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 Y CITY CONNECTION 
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Unread post Y CITY CONNECTION
Can we get "Interactive Subprompts" turned ON for Y-City ??

Or maybe there is a reason why the Op is keeping them off ? I'm not sure of any reason why though. If so.. please enlighten us. We love to learn.


Sat Mar 12, 2011 8:21 pm
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Unread post Re: Y CITY CONNECTION
Muss,

Many, many edits have it turned off as a default. So when it is imported, the ISPs are off.

H

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Sun Mar 13, 2011 12:39 am
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Unread post Re: Y CITY CONNECTION
but it's a easy fix.

I was wondering why anyone would Want them on.


Sun Mar 13, 2011 1:47 am
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Unread post Re: Y CITY CONNECTION
Messes with plocks a bit.

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Sun Mar 13, 2011 2:07 am
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Unread post Re: Y CITY CONNECTION
right.. and causes a nice flood of msgs when hangin at certain prompts for awhile.

I dont see anything good, yet, from prompts being off.


Sun Mar 13, 2011 2:29 am
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Unread post Re: Y CITY CONNECTION
It messes with plock. So if, as a sysop, your goal is to make
plocks slower (you have to trigger on the decay rather than
the fig/limp msg) then ISPs would be one way to do it.

Still, in most cases, it's just off by default. I don't know many
games where it's off on purpose.

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Sun Mar 13, 2011 4:04 am
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