
Re: Looking for Game Ideas
Er..I feel a bit that way myself. *cough* Game C. *cough*
Stock cit times are painfully slow...even in a low turn game. In an unlimited turn game, stock = painful.
A perfect example is game C:
Trade Wars 2002 Trader Rankings : 09/12/22 04:14:14 PM
# Rank Alignment Corp Trader Name Ship Type
--- --------------------- -- ------------------------------ ------------------
1 6,693 -430,344 1 crosby Taurean Mule
2 1,566 10 3 Redneck # Ship Destroyed #
3 613 557 2 Wintermute # Ship Destroyed #
4 0 -10 ** Soldier # Ship Destroyed #
5 0 -10 4 Parrot # Ship Destroyed #
Ok, I got things pretty much closed up. But a determined corp could really mess with me. I still have a few
days left before I have a mobile cit. But if you want to call it staled out and rebang it, I have a hard time arguing.
So looking back at things, I guess I'm suggesting shortening the citadel advancement times. I suppose you could
also suggest that I'm agreeing with Crunch: If you're going to use classic settings, let the game go long enough
for cits to fully develope.