs / Wave: 50000 Off Odds: 4 Def Odds: 3 Comp Value: 231000 Photon Miss: 40 EtherProbes: 100 Beacons: 150 Cloaks: 20 Hull Value: 65000 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 6000 Total Price: 2296000
DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian ReqCommish !ReqCorp !ReqCEO !Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 10 Privateer (Provornyy) Deployment: General : Max Holds: 200 Start Holds: 100 Max Shields: 5000 Hold Value: 6000 Turns/Warp: 1 XPort Range: 15 Mines: 5 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 40000 Figs / Wave: 40000 Off Odds: 5 Def Odds: 2 Comp Value: 48000 Photon Miss: 10 EtherProbes: 25 Beacons: 5 Cloaks: 5 Hull Value: 2000000 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 6000 Total Price: 2064000
DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 11 Schooner (Markham Space Tech) Deployment: General : Max Holds: 73 Start Holds: 20 Max Shields: 2000 Hold Value: 10000 Turns/Warp: 3 XPort Range: 3 Mines: 50 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 5000 Figs / Wave: 1000 Off Odds: 1.4 Def Odds: 1.4 Comp Value: 29000 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 12300 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 1500 Total Price: 61300
DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 12 British Frigate () Deployment: General : Max Holds: 80 Start Holds: 20 Max Shields: 750 Hold Value: 10000 Turns/Warp: 3 XPort Range: 6 Mines: 25 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 5000 Figs / Wave: 2000 Off Odds: 1.4 Def Odds: 1.4 Comp Value: 39500 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 13000 XP Needed: 0 Gen Torps: 2 Atomic Dets: 5 Corbomite: 1500 Total Price: 72500
DensityScan !HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 13 American Cutter (Dzerhinsky) Deployment: General : Max Holds: 100 Start Holds: 30 Max Shields: 16000 Hold Value: 15000 Turns/Warp: 1 XPort Range: 3 Mines: 5 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 10000 Figs / Wave: 1000 Off Odds: 1 Def Odds: 8 Comp Value: 10500 Photon Miss: 0 EtherProbes: 25 Beacons: 20 Cloaks: 5 Hull Value: 70000 XP Needed: 0 Gen Torps: 1 Atomic Dets: 5 Corbomite: 3000 Total Price: 105500
DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 14 Dread Flute (Le Richelieu) Deployment: General : Max Holds: 50 Start Holds: 10 Max Shields: 16000 Hold Value: 5000 Turns/Warp: 10 XPort Range: 1 Mines: 250 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 250000 Figs / Wave: 800 Off Odds: 0.5 Def Odds: 3 Comp Value: 25000 Photon Miss: 0 EtherProbes: 25 Beacons: 10 Cloaks: 5 Hull Value: 7500 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 6000 Total Price: 47500
DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 15 Spanish Main (Murene) Deployment: General : Max Holds: 150 Start Holds: 50 Max Shields: 600 Hold Value: 28000 Turns/Warp: 4 XPort Range: 5 Mines: 0 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 300 Figs / Wave: 150 Off Odds: 0.5 Def Odds: 0.5 Comp Value: 10300 Photon Miss: 0 EtherProbes: 25 Beacons: 20 Cloaks: 5 Hull Value: 15300 XP Needed: 0 Gen Torps: 1 Atomic Dets: 5 Corbomite: 1500 Total Price: 63600
DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 16 Port Siege (AldenShrike) Deployment: General : Max Holds: 40 Start Holds: 10 Max Shields: 4000 Hold Value: 25000 Turns/Warp: 5 XPort Range: 40 Mines: 200 Mine Disrpt: 10 Drive Value: 1000000 Max Figs: 300000 Figs / Wave: 50000 Off Odds: 1 Def Odds: 2 Comp Value: 380000 Photon Miss: 0 EtherProbes: 25 Beacons: 100 Cloaks: 5 Hull Value: 104000 XP Needed: 0 Gen Torps: 20 Atomic Dets: 5 Corbomite: 1500 Total Price: 1509000
DensityScan HoloScan !Transwarp PlanetScan Interdictor !CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- Custom Pirates - Planets******************************************************************************************************** ................................................Planets................................................. ******************************************************************************************************** 0 Coastal
Thick Oxygen/Nitrogen atmosphere. Specific gravity within 0.7 to 1.3 Earth normal. Random, but mostly manageable weather patterns, with temperatures ranging from 0 to 40 degrees Celsius. Fertile soil, excellent for Organic production. Mineral deposits, very good for Equipment production. Chemical elements good for Fuel Ore. Class M planets are excellent for human colonization and promote an excellent population growth curve as well as a very good population harmony quotient. They have an above average "habitability band". Drawbacks include overpopulation problems, political unrest and human-induced destruction of the BioSphere.
