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| Player inactivity https://mail.black-squirrel.com/viewtopic.php?f=14&t=27012 |
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| Author: | Timberwolf [ Thu Jul 22, 2010 11:26 pm ] |
| Post subject: | Player inactivity |
I've noticed many servers have kept the default 30 days for players to be inactive from a game before being deleted. I think 14 days is more than adequate. This will clean up CLV's quicker among other reasons for wanting a shorter time period for inactivity. Something to think about. |
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| Author: | Big D [ Thu Jul 22, 2010 11:29 pm ] |
| Post subject: | Re: Player inactivity |
Some sysops like to keep the inactive players in the games because it looks better in the stats at the stardock. heh |
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| Author: | T0yman [ Fri Jul 23, 2010 6:55 am ] |
| Post subject: | Re: Player inactivity |
One server not to be named uses 365 for that very reason. |
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| Author: | Timberwolf [ Fri Jul 23, 2010 3:14 pm ] |
| Post subject: | Re: Player inactivity |
Like the amount of players on a server would attract me to it. Right. The edits are what attracts me to a server initially and if I like it, I'll stay there. So far I like Ice and will remain there even though it has mostly TK bots on it So the amount of players on a CLV has no bearing on whether or not I decide to play there. Again, 14 days is a good figure. If a player cannot play 14 days, he's most likely done anyways. This will allow teams with an AWOL CEO to replace him sooner than later as well. A good example is Game W at Ice. Corp 2 there had a CEO that was AWOL for a month. They waited much longer than they should have before that CEO finally got deleted from the game, allowing a teammate with the highest ranking to be promoted to CEO., then asking another player to join the game. Had that game had a 14 day inactivity period, that CEO would be deleted sooner and his replacement could have joined the corp sooner than later. That's why I like the 14 day period. Toyman,...365 days??? Darn..that has to make for one long CLV with a lot of MC's and #SD#'s on the list. And that is exactly my point. |
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| Author: | pig [ Fri Jul 23, 2010 4:04 pm ] |
| Post subject: | Re: Player inactivity |
i guess it really depends on the game. |
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| Author: | T0yman [ Fri Jul 23, 2010 5:42 pm ] |
| Post subject: | Re: Player inactivity |
Timberwolf wrote: Toyman,...365 days??? Darn..that has to make for one long CLV with a lot of MC's and #SD#'s on the list. And that is exactly my point. I agree and that is why I use 30, I would use 14 but the typical building game can last 6 months to a year and some people take vacations. Plus if after 14 days a corp made a request and all attempts have failed to contact the individual I would intervene and remove the CEO if they had a prospect ready to join. Plus there are other ways to get rid of CEO that has gone MIA, claim all assets personal, create a new corp and then others join up. Waiting 30 days with no contact from a CEO, bah I would have removed him one way or the other. |
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| Author: | Timberwolf [ Fri Jul 23, 2010 6:33 pm ] |
| Post subject: | Re: Player inactivity |
Point taken, Toyman. I think tournament style games should use a shorter period such as 14 days. I thought I played in the WTC one year that had only 7. And that's a good idea to ask a game op to delete a CEO if he has gone AWOL with no contact. So, yeah, I guess 30 is good, given the fact that people do take vacations and come back. Like Pig said, all depends on the type of game played. |
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| Author: | V'Ger [ Fri Jul 23, 2010 6:42 pm ] |
| Post subject: | Re: Player inactivity |
Timber, Inactivity is a global game setting. I learned the hard way during the great accidental deletion of '07. |
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| Author: | Timberwolf [ Fri Jul 23, 2010 6:45 pm ] |
| Post subject: | Re: Player inactivity |
Do I wanna know what happened? LOL. Thanks for letting me know. I didn't realize that. |
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| Author: | T0yman [ Fri Jul 23, 2010 6:52 pm ] |
| Post subject: | Re: Player inactivity |
V'Ger wrote: I learned the hard way during the great accidental deletion of '07. I remember that it was quite amusing for those of us that didn't get deleted |
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| Author: | V'Ger [ Fri Jul 23, 2010 7:36 pm ] |
| Post subject: | Re: Player inactivity |
Timberwolf wrote: Do I wanna know what happened? LOL. Thanks for letting me know. I didn't realize that. It was the first time I ran the Solo Game, had a requirement that people had to log in at least every 3 days or get deleted, and since the game setting was global... ooops. Luckily, I do not think any corps got deleted completely. |
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| Author: | Thrawn [ Fri Jul 23, 2010 9:35 pm ] |
| Post subject: | Re: Player inactivity |
No worries anymore V'Ger. The setting is now local. |
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| Author: | Timberwolf [ Fri Jul 23, 2010 9:42 pm ] |
| Post subject: | Re: Player inactivity |
Good to know. Then a sysop can have a tournament style game with like a 14 day inactivity...along with a noob building game on the same server with 30 days. I thought it was global all along too..but I really didn't try it out yet as I rebang my games on my local machine a lot for script testing. |
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| Author: | Big D [ Fri Jul 23, 2010 9:56 pm ] |
| Post subject: | Re: Player inactivity |
Timberwolf wrote: Good to know. Then a sysop can have a tournament style game with like a 14 day inactivity...along with a noob building game on the same server with 30 days. I thought it was global all along too..but I really didn't try it out yet as I rebang my games on my local machine a lot for script testing. I'm assuming he meant in the beta version it's a local setting. |
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| Author: | V'Ger [ Fri Jul 23, 2010 10:14 pm ] |
| Post subject: | Re: Player inactivity |
Thrawn wrote: No worries anymore V'Ger. The setting is now local. I know, yet another reason I cannot wait to get my hands on it when it is ready. |
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