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Bad Boys Corp
https://mail.black-squirrel.com/viewtopic.php?f=14&t=25355
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Author:  Promethius [ Sun Jan 03, 2010 3:33 am ]
Post subject:  Bad Boys Corp

lol, I got up to let the dog out, and found myself SD. Looks like the script partially worked that I ran, but it had a couple of hiccups - looks like I dropped completely from the game during the attack phase and the relog kicked in. Anyway, from what I could see it was a fun invasion - well, on your end. ;)

Author:  Helix [ Sun Jan 03, 2010 4:17 am ]
Post subject:  Re: Bad Boys Corp

If this happened about a half hour before extern and in game H on Twisted, it might have been my fault. I took the server down to take Farscape off since it wasnt working.

Helix

Author:  Kewlbreeze [ Sun Jan 03, 2010 4:28 am ]
Post subject:  Re: Bad Boys Corp

heh...are you cheating again?

Author:  Helix [ Sun Jan 03, 2010 5:16 am ]
Post subject:  Re: Bad Boys Corp

Kewlbreeze wrote:
heh...are you cheating again?


So you don't completely derail the topic KB Post your smack here

Helix

Author:  Parrothead [ Sun Jan 03, 2010 10:36 am ]
Post subject:  Re: Bad Boys Corp

I thought the eviction part in the citkilla was great.
Add a claim the planet back to the macro and you would have lived 3 or 4 minutes more.
It put me in a pod. Good fun.

Author:  Promethius [ Sun Jan 03, 2010 6:15 pm ]
Post subject:  Re: Bad Boys Corp

I agree on adding the macro to reclaim the planet, that was a major oversite on responding to an invasion. This is what it looked like from my side with some of the non-essential line/text removed:

Code:
Saarducci destroyed 0 of your fighters on planet .
Saarducci invaded and captured .
Saarducci lands on ..
Saarducci claimed .
Parrothead enters the citadel.
Saarducci enters the citadel.

Citadel command (?=help) V

Please verify Emergency Liftoff command
Are you sure you want to force the other ships to blast off?

Loading script: C:\TWX\scripts\shipcap_ndef.cts

Are you sure you want to force the other ships to blast off?

!!!! Bad prompt – Need to be in Cit or on Planet  !!!!

Script terminated: C:\TWX\scripts\shipcap_ndef.cts

<----- Excellent coding - wrong! ---->

No
There are no other Traders in the Citadel.

<--- Saved by error response, coded something right --->

Citadel treasury contains 202,311 credits.
Citadel command (?=help) V

Please verify Emergency Liftoff command
Are you sure you want to force the other ships to blast off? Yes
You enter the code into the Citadel computer to start an
Emergency launch of all ships. (Except yours of course!)

You watch with a grin as the other ships blast off automatically

Captain's ships Blasting off:
Parrothead
Saarducci

Citadel treasury contains 202,311 credits.
Saarducci exits the citadel.
Parrothead exits the citadel.

Citadel command (?=help)

Loading script: C:\TWX\scripts\Attack3v0.cts

Citadel command (?=help)

Sect 375³Turns 0³Creds 562,664³Figs 200,000³Shlds 10,000³Hlds 255³Ore 0³Org 0
Equ 0³Col 0³Phot 1³Armd 0³Lmpt 89³GTorp 0³TWarp 2³Clks 0³Beacns 0³AtmDt 0
Crbo 0³EPrb 0³MDis 0³PsPrb No³PlScn No³LRS Holo³Aln -4,499,677³Exp 31,262
Corp 1³Ship 9 HavGun


Citadel

<Scan Sector>
Sector  : 375 in uncharted space.
Planets : <<<< (K) . >>>> (Shielded)
          (H) ..
Traders : Corporal Parrothead [4], w/ 72,923 ftrs,
           in . (Evil Inc. Star Slayer)
          Annoyance CareTaker [4], w/ 200,000 ftrs,
           in . (Evil Inc. Hell's StarShip)
          1st Sergeant Saarducci [4], w/ 109,999 ftrs,
           in Boom (Federation Fed StarShip)
Fighters: 1 (belong to Corp#4, Bad Boys) [Defensive]
Warps to Sector(s) :  5281 - 6339

Citadel treasury contains 202,311 credits.
Citadel command (?=help) Q

You leave the citadel and return to your ship.
Planet command (?=help) [D]

Planet #3 in sector 375: .
Class K-O, Earth's Eden
Created by: Falcon
Claimed by: Bad Boys [4]

  Item    Colonists  Colonists    Daily     Planet      Ship      Planet
           (1000s)   2 Build 1   Product    Amount     Amount     Maximum
-------  ---------  ---------  ---------  ---------  ---------  ---------
Fuel Ore     49,977          2     24,988         14          0  1,000,000
Organics     14,480          1     14,480     40,835          0 10,000,000
Equipment     7,506          1      7,506     47,687          0 10,000,000
Fighters        N/A          3     23,487         13    200,000 10,000,000