ClassLtr: M Subclass: ANSIFile: PLANETM TextFile: PLANETM Deleted: No General: Yes Habitablity: 100 Hazard: 1 OreProd: 1 OrgProd: 3 EquProd: 3 FigProd: 10 MaxOreColos: 100000 MaxOrgColos: 100000 MaxEquColos: 100000 MaxOreInv: 1000000 MaxOrgInv: 100000 MaxEquInv: 100000 MaxFigs: 1000000 MaxShields: 50000 StartEquip: 0 StartOre: 0 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 1000 CitLvl1Days: 0 CitLvl1Equ: 250 CitLvl1Ore: 300 CitLvl1Org: 200 CitLvl2Cols: 2000 CitLvl2Days: 0 CitLvl2Equ: 250 CitLvl2Ore: 200 CitLvl2Org: 50 CitLvl3Cols: 4000 CitLvl3Days: 5 CitLvl3Equ: 500 CitLvl3Ore: 500 CitLvl3Org: 250 CitLvl4Cols: 6000 CitLvl4Days: 10 CitLvl4Equ: 1000 CitLvl4Ore: 1000 CitLvl4Org: 1200 CitLvl5Cols: 6000 CitLvl5Days: 5 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 CitLvl6Cols: 6000 CitLvl6Days: 5 CitLvl6Equ: 2000 CitLvl6Ore: 1000 CitLvl6Org: 1200 -------------------------------------------------------------------------------------------------------- 1 Legion
Thin Oxygen/Nitrogen atmosphere. Specific gravity within 0.5 to 1.5 Earth normal. Weather patterns are mostly dry and hot with temperatures ranging fron 40 to 140 degrees Celsius. Little area of fertile soil, very bad for Organics. Very little precious metal making it bad for Equipment production. Common Chemical traces making it great for Fuel Ore. Class K worlds are average for humanoid colonization but an arrid and hot climate requires specialized colonists. Narrow habitability band but a generally stable political environment as the population must depend on each other to survive. Higher fatality rate than Class M worlds.
ClassLtr: K Subclass: BE ANSIFile: PLANETK TextFile: PLANETK Deleted: No General: Yes Habitablity: 100 Hazard: 0 OreProd: 1 OrgProd: 5 EquProd: 5 FigProd: 3 MaxOreColos: 400000 MaxOrgColos: 100000 MaxEquColos: 100000 MaxOreInv: 5000000 MaxOrgInv: 250000 MaxEquInv: 250000 MaxFigs: 4000000 MaxShields: 65500 StartEquip: 0 StartOre: 20000 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 1000 CitLvl1Days: 1 CitLvl1Equ: 100 CitLvl1Ore: 100 CitLvl1Org: 100 CitLvl2Cols: 2000 CitLvl2Days: 0 CitLvl2Equ: 100 CitLvl2Ore: 100 CitLvl2Org: 100 CitLvl3Cols: 3000 CitLvl3Days: 0 CitLvl3Equ: 100 CitLvl3Ore: 100 CitLvl3Org: 100 CitLvl4Cols: 4000 CitLvl4Days: 3 CitLvl4Equ: 100 CitLvl4Ore: 100 CitLvl4Org: 100 CitLvl5Cols: 5000 CitLvl5Days: 3 CitLvl5Equ: 100 CitLvl5Ore: 100 CitLvl5Org: 100 CitLvl6Cols: 6000 CitLvl6Days: 2 CitLvl6Equ: 100 CitLvl6Ore: 100 CitLvl6Org: 100 -------------------------------------------------------------------------------------------------------- 2 Brothel
Dense Oxygen/Nitrogen atmosphere. Specific gravity within 1.1 to 1.8 Earth normal. Random and occasional violent weather current patterns, with temps ranging from 20 to 50 degrees Celsius. No land mass to speak of, making mining for Ore more difficult. Organics production quite good, (one of the best) but a poor environment for building Equipment. Class O planets are more challenging to habitate, but are almost as safe as class M. Good population growth curve and decent population harmony. Their entire surface is habitable with proper gear with the only drawbacks being the costs to settle and build citadels.
