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| Fusion Game Edit https://mail.black-squirrel.com/viewtopic.php?f=14&t=24197 |
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| Author: | Promethius [ Fri Nov 06, 2009 6:56 pm ] | ||
| Post subject: | Fusion Game Edit | ||
The edit below is designed for unlim or high turn play, and is MBBS for the setting. I believe the ships vs planet setting are fairly close and the red/blue balance is ok. This is not a mega ship edit in regard to fighters that can be carried and the red attack ship is a bit expensive - hopefully keep the reds from attacking for a while. ANSI ship and planet info is provided. Anyway, the edit info and file are below: =========================================================================================================
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| Author: | LoCuTiS [ Fri Nov 06, 2009 7:00 pm ] |
| Post subject: | Re: Fusion Game Edit |
looks like it would make a decent low turn also |
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| Author: | Thrawn [ Fri Nov 06, 2009 7:01 pm ] |
| Post subject: | Re: Fusion Game Edit |
Thanks Promethius. Looking forward to putting this online when rebangs hit. Cheers |
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| Author: | Promethius [ Fri Nov 06, 2009 7:13 pm ] |
| Post subject: | Re: Fusion Game Edit |
Thrawn wrote: Thanks Promethius. Looking forward to putting this online when rebangs hit. Cheers I should warn you about the aliens (1 group) - they have a bit of attitude and are 100% at bang. They will also protect their homeworld. |
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| Author: | Thrawn [ Fri Nov 06, 2009 7:36 pm ] |
| Post subject: | Re: Fusion Game Edit |
Promethius wrote: Thrawn wrote: Thanks Promethius. Looking forward to putting this online when rebangs hit. Cheers I should warn you about the aliens (1 group) - they have a bit of attitude and are 100% at bang. They will also protect their homeworld. Perfect. This will help us tremendously then. Daala and I have been writing our Computer Player so it will be good to test the script and modify where needed. We've tested in our closed game where we encounter it, so now we need to do the Alien side of things. Cheers |
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| Author: | Rival [ Wed Nov 11, 2009 1:13 pm ] |
| Post subject: | Re: Fusion Game Edit |
LoCuTiS wrote: looks like it would make a decent low turn also I am currently looking into placing this up as a low turn game on my server. I will probably be making an announcement tomorrow. |
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| Author: | Promethius [ Wed Nov 11, 2009 2:45 pm ] |
| Post subject: | Re: Fusion Game Edit |
Rival wrote: LoCuTiS wrote: looks like it would make a decent low turn also I am currently looking into placing this up as a low turn game on my server. I will probably be making an announcement tomorrow. For a low turns game, I would change the Fusion WarShips prices to close to equal, maybe in the 15M credit range depending on how low the turns are. Capping an alien WarShip at the current ship costs for a low turn game would be critical. The planets are also extremely quick in Cit progression so you could easily have a stalemate I believe. The L5 and L6 progression should probably be increased. If you make changes to the planets, download progameInfo4 and run it so it will recreate the ANSI (marked as text) files to update the information within the game. This will prevent confusion among your players and them going with a strategy that might bite them. |
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| Author: | Thrawn [ Wed Nov 11, 2009 5:21 pm ] |
| Post subject: | Re: Fusion Game Edit |
Promethius wrote: Rival wrote: LoCuTiS wrote: looks like it would make a decent low turn also I am currently looking into placing this up as a low turn game on my server. I will probably be making an announcement tomorrow. For a low turns game, I would change the Fusion WarShips prices to close to equal, maybe in the 15M credit range depending on how low the turns are. Capping an alien WarShip at the current ship costs for a low turn game would be critical. The planets are also extremely quick in Cit progression so you could easily have a stalemate I believe. The L5 and L6 progression should probably be increased. If you make changes to the planets, download progameInfo4 and run it so it will recreate the ANSI (marked as text) files to update the information within the game. This will prevent confusion among your players and them going with a strategy that might bite them. BTW that proGameInfo4 is one slick script. Makes it so much easier to do ANSI screens for the planets and ships. Thanks for creating it. Cheers |
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