www.ClassicTW.com
https://mail.black-squirrel.com/

Fusion Game Edit
https://mail.black-squirrel.com/viewtopic.php?f=14&t=24197
Page 1 of 1

Author:  Promethius [ Fri Nov 06, 2009 6:56 pm ]
Post subject:  Fusion Game Edit

The edit below is designed for unlim or high turn play, and is MBBS for the setting. I believe the ships vs planet setting are fairly close and the red/blue balance is ok. This is not a mega ship edit in regard to fighters that can be carried and the red attack ship is a bit expensive - hopefully keep the reds from attacking for a while. ANSI ship and planet info is provided.

Anyway, the edit info and file are below:

  =========================================================================================================
Server: Extern: Midnight
=========================================================================================================
Game: Z Edit: Fusion No Truce
=========================================================================================================
Turns Per Day: Unlimited Sectors: 20,000 Ports: 15,000
Initial Fighters: 2,500 Credits: 100,000 Holds: 40
Inactive Player Deletion: 30 days.
Max Planets / Sector : 3
Max Corp Members : 4
Clear Busts Every : 1 Days
Port Regeneration Rate : 200% / Day
Interactive Sub-Prompts : Yes
Turn Accumulation Days : N/A
Display Stardock? :Yes
Photon Wave Duration : 2 seconds
Ship Delay Mode : None
Max Command/Cycle : 50
Radiation lifetime : 1 days
Rob Factor (% Std) : 50%
Steal Factor (% Std) : 70%
Max Terra Colonists : 600,000
Combat Penalty Mode : MBBS
Max Port Production : 32760
Rob/Steal Delay : No
Fighter Lock Decay : 1440 Min
Death Delay : Yes
Multiple Photon Fire : No
Show Who's Online : Yes
FedSpace Photons : No
Minimum Login Time : None
Daily Game Time : Unlimited
=========================================================================================================
-=-= Ships =-=- General Ship Alien Ship
=========================================================================================================
Ship: --=<Fusion Pod>=-- TPW: 1 Fed: No Cost: 175,700 Figs: 250 Shld: 500
Attack Wave: 10 Off: 2.0 Def: 4.0 Ptorps: 0 Holds: 10 xPort: 8 IG: No gBonus: No
=========================================================================================================
Ship: Standard Trader TPW: 3 Fed: No Cost: 135,000 Figs: 5,000 Shld: 10,000
Attack Wave: 1,000 Off: 1.0 Def: 4.5 Ptorps: 0 Holds: 150 xPort: 10 IG: No gBonus: No
=========================================================================================================
Ship: X-Grid TPW: 2 Fed: No Cost: 1,002,750 Figs: 15,000 Shld: 5,000
Attack Wave: 5,000 Off: 2.0 Def: 4.0 Ptorps: 0 Holds: 125 xPort: 15 IG: No gBonus: No
=========================================================================================================
Ship: Fusion Fed WarShip TPW: 3 Fed: Yes Cost: 38,525,600 Figs: 90,000 Shld: 16,000
Attack Wave: 25,000 Off: 2.8 Def: 2.4 Ptorps: 10 Holds: 255 xPort: 50 IG: Yes gBonus: No
=========================================================================================================
Ship: Fusion Red Warship TPW: 3 Fed: No Cost: 154,001,250 Figs: 90,000 Shld: 16,000
Attack Wave: 25,000 Off: 2.8 Def: 2.2 Ptorps: 5 Holds: 255 xPort: 40 IG: Yes gBonus: No
=========================================================================================================
Ship: Ultra Trader TPW: 1 Fed: No Cost: 2,675,200 Figs: 10,000 Shld: 10,000
Attack Wave: 1,000 Off: 1.5 Def: 5.5 Ptorps: 0 Holds: 255 xPort: 55 IG: No gBonus: No
=========================================================================================================
Ship: --={ Fusion Advanced Pod }=-- TPW: 4 Fed: No Cost: 51,950 Figs: 1,000 Shld: 2,000
Attack Wave: 125 Off: 2.0 Def: 4.0 Ptorps: 0 Holds: 100 xPort: 20 IG: No gBonus: No
=========================================================================================================
Ship: Fusion Sentinel TPW: 4 Fed: No Cost: 1,205,500 Figs: 50,000 Shld: 16,000
Attack Wave: 10,000 Off: 1.2 Def: 4.0 Ptorps: 5 Holds: 100 xPort: 10 IG: No gBonus: Yes
=========================================================================================================
Ship: Phydor Trader TPW: 1 Fed: No Cost: 1,750,000 Figs: 25,000 Shld: 5,000
Attack Wave: 5,000 Off: 2.1 Def: 2.7 Ptorps: 1 Holds: 255 xPort: 30 IG: No gBonus: No
=========================================================================================================
Ship: Phydor WarShip TPW: 1 Fed: No Cost: 3,277,400 Figs: 80,000 Shld: 16,000
Attack Wave: 20,000 Off: 2.5 Def: 2.5 Ptorps: 10 Holds: 225 xPort: 15 IG: No gBonus: No
=========================================================================================================
-=-= Planets =-=-
=========================================================================================================
Planet: Fusion Earth Cit Level: Planetary Interdictor
Collies: Fuel: 150,000 (1:1) Organics: 30,000 (2:1) Equipment: 30,000 (2:1)
Cit Time: L-1 0 -Days L-2 0 -Days L-3 0 -Days L-4 1 -Days L-5 1 -Days L-6 1
=========================================================================================================
Planet: Fusion Wasteland Cit Level: Planetary Interdictor
Collies: Fuel: 40,000 (2:1) Organics: 40,000 (100:1) Equipment: 40,000 (500:1)
Cit Time: L-1 6 -Days L-2 5 -Days L-3 8 -Days L-4 5 -Days L-5 4 -Days L-6 8
=========================================================================================================
Planet: Fusion Oceanic Cit Level: Planetary Interdictor
Collies: Fuel: 75,000 (1:1) Organics: 50,000 (1:1) Equipment: 50,000 (1:1)
Cit Time: L-1 0 -Days L-2 0 -Days L-3 0 -Days L-4 0 -Days L-5 2 -Days L-6 1
=========================================================================================================
Planet: Fusion Mountain Cit Level: Planetary Interdictor
Collies: Fuel: 150,000 (1:1) Organics: 75,000 (3:1) Equipment: 75,000 (3:1)
Cit Time: L-1 0 -Days L-2 1 -Days L-3 1 -Days L-4 1 -Days L-5 0 -Days L-6 1
=========================================================================================================
Planet: Fusion Glacier Cit Level: Planetary Interdictor
Collies: Fuel: 100,000 (50:1) Organics: 100,000 (100:1) Equipment: 100,000 (500:1)
Cit Time: L-1 5 -Days L-2 5 -Days L-3 7 -Days L-4 5 -Days L-5 4 -Days L-6 8
=========================================================================================================
Planet: Fusion Volcanic Cit Level: Planetary Interdictor
Collies: Fuel: 125,000 (1:1) Organics: 55,000 (3:1) Equipment: 100,000 (1:1)
Cit Time: L-1 0 -Days L-2 0 -Days L-3 1 -Days L-4 0 -Days L-5 1 -Days L-6 1
=========================================================================================================
Planet: Fusion GJ Cit Level: Planetary Thrusters
Collies: Fuel: 10,000 (1:1) Organics: 15,000 (1:1) Equipment: 25,000 (1:1)
Cit Time: L-1 0 -Days L-2 0 -Days L-3 0 -Days L-4 1 -Days L-5 10 -Days L-6 8
=========================================================================================================
=========================================================================================================
proGameInfo by Promethius
=========================================================================================================