ClassLtr: O Subclass: J ANSIFile: PLANETO TextFile: PLANETO Deleted: No General: Yes Habitablity: 98 Hazard: 2 OreProd: 1 OrgProd: 1 EquProd: 1 FigProd: 1 MaxOreColos: 50000 MaxOrgColos: 250000 MaxEquColos: 50000 MaxOreInv: 2000000 MaxOrgInv: 2700000 MaxEquInv: 374000 MaxFigs: 6660000 MaxShields: 50000 StartEquip: 0 StartOre: 0 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 1400 CitLvl1Days: 1 CitLvl1Equ: 400 CitLvl1Ore: 500 CitLvl1Org: 200 CitLvl2Cols: 2400 CitLvl2Days: 2 CitLvl2Equ: 300 CitLvl2Ore: 200 CitLvl2Org: 50 CitLvl3Cols: 4400 CitLvl3Days: 2 CitLvl3Equ: 650 CitLvl3Ore: 600 CitLvl3Org: 400 CitLvl4Cols: 7000 CitLvl4Days: 2 CitLvl4Equ: 800 CitLvl4Ore: 700 CitLvl4Org: 900 CitLvl5Cols: 8000 CitLvl5Days: 1 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 CitLvl6Cols: 7000 CitLvl6Days: 8 CitLvl6Equ: 1600 CitLvl6Ore: 700 CitLvl6Org: 900 -------------------------------------------------------------------------------------------------------- 3 Ship Yard
Thin Oxygen/Nitrogen atmosphere. Specific gravity within 1.0 to 2.2 Earth normal. Weather patterns are wet with temperatures ranging anywhere from -30 to 50 Celsius depending on the width of the habitability band. Excellent Mineral and Ore deposits but harsh conditions only permit avg to below avg Equipment production. Soil is excellent, providing higher than normal organics production. Colonist specialization is necessary to maintain population. Good - very good population harmony quotient. Above average "habitability band" but only medium population growth. Drawbacks include hazards to equipment and occasional severe weather conditions.
ClassLtr: L Subclass: E ANSIFile: PLANETL TextFile: PLANETL Deleted: No General: Yes Habitablity: 98 Hazard: 3 OreProd: 2 OrgProd: 2 EquProd: 1 FigProd: 10 MaxOreColos: 100000 MaxOrgColos: 50000 MaxEquColos: 50000 MaxOreInv: 1500000 MaxOrgInv: 200000 MaxEquInv: 100000 MaxFigs: 2000000 MaxShields: 50000 StartEquip: 0 StartOre: 0 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 400 CitLvl1Days: 2 CitLvl1Equ: 150 CitLvl1Ore: 150 CitLvl1Org: 100 CitLvl2Cols: 1400 CitLvl2Days: 2 CitLvl2Equ: 250 CitLvl2Ore: 200 CitLvl2Org: 50 CitLvl3Cols: 3600 CitLvl3Days: 2 CitLvl3Equ: 700 CitLvl3Ore: 600 CitLvl3Org: 250 CitLvl4Cols: 5600 CitLvl4Days: 5 CitLvl4Equ: 1000 CitLvl4Ore: 1000 CitLvl4Org: 1200 CitLvl5Cols: 7000 CitLvl5Days: 5 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 CitLvl6Cols: 5600 CitLvl6Days: 5 CitLvl6Equ: 2000 CitLvl6Ore: 1000 CitLvl6Org: 1200 -------------------------------------------------------------------------------------------------------- 4 Glacial
Extremely thin Oxygen-Nitrogen atmospheres. Specific gravity from 0.5 to 1.7 Earth normal. Meteorologically unstable causing violent conditions. Temps range from -10 to -190 degrees Celsius. Full life support necessary for colonies and death rates are high. No workable soil base so hydroponic Organics are limited. Modest mineral and chemicals exist so production of Ore and Equipment will be below average to none. Class C planets NOT recommended for colonization, their violent condition makes it extremely hazardous. Some Class C planets have been adopted by the Federation and used as prison colonies with very effective results.
