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| Looking for Game Ideas https://mail.black-squirrel.com/viewtopic.php?f=14&t=30347 |
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| Author: | erikh [ Sun Sep 12, 2010 3:52 am ] |
| Post subject: | Looking for Game Ideas |
Post them here -- we're going to have two game changes in the next week or so and really want your input. The other sysop is gung-ho about doing a TC so if you have any ideas in that regard, I'm sure he'll love to hear them. Thanks, -Erik |
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| Author: | Cruncher [ Sun Sep 12, 2010 7:53 am ] |
| Post subject: | Re: Looking for Game Ideas |
If you have any intention of running a Classic game let it run at least 90 days. I just had one pulled out from under me before the L3's were online. (Not your server) |
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| Author: | Crosby [ Sun Sep 12, 2010 3:20 pm ] |
| Post subject: | Re: Looking for Game Ideas |
Er..I feel a bit that way myself. *cough* Game C. *cough* Stock cit times are painfully slow...even in a low turn game. In an unlimited turn game, stock = painful. A perfect example is game C: Trade Wars 2002 Trader Rankings : 09/12/22 04:14:14 PM Ok, I got things pretty much closed up. But a determined corp could really mess with me. I still have a few days left before I have a mobile cit. But if you want to call it staled out and rebang it, I have a hard time arguing. So looking back at things, I guess I'm suggesting shortening the citadel advancement times. I suppose you could also suggest that I'm agreeing with Crunch: If you're going to use classic settings, let the game go long enough for cits to fully develope. |
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| Author: | erikh [ Sun Sep 12, 2010 3:33 pm ] |
| Post subject: | Re: Looking for Game Ideas |
Crosby wrote: Er..I feel a bit that way myself. *cough* Game C. *cough* Stock cit times are painfully slow...even in a low turn game. In an unlimited turn game, stock = painful. A perfect example is game C: Trade Wars 2002 Trader Rankings : 09/12/22 04:14:14 PM Ok, I got things pretty much closed up. But a determined corp could really mess with me. I still have a few days left before I have a mobile cit. But if you want to call it staled out and rebang it, I have a hard time arguing. So looking back at things, I guess I'm suggesting shortening the citadel advancement times. I suppose you could also suggest that I'm agreeing with Crunch: If you're going to use classic settings, let the game go long enough for cits to fully develope. Totally noted. I will probably just keep an eye on this topic for now, and aggregate ideas into our next set of bangs. Thanks for playing, btw. I was sitting in a train station when you spaced me and I got quite a few eyeballs when the expletive escaped me. We're still getting the hang of this. -Erik |
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