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Looking for Game Ideas
https://mail.black-squirrel.com/viewtopic.php?f=14&t=30347
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Author:  erikh [ Sun Sep 12, 2010 3:52 am ]
Post subject:  Looking for Game Ideas

Post them here -- we're going to have two game changes in the next week or so and really want your input.

The other sysop is gung-ho about doing a TC so if you have any ideas in that regard, I'm sure he'll love to hear them.

Thanks,

-Erik

Author:  Cruncher [ Sun Sep 12, 2010 7:53 am ]
Post subject:  Re: Looking for Game Ideas

If you have any intention of running a Classic game let it run at least 90 days. I just had one pulled out from under me before the L3's were online. (Not your server)

Author:  Crosby [ Sun Sep 12, 2010 3:20 pm ]
Post subject:  Re: Looking for Game Ideas

Er..I feel a bit that way myself. *cough* Game C. *cough*
Stock cit times are painfully slow...even in a low turn game. In an unlimited turn game, stock = painful.

A perfect example is game C:
Trade Wars 2002 Trader Rankings : 09/12/22 04:14:14 PM

# Rank Alignment Corp Trader Name Ship Type
--- --------------------- -- ------------------------------ ------------------
1 6,693 -430,344 1 crosby Taurean Mule
2 1,566 10 3 Redneck # Ship Destroyed #
3 613 557 2 Wintermute # Ship Destroyed #
4 0 -10 ** Soldier # Ship Destroyed #
5 0 -10 4 Parrot # Ship Destroyed #


Ok, I got things pretty much closed up. But a determined corp could really mess with me. I still have a few
days left before I have a mobile cit. But if you want to call it staled out and rebang it, I have a hard time arguing.

So looking back at things, I guess I'm suggesting shortening the citadel advancement times. I suppose you could
also suggest that I'm agreeing with Crunch: If you're going to use classic settings, let the game go long enough
for cits to fully develope.

Author:  erikh [ Sun Sep 12, 2010 3:33 pm ]
Post subject:  Re: Looking for Game Ideas

Crosby wrote:
Er..I feel a bit that way myself. *cough* Game C. *cough*
Stock cit times are painfully slow...even in a low turn game. In an unlimited turn game, stock = painful.

A perfect example is game C:
Trade Wars 2002 Trader Rankings : 09/12/22 04:14:14 PM

# Rank Alignment Corp Trader Name Ship Type
--- --------------------- -- ------------------------------ ------------------
1 6,693 -430,344 1 crosby Taurean Mule
2 1,566 10 3 Redneck # Ship Destroyed #
3 613 557 2 Wintermute # Ship Destroyed #
4 0 -10 ** Soldier # Ship Destroyed #
5 0 -10 4 Parrot # Ship Destroyed #


Ok, I got things pretty much closed up. But a determined corp could really mess with me. I still have a few
days left before I have a mobile cit. But if you want to call it staled out and rebang it, I have a hard time arguing.

So looking back at things, I guess I'm suggesting shortening the citadel advancement times. I suppose you could
also suggest that I'm agreeing with Crunch: If you're going to use classic settings, let the game go long enough
for cits to fully develope.


Totally noted. I will probably just keep an eye on this topic for now, and aggregate ideas into our next set of bangs.

Thanks for playing, btw. I was sitting in a train station when you spaced me and I got quite a few eyeballs when the expletive escaped me. :)

We're still getting the hang of this.

-Erik

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