ClassLtr: C Subclass: EJ ANSIFile: PLANETC TextFile: PLANETC Deleted: No General: Yes Habitablity: 92 Hazard: 5 OreProd: 50 OrgProd: 100 EquProd: 500 FigProd: 25 MaxOreColos: 100000 MaxOrgColos: 100000 MaxEquColos: 100000 MaxOreInv: 20000 MaxOrgInv: 50000 MaxEquInv: 10000 MaxFigs: 1000000 MaxShields: 50000 StartEquip: 0 StartOre: 0 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 1000 CitLvl1Days: 5 CitLvl1Equ: 600 CitLvl1Ore: 400 CitLvl1Org: 300 CitLvl2Cols: 2400 CitLvl2Days: 5 CitLvl2Equ: 400 CitLvl2Ore: 300 CitLvl2Org: 80 CitLvl3Cols: 4400 CitLvl3Days: 7 CitLvl3Equ: 650 CitLvl3Ore: 600 CitLvl3Org: 400 CitLvl4Cols: 6600 CitLvl4Days: 5 CitLvl4Equ: 700 CitLvl4Ore: 700 CitLvl4Org: 900 CitLvl5Cols: 9000 CitLvl5Days: 4 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 CitLvl6Cols: 6600 CitLvl6Days: 8 CitLvl6Equ: 1400 CitLvl6Ore: 700 CitLvl6Org: 900 -------------------------------------------------------------------------------------------------------- 5 Pirate Penthouse
Extremely thin Oxygen / Nitrogen atmospheres. Specific gravities are within 0.8 to 2.6 Earth normal. Climate patterns are violent with temperatures from 45 to 400 degrees Celcius. Full life support required for colonization. Zero workable soil and harsh conditions make Organics production impossible. Good trace elements for equip but conditions make production a gamble at best. Excellent Ore production possibilities as material is often ejected by volcanic activity and found on the surface. Very dangerous for colony growth as unstable planetary crusts often lead to the complete loss of a colony. The Federation has been known to use Class H planets for defense of key sectors due to their large Ore base.
ClassLtr: H Subclass: KEJ ANSIFile: PLANETH TextFile: PLANETH Deleted: No General: Yes Habitablity: 90 Hazard: 7 OreProd: 1 OrgProd: 2 EquProd: 3 FigProd: 5 MaxOreColos: 400000 MaxOrgColos: 50000 MaxEquColos: 50000 MaxOreInv: 3000000 MaxOrgInv: 200000 MaxEquInv: 200000 MaxFigs: 3000000 MaxShields: 65500 StartEquip: 0 StartOre: 0 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 800 CitLvl1Days: 0 CitLvl1Equ: 600 CitLvl1Ore: 500 CitLvl1Org: 300 CitLvl2Cols: 1600 CitLvl2Days: 0 CitLvl2Equ: 400 CitLvl2Ore: 300 CitLvl2Org: 100 CitLvl3Cols: 4400 CitLvl3Days: 2 CitLvl3Equ: 1500 CitLvl3Ore: 1200 CitLvl3Org: 400 CitLvl4Cols: 7000 CitLvl4Days: 2 CitLvl4Equ: 2500 CitLvl4Ore: 2000 CitLvl4Org: 2000 CitLvl5Cols: 10000 CitLvl5Days: 5 CitLvl5Equ: 2000 CitLvl5Ore: 3000 CitLvl5Org: 1200 CitLvl6Cols: 7000 CitLvl6Days: 6 CitLvl6Equ: 5000 CitLvl6Ore: 2000 CitLvl6Org: 2000 -------------------------------------------------------------------------------------------------------- 6 Dead Star
Heavy ranging to very thin atmospheres consisting of various elements, mostly comprised of helium or of hydrogen. Specific gravities can range from 0.2 to 8.0 of Earth normal. Climate patterns usually extremely violent with temps ranging from -200 to 400 Celsius. Full life support required at all times. No production can sustain itself on a Class U planet. Some miners have hinted at very valuable products that they have extracted from Class U worlds but the Federation does not have them in its "Official Guide to Mining". Class U planets are not recommended for colonizations as the environment is harsher than being in space itself.