Planet has a level 5 Citadel, treasury contains 202,311 credits.
Military reaction=0%, QCannon power=0%, AtmosLvl=100%, SectLvl=0%
      -=-=-=-=-=- TransWarp power = 0 hops -=-=-=-=-=-
  ÛÛÛÛ  Planetary Defense Shielding Power Level = 0  ÛÛÛÛ
      -=-=-=-=-=- TransPort power = 13 hops -=-=-=-=-=-
Planetary Interdictor Generator under construction, 1 day(s) till complete.
Planet command (?=help) [D] Q
Blasting off from .
Command [TL=00:00:00]:[375] (?=Help)? : A
<Attack>
Attack Parrothead's Star Slayer (200,000-72,923) (Y/N) [N]? Yes
Combat scanners show enemy shields at 99%
How many fighters do you wish to use (0 to 50,000) [0]? 50000
Your fighters encounter a powerful force-shield around the enemy ship!
Command [TL=00:00:00]:[375] (?=Help)? : A
<Attack>
Attack Parrothead's Star Slayer (150,000-32,916) (Y/N) [N]? Yes
How many fighters do you wish to use (0 to 50,000) [0]? 50000
Command [TL=00:00:00]:[375] (?=Help)? : A
<Attack>
Attack CareTaker's Hell's StarShip (107,360-200,000) (Y/N) [N]? Yes
Combat scanners show enemy shields at 100%
How many fighters do you wish to use (0 to 50,000) [0]? 50000
Your fighters encounter a powerful force-shield around the enemy ship!
Command [TL=00:00:00]:[375] (?=Help)? : A
<Attack>
Attack CareTaker's Hell's StarShip (57,360-61,032) (Y/N) [N]? Yes
How many fighters do you wish to use (0 to 50,000) [0]? 50000

<--------- Don't know what the heck happened here -------->

Trade Wars 2002 Game Server v1.03                          Copyright (C) 1998
http://www.tradewars.com                                   Epic Interactive Strategy

Password? ******

[Pause]
Command [TL=00:00:00]:[7402] (?=Help)? : D
<Re-Display>
Sector  : 7402 in uncharted space.
Ports   : Gamgee Major, Class 5 (SBS)
Fighters: 1 (belong to your Corp) [Defensive]
Warps to Sector(s) :  760 - 1136 - 3559 - 4925

Command [TL=00:00:00]:[7402] (?=Help)? :

Sect 7402³Turns 0³Creds 89,639,688³Figs 20³Shlds 600³Hlds 25³Ore 0³Org 0
Equ 0³Col 0³Phot 0³Armd 0³Lmpt 0³GTorp 0³TWarp No³Clks 0³Beacns 0³AtmDt 0
Crbo 0³EPrb 0³MDis 0³PsPrb No³PlScn No³LRS Dens³Aln 4,500,000³Exp 35,601
Corp 1³Ship 9 EscPod

Command [TL=00:00:00]:[7402] (?=Help)? :

Author:  Singularity [ Sun Jan 03, 2010 6:26 pm ]
Post subject:  Re: Bad Boys Corp

Looks like you got podded and then knocked offline, came back on and had warped out.

Author:  Parrothead [ Sun Jan 03, 2010 7:52 pm ]
Post subject:  Re: Bad Boys Corp

<--------- Don't know what the heck happened here -------->


You podded on the atmo cannon

I incorporated a mini script for eviction into my bot but used it mostly to keep corpies off the level 4 foton planet as it cant beat a macro. But it gets the lazy player like me out of your cit.

SetTextTrigger citwatch :citwatch "enters the citadel."
pause
:citwatch
send " v y "

Author:  Singularity [ Sun Jan 03, 2010 8:18 pm ]
Post subject:  Re: Bad Boys Corp

Hrm. No landing attempt there. Was that cut out?

Author:  Promethius [ Sun Jan 03, 2010 8:50 pm ]
Post subject:  Re: Bad Boys Corp

This is what I have showing:

Code:
Attack CareTaker's Hell's StarShip (57,360-61,032) (Y/N) [N]? Yes
How many fighters do you wish to use (0 to 50,000) [0]? 50000

Trade Wars 2002 Game Server v1.03                          Copyright (C) 1998
www.tradewars.com                                   Epic Interactive Strategy

Server registered to Twisted TW

<A> Kill Fest                          <B> Subzero (No Truce)
<C> Fusion v1                          <D> World War I
<E> World War II                       <F> World War III
<G> M002                               <H> Hell on Earth
<I> Stock Game                         <J> Riddick's Challenge
<K> Gor                                <L> The Art of War

<#> Players Online
<!> View game descriptions
<Q> Quit

Selection (? for menu): H



Trade Wars 2002 Win32 module now loading.



The relog kicked in and I came back to the pod. I had 89M credits showing so a cannon hit is the only way. I just don't have anything showing on the cannon. TWGS does strange things sometimes.

Author:  Parrothead [ Sun Jan 03, 2010 8:54 pm ]
Post subject:  Re: Bad Boys Corp

dont usually do logging but I got a cannon message saying you podded on the atmo.

Author:  Promethius [ Sun Jan 03, 2010 9:20 pm ]
Post subject:  Re: Bad Boys Corp

Parrothead wrote:
dont usually do logging but I got a cannon message saying you podded on the atmo.


Yeah, I just don't have anything showing, but the cannon had to do it. Guessing that the macro went, and I dropped before the server sent the message. I've seen similar things when people are gridding, and you just end up at the game prompt. Weird things happen sometimes, but I would have still ended up podded.

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