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 classictw "social" 
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Chief Warrant Officer

Joined: Tue Jan 01, 2008 8:08 pm
Posts: 193
Unread post classictw "social"
i am getting older by the second, watching the ship delay in the "Social". Uhg! please no ship delay.

aside from that... i have a few ideas to put you guys into pods.
Parrothead
Space Ghost
Singularity
Booger
Darn list is too long... you know who you are :P

my corp is up and running with Krimsonblade and myself... but we are picking up all available players to hammer you top guns into the ground.

Staighten up! Pack your kits! and Move out! and bring your muscle, The Hive is a lean mean fight'in machine.

Vid.... i got a corbo bomb with your name on it...
kav... what's holdin you back... you know your getting the itch again

Gather!!! you warriors!!!

Were wait'in on ya, all Muhahaha.... you like my laff... i stole it from one of ya.... Muhahaha... in your face!

lmao, up here in the "Frozen North"

cc bee... out (i'll be back)


Sat Nov 20, 2010 6:01 pm
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Chief Warrant Officer

Joined: Tue Jan 01, 2008 8:08 pm
Posts: 193
Unread post Re: classictw "social"
oh sure Big D... you thought i was forgetting you... got something special planned for you.
your gonna need a tow.... better bring reliable corpies, bro.

Bee grabs stinger from Butt to duel Big D


Sat Nov 20, 2010 6:15 pm
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Sergeant Major

Joined: Thu May 20, 2010 8:24 pm
Posts: 55
Unread post Re: classictw "social"
cc bee wrote:
i am getting older by the second, watching the ship delay in the "Social". Uhg! please no ship delay.


** i'm trying to develope the correct feel..I had set the Delay to Normal.....However since you've mentioned that you dont like it. I've changed the setting to 1/3 delay could you please tell me if this is a more acceptable feel then what it was. Im wanting some kind of move delay so that ships with higher tpw will be be slower then ships with lower tpw but i'd like it to at least be a bearable setting....So please let me know how the new 1/2 feels.


Sat Nov 20, 2010 7:49 pm
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Veteran Op
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Joined: Thu Jun 02, 2005 2:00 am
Posts: 5558
Location: USA
Unread post Re: classictw "social"
Anything less than none makes it very easy to torp people.

Since torping isn't against the rules, that makes grid way
too powerful.

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Sat Nov 20, 2010 7:52 pm
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Sergeant Major

Joined: Thu May 20, 2010 8:24 pm
Posts: 55
Unread post Re: classictw "social"
Admin wrote:
Singularity wrote:
Anything less than none makes it very easy to torp people.

Since torping isn't against the rules, that makes grid way
too powerful.


since ptorps are turned off till game day 90 . it will be ok till then.


Sat Nov 20, 2010 7:56 pm
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Veteran Op
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Joined: Thu Jun 02, 2005 2:00 am
Posts: 5558
Location: USA
Unread post Re: classictw "social"
Admin wrote:
since ptorps are turned off till game day 90 . it will be ok till then.


Ah. Mobiles?

_________________
May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
Image


Sat Nov 20, 2010 8:11 pm
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Chief Warrant Officer

Joined: Tue Jan 01, 2008 8:08 pm
Posts: 193
Unread post Re: classictw "social"
admin... i was sitting at the dock, not moving... first thing i heard was Viking "Oh ya, the delay is much better".
I tried it out .... good for me.

thanks for the quick response.

cc bee... out


Sat Nov 20, 2010 8:38 pm
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Sergeant Major

Joined: Thu May 20, 2010 8:24 pm
Posts: 55
Unread post Re: classictw "social"
Singularity wrote:
Admin wrote:
since ptorps are turned off till game day 90 . it will be ok till then.


Ah. Mobiles?

yes there are several that will go mobile before day v90 but im not intrested in providing complete safety at all times.


Sat Nov 20, 2010 8:42 pm
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Sergeant Major

Joined: Thu May 20, 2010 8:24 pm
Posts: 55
Unread post Re: classictw "social"
cc bee wrote:
admin... i was sitting at the dock, not moving... first thing i heard was Viking "Oh ya, the delay is much better".
I tried it out .... good for me.

thanks for the quick response.

cc bee... out



good lets see how it works out.


Sat Nov 20, 2010 8:42 pm
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Lieutenant J.G.
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Joined: Sun Oct 28, 2001 2:00 am
Posts: 347
Location: USA
Unread post Re: classictw "social"
Cruncher, where are you? is this not your type of game.


Sat Nov 20, 2010 11:29 pm
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Joined: Fri Feb 23, 2001 3:00 am
Posts: 4016
Location: USA
Unread post Re: classictw "social"
lewdpotato wrote:
Cruncher, where are you? is this not your type of game.


I tried playing 3 at once, just don't have the time. I'm currently playing two team games. Next reset.

It does sound like fun!

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Sun Nov 21, 2010 1:34 pm
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Lance Corporal

Joined: Mon Nov 22, 2010 8:47 pm
Posts: 3
Unread post Re: classictw "social"
This is my first game back in along time! hopefully it will be a good one

- illusion


Mon Nov 22, 2010 8:50 pm
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Lance Corporal

Joined: Mon Nov 22, 2010 8:47 pm
Posts: 3
Unread post Re: classictw "social"
this is my first game back in alot of years.
I hope it turns out to be a good one.

- illusion


Mon Nov 22, 2010 8:52 pm
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Chief Warrant Officer

Joined: Tue Jan 01, 2008 8:08 pm
Posts: 193
Unread post Re: classictw "social"
Can't say things are heating up at the "Social"... but, people are Showing Up, forming corps, and finding large bubbles. Some players from 7 yrs ago have pulled in and we are having a "blast" talk'in it up. There are quite a few 300+ sector bubbles in the game, so room for everybody. Members from Pheonix Rising are in the game. They were a hot corp. a little while ago. Illusion and flip have joined forces to form a Darn good partnership. There is about 4 solo players... one of them a solo red, that would benefit from the aid of a good player or two. If you thought it was going to be a "dud"... ain't happening! It is growing and at times (already), 4 or 5 traders online, playing, organizing, and chatting. Darn good time.
Not sure about time bank, but turns are small, does'nt take long to run them off and sometimes it's worth your while to stick around.
So, Reconsider :arrow: and Join In.

cc bee... out


Tue Nov 23, 2010 12:13 am
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Chief Warrant Officer

Joined: Tue Jan 01, 2008 8:08 pm
Posts: 193
Unread post Re: classictw "social"
the offence is dumbed down to restrict aggressive activity... but, ton's to do, as the ports are regen'd at 200% daily. The ship delay has been reset to 1/3 and is much better for getting around. There are about 10 players in the game, now, with several playing solo (they could use some help). Pwarp planets arrived yesterday and the mega robbing is in full swing... and man, in a 300 plus sector bubble and 200% port regen, ya can do a lot of robbing. Assets are accumulating fast and the only thing that holds us back is lack of turns.
Lot's of time remains to get involved, so don't let that hold ya back.

cc bee... out


Sun Nov 28, 2010 3:02 pm
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