ClassLtr: U Subclass: GJ ANSIFile: PLANETU TextFile: PLANETU Deleted: No General: Yes Habitablity: 88 Hazard: 8 OreProd: 20 OrgProd: 20 EquProd: 1 FigProd: 1 MaxOreColos: 3000 MaxOrgColos: 3000 MaxEquColos: 100000 MaxOreInv: 100000 MaxOrgInv: 10000 MaxEquInv: 10000 MaxFigs: 1000000 MaxShields: 50000 StartEquip: 0 StartOre: 0 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 3000 CitLvl1Days: 0 CitLvl1Equ: 2500 CitLvl1Ore: 1200 CitLvl1Org: 400 CitLvl2Cols: 3000 CitLvl2Days: 0 CitLvl2Equ: 400 CitLvl2Ore: 300 CitLvl2Org: 100 CitLvl3Cols: 5000 CitLvl3Days: 0 CitLvl3Equ: 2000 CitLvl3Ore: 500 CitLvl3Org: 500 CitLvl4Cols: 6000 CitLvl4Days: 0 CitLvl4Equ: 600 CitLvl4Ore: 2000 CitLvl4Org: 200 CitLvl5Cols: 30000 CitLvl5Days: 0 CitLvl5Equ: 600 CitLvl5Ore: 200 CitLvl5Org: 200 CitLvl6Cols: 6000 CitLvl6Days: 100 CitLvl6Equ: 1200 CitLvl6Ore: 500 CitLvl6Org: 200 --------------------------------------------------------------------------------------------------------
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
Last edited by Helix on Sat Mar 12, 2011 11:51 am, edited 1 time in total.
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| Fri Mar 11, 2011 12:48 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Next Tourney Edit
The reason people can turtle is that they can stack planets w/ ore and figs in a door sector. There's no way to prevent someone from stacking figs, but you can offset some of the fig problem by making a huge invader w/ big odds. 300k figs, land capability, 8:1 off odds, 2:1 def odds, 10tpw, no twarp, etc.
You can always limit the ore on planets. The problem there is that you don't have enough ore to do anything else then. To combat that, you either need a way to make it easier to moth multiple times, or a set win condition. The first part can be done by turning off death delay and setting a death lim. But you have to be careful doing that, make sure people don't return w/ cash or figs so they can't cby cash.
The latter can be done too, but has to be done carefully. Kills don't work, because they encourage kill swaps. If you add deaths to the equation to factor that out, you give ppl a reason to turtle. So you need something more aggressive like grid count.
So yes, if you made a planet with a large invader, a game with no death delay, and based the win on grid count, you would end up with a fairly aggressive game that couldn't be won by turtling.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Fri Mar 11, 2011 2:51 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Next Tourney Edit
So as a 'for instance'
1. Classic Edit's planets with increased fuel capacity on M, L, V planets, cut cit times across the board to go l6 by day 7 2. Use the Interdictor, but up the figs to 300k with 8:1 Off and 2:1 Def Odds 3. Make one of the gridder (a havoc or whatever) ships 2 tpw, set the scout to 1 tpw 4. No death delay and 10-15 deaths available in tourney mode 5. 1 point for every 100 sectors gridded. (verified after game's end by the sysop) 6. 8 man teams 3 or 4 corps, 1200 turns, 30k sectors (20k if we dont play on a beta) Game lasts 14 days.
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Fri Mar 11, 2011 4:31 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Next Tourney Edit
Stock planets contribute to turtling. Why? Because you can't make money with them. So you have to keep cashing. More cashing turns means less aggressive play as turns have to be managed for cashing.
TPW all depends on the turns in the game.
50 deaths. 15 isn't enough to blast thru a wall of 10 planets.
Why not just make it "he with the greatest grid wins" and skip the points?
14 days is awfully short w/ only 1200 turns. That simply isn't enough to justify putting together a corp.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
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| Fri Mar 11, 2011 5:02 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Next Tourney Edit
Helix, I sent this to Rev a week or so ago, it might be something worth considering. You ever notice something on paper looks good, but then once applied fails miserably. Disclosing the tie breaker using points and what the points were for has done nothing but promote turtling. Tie breaker rulings should have been sent to an arbitrator for safe keeping and only disclosed at day 60 IMO. If a corp capped a few planets early and they know what the tie breaking rules are, what’s the incentive to keep attacking….. none. Since we all know TW is a game of exploits and loopholes to win at all cost. Just my 2 cents 
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Fri Mar 11, 2011 5:26 pm |
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mob
Boo! inc.
