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 Player inactivity 
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Lieutenant J.G.

Joined: Mon Feb 26, 2001 3:00 am
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Unread post Player inactivity
I've noticed many servers have kept the default 30 days for players to be inactive from a game before being deleted.

I think 14 days is more than adequate. This will clean up CLV's quicker among other reasons for wanting a shorter time period for inactivity.

Something to think about.


Thu Jul 22, 2010 11:26 pm
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Veteran Op

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Unread post Re: Player inactivity
Some sysops like to keep the inactive players in the games because it looks better in the stats at the stardock. heh


Thu Jul 22, 2010 11:29 pm
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Unread post Re: Player inactivity
One server not to be named uses 365 for that very reason.

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T0yman (Permanently Retired since 2012)
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Fri Jul 23, 2010 6:55 am
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Lieutenant J.G.

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Unread post Re: Player inactivity
Like the amount of players on a server would attract me to it. Right.

The edits are what attracts me to a server initially and if I like it, I'll stay there. So far I like Ice and will remain there even though it has mostly TK bots on it :P

So the amount of players on a CLV has no bearing on whether or not I decide to play there.

Again, 14 days is a good figure. If a player cannot play 14 days, he's most likely done anyways.

This will allow teams with an AWOL CEO to replace him sooner than later as well. A good example is Game W at Ice. Corp 2 there had a CEO that was AWOL for a month. They waited much longer than they should have before that CEO finally got deleted from the game, allowing a teammate with the highest ranking to be promoted to CEO., then asking another player to join the game. Had that game had a 14 day inactivity period, that CEO would be deleted sooner and his replacement could have joined the corp sooner than later.

That's why I like the 14 day period.

Toyman,...365 days??? Darn..that has to make for one long CLV with a lot of MC's and #SD#'s on the list. And that is exactly my point.


Fri Jul 23, 2010 3:14 pm
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Unread post Re: Player inactivity
i guess it really depends on the game.


Fri Jul 23, 2010 4:04 pm
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Unread post Re: Player inactivity
Timberwolf wrote:
Toyman,...365 days??? Darn..that has to make for one long CLV with a lot of MC's and #SD#'s on the list. And that is exactly my point.


I agree and that is why I use 30, I would use 14 but the typical building game can last 6 months to a year and some people take vacations. Plus if after 14 days a corp made a request and all attempts have failed to contact the individual I would intervene and remove the CEO if they had a prospect ready to join.

Plus there are other ways to get rid of CEO that has gone MIA, claim all assets personal, create a new corp and then others join up. Waiting 30 days with no contact from a CEO, bah I would have removed him one way or the other.

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Fri Jul 23, 2010 5:42 pm
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Lieutenant J.G.

Joined: Mon Feb 26, 2001 3:00 am
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Unread post Re: Player inactivity
Point taken, Toyman. I think tournament style games should use a shorter period such as 14 days. I thought I played in the WTC one year that had only 7.

And that's a good idea to ask a game op to delete a CEO if he has gone AWOL with no contact.

So, yeah, I guess 30 is good, given the fact that people do take vacations and come back.

Like Pig said, all depends on the type of game played.


Fri Jul 23, 2010 6:33 pm
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Gameop
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Unread post Re: Player inactivity
Timber,

Inactivity is a global game setting. I learned the hard way during the great accidental deletion of '07.

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Fri Jul 23, 2010 6:42 pm
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Lieutenant J.G.

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Unread post Re: Player inactivity
Do I wanna know what happened? LOL.

Thanks for letting me know. I didn't realize that.


Fri Jul 23, 2010 6:45 pm
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Unread post Re: Player inactivity
V'Ger wrote:
I learned the hard way during the great accidental deletion of '07.


I remember that it was quite amusing for those of us that didn't get deleted ;)

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T0yman (Permanently Retired since 2012)
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Fri Jul 23, 2010 6:52 pm
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Gameop
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Unread post Re: Player inactivity
Timberwolf wrote:
Do I wanna know what happened? LOL.

Thanks for letting me know. I didn't realize that.


It was the first time I ran the Solo Game, had a requirement that people had to log in at least every 3 days or get deleted, and since the game setting was global... ooops. Luckily, I do not think any corps got deleted completely.

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If you have a building game, they will come...

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http://www.oregonsouth.com/ice9
telnet://ice9-tw.com:2002


Fri Jul 23, 2010 7:36 pm
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Unread post Re: Player inactivity
No worries anymore V'Ger. The setting is now local. :)

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Fri Jul 23, 2010 9:35 pm
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Lieutenant J.G.

Joined: Mon Feb 26, 2001 3:00 am
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Unread post Re: Player inactivity
Good to know.

Then a sysop can have a tournament style game with like a 14 day inactivity...along with a noob building game on the same server with 30 days.

I thought it was global all along too..but I really didn't try it out yet as I rebang my games on my local machine a lot for script testing.


Fri Jul 23, 2010 9:42 pm
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Veteran Op

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Unread post Re: Player inactivity
Timberwolf wrote:
Good to know.

Then a sysop can have a tournament style game with like a 14 day inactivity...along with a noob building game on the same server with 30 days.

I thought it was global all along too..but I really didn't try it out yet as I rebang my games on my local machine a lot for script testing.


I'm assuming he meant in the beta version it's a local setting.


Fri Jul 23, 2010 9:56 pm
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Gameop
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Unread post Re: Player inactivity
Thrawn wrote:
No worries anymore V'Ger. The setting is now local. :)

I know, yet another reason I cannot wait to get my hands on it when it is ready.

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If you have a building game, they will come...

Proud Sysop of ICE9 TWGS
Home of Building and Non Regulated Games
http://www.oregonsouth.com/ice9
telnet://ice9-tw.com:2002


Fri Jul 23, 2010 10:14 pm
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