Attachments:
Fusion.TWA [686.38 KiB]
Downloaded 284 times

Author:  LoCuTiS [ Fri Nov 06, 2009 7:00 pm ]
Post subject:  Re: Fusion Game Edit

looks like it would make a decent low turn also

Author:  Thrawn [ Fri Nov 06, 2009 7:01 pm ]
Post subject:  Re: Fusion Game Edit

Thanks Promethius. Looking forward to putting this online when rebangs hit.

Cheers

Author:  Promethius [ Fri Nov 06, 2009 7:13 pm ]
Post subject:  Re: Fusion Game Edit

Thrawn wrote:
Thanks Promethius. Looking forward to putting this online when rebangs hit.

Cheers


I should warn you about the aliens (1 group) - they have a bit of attitude and are 100% at bang. They will also protect their homeworld.

Author:  Thrawn [ Fri Nov 06, 2009 7:36 pm ]
Post subject:  Re: Fusion Game Edit

Promethius wrote:
Thrawn wrote:
Thanks Promethius. Looking forward to putting this online when rebangs hit.

Cheers


I should warn you about the aliens (1 group) - they have a bit of attitude and are 100% at bang. They will also protect their homeworld.


Perfect. This will help us tremendously then. Daala and I have been writing our Computer Player so it will be good to test the script and modify where needed. We've tested in our closed game where we encounter it, so now we need to do the Alien side of things.

Cheers

Author:  Rival [ Wed Nov 11, 2009 1:13 pm ]
Post subject:  Re: Fusion Game Edit

LoCuTiS wrote:
looks like it would make a decent low turn also


I am currently looking into placing this up as a low turn game on my server. I will probably be making an announcement tomorrow.

Author:  Promethius [ Wed Nov 11, 2009 2:45 pm ]
Post subject:  Re: Fusion Game Edit

Rival wrote:
LoCuTiS wrote:
looks like it would make a decent low turn also


I am currently looking into placing this up as a low turn game on my server. I will probably be making an announcement tomorrow.


For a low turns game, I would change the Fusion WarShips prices to close to equal, maybe in the 15M credit range depending on how low the turns are. Capping an alien WarShip at the current ship costs for a low turn game would be critical. The planets are also extremely quick in Cit progression so you could easily have a stalemate I believe. The L5 and L6 progression should probably be increased.

If you make changes to the planets, download progameInfo4 and run it so it will recreate the ANSI (marked as text) files to update the information within the game. This will prevent confusion among your players and them going with a strategy that might bite them.

Author:  Thrawn [ Wed Nov 11, 2009 5:21 pm ]
Post subject:  Re: Fusion Game Edit

Promethius wrote:
Rival wrote:
LoCuTiS wrote:
looks like it would make a decent low turn also


I am currently looking into placing this up as a low turn game on my server. I will probably be making an announcement tomorrow.


For a low turns game, I would change the Fusion WarShips prices to close to equal, maybe in the 15M credit range depending on how low the turns are. Capping an alien WarShip at the current ship costs for a low turn game would be critical. The planets are also extremely quick in Cit progression so you could easily have a stalemate I believe. The L5 and L6 progression should probably be increased.

If you make changes to the planets, download progameInfo4 and run it so it will recreate the ANSI (marked as text) files to update the information within the game. This will prevent confusion among your players and them going with a strategy that might bite them.


BTW that proGameInfo4 is one slick script. Makes it so much easier to do ANSI screens for the planets and ships. Thanks for creating it.

Cheers

Page 1 of 1 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/