Joined: Sat Oct 09, 2004 2:00 am Posts: 865 Location: USA
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 Re: Next Tourney Edit
T0yman wrote: Helix, I sent this to Rev a week or so ago, it might be something worth considering. You ever notice something on paper looks good, but then once applied fails miserably. Disclosing the tie breaker using points and what the points were for has done nothing but promote turtling. Tie breaker rulings should have been sent to an arbitrator for safe keeping and only disclosed at day 60 IMO. If a corp capped a few planets early and they know what the tie breaking rules are, what’s the incentive to keep attacking….. none. Since we all know TW is a game of exploits and loopholes to win at all cost. Just my 2 cents  "Like"
_________________ “The object of war is not to die for your corp but to make the other bastard die for his.”
Boo! inc.
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| Fri Mar 11, 2011 5:31 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Next Tourney Edit
Yeh but that just results in a game won randomly, rather than as a product of effort. Would be a tough sell.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Fri Mar 11, 2011 7:05 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Next Tourney Edit
Singularity wrote: Stock planets contribute to turtling. Why? Because you can't make money with them. So you have to keep cashing. More cashing turns means less aggressive play as turns have to be managed for cashing.
TPW all depends on the turns in the game.
50 deaths. 15 isn't enough to blast thru a wall of 10 planets.
Why not just make it "he with the greatest grid wins" and skip the points?
14 days is awfully short w/ only 1200 turns. That simply isn't enough to justify putting together a corp. All I am seeing is what not to do, I was asking what to do. lol
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Fri Mar 11, 2011 7:21 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Next Tourney Edit
Helix wrote: All I am seeing is what not to do, I was asking what to do. lol LOL So... grid-based metric, non-stock planets, 50 deaths, no death delay, strong but slow invader, limited ore, planets that make prod... not specific enough? Ok. Try this... Pirates edit, increased colos, 20k uni. 6 man corps, 1500 turns, as many corps as possible. No death delay, 30 or 40 death lim. Eliminate the dread flute's gbonus after week 2, bump up it's offensive odds to 8:1. Game goes for 60 days, winner is the survivor with the highest grid.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Fri Mar 11, 2011 9:25 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Next Tourney Edit
Singularity wrote: Helix wrote: All I am seeing is what not to do, I was asking what to do. lol LOL So... grid-based metric, non-stock planets, 50 deaths, no death delay, strong but slow invader, limited ore, planets that make prod... not specific enough? Ok. Try this... Pirates edit, increased colos, 20k uni. 6 man corps, 1500 turns, as many corps as possible. No death delay, 30 or 40 death lim. Eliminate the dread flute's gbonus after week 2, bump up it's offensive odds to 8:1. Game goes for 60 days, winner is the survivor with the highest grid. Lets play!
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sat Mar 12, 2011 8:49 am |
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MisBehavin
Lieutenant J.G.
Joined: Mon Jun 06, 2005 2:00 am Posts: 474 Location: USA
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 Re: Next Tourney Edit
muhahahahaha
_________________ chat @ irc.freenode.net:6667 #twchan
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| Sat Mar 12, 2011 9:07 am |
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MisBehavin
Lieutenant J.G.
Joined: Mon Jun 06, 2005 2:00 am Posts: 474 Location: USA
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 Re: Next Tourney Edit
botting Miss is NOT allowed either
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| Sat Mar 12, 2011 9:08 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Next Tourney Edit
MisBehavin wrote: botting Miss is NOT allowed either mb bot off 
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sat Mar 12, 2011 10:09 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: Next Tourney Edit
Custom Pirates telnet://twgs.podzone.org:23 Game A Lets look it over, everyone welcome. 20k Sectors 1500 Turns, 50 death limit, ISP on See first post in thread for "Custom Pirates" Settings MisBehavin wrote: botting Miss is NOT allowed either With your keytime? We put them up against the wall and shoot them if they try it!
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sat Mar 12, 2011 11:09 am |
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MisBehavin
Lieutenant J.G.
Joined: Mon Jun 06, 2005 2:00 am Posts: 474 Location: USA
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 Re: Next Tourney Edit
At helix and toy - Thumbs up =)
_________________ chat @ irc.freenode.net:6667 #twchan
*** SG memorial donations via paypal to: dpocky68@booinc.com
**http://wiki.classictw.com/index.php?title=Main_Page **http://web.archive.org/web/19980610181412/http://www.azi.com/
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| Sat Mar 12, 2011 11:57 am |
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